Author Topic: Chapter tactics  (Read 856 times)

Grand Master Steve

  • Guest
Chapter tactics
« on: September 10, 2013, 08:13:17 PM »
How do they work exactly? Do you get all the listed abilities under a chapter or just one of the selection?

Swarm Lord

  • Newbie
  • *
  • Posts: 36
    • Email
Re: Chapter tactics
« Reply #1 on: September 10, 2013, 09:23:12 PM »
Each chapter gets special rules that always apply to that chapter.  The exception is Ultramarines that get 3 one time use abilities.  They are pretty sweet and play to each chapters character.  Also note that you can ally with another SM chapter.

Loranus

  • God
  • *****
  • Posts: 1059
  • Pyromaniac with a Hat
    • Gaming with a Hat
    • Email
Re: Chapter tactics
« Reply #2 on: September 10, 2013, 09:57:41 PM »
Chapter Tactics work that you pick a Chapter and all the Tactics apply to everyone in your army that has the Chapter Tactics rule. You get all of them listed under that Chapter. Example Iron hands everyone gets the Feel No pain at 6+ and All the Vehicles and Multi wound models get It will not Die.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com

Grand Master Steve

  • Guest
Re: Chapter tactics
« Reply #3 on: September 11, 2013, 12:26:03 AM »
thanks!

MM3791

  • God
  • *****
  • Posts: 1124
Re: Chapter tactics
« Reply #4 on: September 12, 2013, 01:11:29 PM »
Why not ally with Ultramarines for Tigerius? Seems like a no brainer

Moosifer

  • Paragon Tier Level 11
  • ***
  • Posts: 384
  • Egotistical Co-Conspirator
Re: Chapter tactics
« Reply #5 on: September 13, 2013, 03:01:17 PM »
Chapter Tactics work that you pick a Chapter and all the Tactics apply to everyone in your army that has the Chapter Tactics rule. You get all of them listed under that Chapter. Example Iron hands everyone gets the Feel No pain at 6+ and All the Vehicles and Multi wound models get It will not Die.

Pat I think you might have read that wrong here guy :\

The way that the new rules work out is that you have Detachment Ultramarines.  Everything in that detachment benefits from that tactic, while models in your other detachment (say Ultrasmurfs and Iron Hands) benefit from your secondary attachment rules.  You can have models that have the Smurf tactics or Iron Hand tactics, but no model may have both(except maybe master of the forge?)

Loranus

  • God
  • *****
  • Posts: 1059
  • Pyromaniac with a Hat
    • Gaming with a Hat
    • Email
Re: Chapter tactics
« Reply #6 on: September 13, 2013, 03:15:26 PM »
I do understand it works that way. Rereading what I put I explained it horribly. Thanks moosifier for clearing it up.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com

Sir_Prometheus

  • God
  • *****
  • Posts: 1573
    • Email
Re: Chapter tactics
« Reply #7 on: September 13, 2013, 03:20:09 PM »
I want to note that mostly, only the infantry have "chapter tactics" and benefit from their respective rules, the vehicles don't. 

Grimwulfe

  • God
  • *****
  • Posts: 1154
  • Dark Star Founding Member
    • Email
Re: Chapter tactics
« Reply #8 on: September 13, 2013, 03:37:13 PM »
Unless your Iron Hands MUHAHHA
Dark Star Founding Member
NOVA 2011 Trios Team Champions
NOVA 2012 Trios Team Champions
WGC 2013 Doubles Best Sportman
NOVA 2013 Trios Team Champions
DaBoyz GT 2013 Best Theme 1st Place
Adepticon Champ 2014 Best Imperial Showing
Adepticon Team 2014 Best Imperial Showing

Sir_Prometheus

  • God
  • *****
  • Posts: 1573
    • Email
Re: Chapter tactics
« Reply #9 on: September 13, 2013, 05:38:23 PM »
"mostly"