Author Topic: Epsilon Polaris Turn 9  (Read 9382 times)

MM3791

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Re: Epsilon Polaris Turn 9
« Reply #30 on: September 07, 2013, 01:07:06 AM »
Does anyone remember how long the campaign is supposed to run?

The_Chef

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Re: Epsilon Polaris Turn 9
« Reply #31 on: September 07, 2013, 02:49:25 PM »
10 weeks.
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I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
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Nick Hough

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Re: Epsilon Polaris Turn 9
« Reply #32 on: September 09, 2013, 01:11:45 AM »

http://i.imgur.com/ZaKtFRK.jpg

Build Update

Brad Wins against Jerry V.

Mike M.
Refills both armies to full.
Builds a new Standard Army and warps it off planet.

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MM3791

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Re: Epsilon Polaris Turn 9
« Reply #33 on: September 09, 2013, 01:16:54 AM »
It looks like Jerry's army survived with no damage, is that accurate?

Nick Hough

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Re: Epsilon Polaris Turn 9
« Reply #34 on: September 09, 2013, 01:19:03 AM »
No, according to the report form Jerry lost 44 points. I agree it seems strange.
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Vandehey

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Re: Epsilon Polaris Turn 9
« Reply #35 on: September 09, 2013, 01:20:33 AM »
No, I lost points from my army, lucky for me that I did not lose a lot, lol.

MM3791

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Re: Epsilon Polaris Turn 9
« Reply #36 on: September 09, 2013, 01:23:58 AM »
Ok, it also looks like everyone will have to wait another turn to actually "capture" the tiles they landed on, as of right now no one officially owns any tiles except me.. is that also accurate?

The_Chef

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Re: Epsilon Polaris Turn 9
« Reply #37 on: September 09, 2013, 01:39:01 AM »
the two that fought over a tile, yes. I landed unmolested. Pretty sure #9 is mine. Though not sure it matters much, unless we can somehow come to a solution based on my pretty impossible schedule, I may end up getting dropped from Hammerfall. 
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

MM3791

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Re: Epsilon Polaris Turn 9
« Reply #38 on: September 09, 2013, 02:01:45 AM »
So Chef, are you just going to drop out of the campaign now?

The_Chef

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Re: Epsilon Polaris Turn 9
« Reply #39 on: September 09, 2013, 03:44:56 AM »
Not at all
« Last Edit: September 09, 2013, 04:19:31 AM by The_Chef »
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

bradpowers

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Re: Epsilon Polaris Turn 9
« Reply #40 on: September 09, 2013, 10:07:24 AM »
I should own 6 at this point.  I landed, repelled Jerry, and did so in the phase before tile capture.  Nick, what's the deal here?
Too busy being AWESOME to listen to your whining.

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MM3791

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Re: Epsilon Polaris Turn 9
« Reply #41 on: September 09, 2013, 12:02:14 PM »
^^ Yes we definitely need a definitive answer regarding this.. as of now it is still possible for certain people to get pushed off the planet before Hammer Blow

Vermillion

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Re: Epsilon Polaris Turn 9
« Reply #42 on: September 09, 2013, 05:26:24 PM »
Keep in mind that I was not involved with the compiling of this turn, however from what I can tell it should be that: Murphy owns tile 9 and Brad owns tile 6. Jerry unfortunately owns no tiles at the moment as that army lost a game this turn. Though he'll have a chance to capture a tile during turn 10. It looks like the territory markers just didn't go up this turn. I'll talk to Nick about it.
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MM3791

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Re: Epsilon Polaris Turn 9
« Reply #43 on: September 10, 2013, 03:11:33 AM »
Wings will be fired on by AA guns when they stop on or within 1 space of them.

It seems like Jerry's wing has to take AA fire before turn 10 starts

bradpowers

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Re: Epsilon Polaris Turn 9
« Reply #44 on: September 10, 2013, 10:12:16 AM »
I don't think Jerry is on tile 3.  He should technically still be on 6 methinks....
Too busy being AWESOME to listen to your whining.

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