The Hivemind is drawing closer. Here is the latest batch on the Tyranids.Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues."BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitWTwo new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
Tyranids are after Space MarinesTyranids will be receiving a large plastic monstrous creature. -the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord
-Tyranids are after Space Marines-Look for them before the end of the yearNew Minis:Tyranid Prime (finecast)Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.Doom of Malantai (clamshell package)Parasite of Mordrax (clamshell package)Termagant sprues recut for more options (some chatter says Genestealers)Mycetic SporeNew "Big Bug" kit (Because every army needs one!)New Rules: Pyrovore gains Torrent and a steep points reduction.Hiveguard gain Skyfire
As always I think I'll wait before I make judgment, still seems far off. It will be nice if you can alter stats on the bugs like in 4th ed codex, imo the entire 5th ed was the worst.However Psyker 4 is seriously awesome, oddly enough I feel like I'm the only person at BG that likes to field pyskers lol
We are getting some details to really the biggest question of them all for Tyranids, and that is how are Tyranids going to handle allies. Essentially it was widely perceived that Tyranids got the bum deal at the onset of 6th edition, simply because they were the only army stuck by themselves with no ally options. With rumors starting to come in that Tyranids would be able to ally with themselves, I wanted to know more.Finally some details on what we might be seeing in the new codex. A huge thanks to our source, for helping stay on track and with some details for Tyranids.Please remember that these are rumorsvia a strong source here on Faeit 212Tyranids, at least at current can ally with themselves essentially.They have the standard:2 HQ6 Troops3 Elites3 Fast Attack3 Heavy SupportAnd can take an optional1 HQ2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...)And if they do, it unlocks1 Elite1 Fast Attack1 Heavy Support.Only an HQ from the core can be warlord.Then the diversity comes into play.Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains.There are also army wide FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance. Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby).They have some really cool adaptations for skyfire.Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard.Tyrannofex will see a points decrease.Pyrovore will see torrent.Ranged biomorphs contribute to a model's close combat.Melée biomorphs enhance a model's ranges attacks.You take some biomorphs that affect both, like +1 str to both.But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs.Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture.All of this is subject to change and about a month old.