Author Topic: Warriors of Ultimar  (Read 2221 times)

Grimwulfe

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Re: Warriors of Ultimar
« Reply #15 on: July 10, 2013, 10:15:23 AM »
I have roughly 30 terminators I could let go.  Mostly metal ones though.
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PhoenixFire

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Re: Warriors of Ultimar
« Reply #16 on: July 10, 2013, 11:18:48 AM »
if so has there been any talk of them?

Just to shed some light on the Megabattle thing for the people at home, it has been discussed a non-zero amount.  As discussion got rolling so did the rumors that we'd see Apoc v6.0 this summer.  This caused us to put it on the back burner.  Progress to that point was pretty good and I expect that a fair amount of stuff that was discussed to apply even after the new rules land.

As the new version of Apocalypse energizes the 40k community I expect the "small council" of Megabattle planners to start exploring options and getting things squared away.  Also, we'll have a deadline to meet as of later this week!!

Judging from the rumors and pictures pouring out online right now next mega battle is going to be pretty interesting..

Destroyer weapons are good again

no force org whatever as in you can field ANYTHING, tau with a tesseract vault and a lord of battle

etc

Thomas callahan

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Re: Warriors of Ultimar
« Reply #17 on: July 10, 2013, 07:33:40 PM »
When were destroyer weapons ever bad :o?

And glad they kept the no force org chart
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PhoenixFire

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Re: Warriors of Ultimar
« Reply #18 on: July 10, 2013, 07:44:10 PM »
When were destroyer weapons ever bad :o?

And glad they kept the no force org chart

Destroyer weapons have been crap since 6th edition came along, no real difference between D and Str10.

Now it's got special rules for hits on tanks, super heavies, troops etc

Thomas callahan

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Re: Warriors of Ultimar
« Reply #19 on: July 10, 2013, 10:29:10 PM »
What did 6th change about them? Last i remeber they auto killed unless you had invul save, no cover allowed and auto pen on vehicals with a +1 to the roll along with whatever its ap rating was
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PhoenixFire

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Re: Warriors of Ultimar
« Reply #20 on: July 10, 2013, 10:49:23 PM »
What did 6th change about them? Last i remeber they auto killed unless you had invul save, no cover allowed and auto pen on vehicals with a +1 to the roll along with whatever its ap rating was

It was indeed an auto pen although i don't remember any extra + on the damage chart, with troops invuln saves were allowed.

below are the new rules

Quote
Q: Explain the Destroyer Weapons Table.
A: You roll on the table instead of rolling to wound or armour penetration. No saves of any kind (even invulnerable, Feel No Pain or Necron Reanimation Protocols) can be taken against them now.

vs vehicles D6 roll:

1= target suffers penetrating hit.
2-5 Super heavies lose D3+1 hull points, other normal vehicles suffer
Explode! result.
6= as above but D6 +6 hull points lost for super heavies.

vs non-vehicle D6 roll:

1= avoid shot
2-5 model loses D3+1 wounds (I like this as monstrous creatures can
survive 2 or 3 shots now so daemons and tyranids will be happy)
6= D6+6 wounds

The last table count for gargantuan creatures as well.

So while destroyer weapons before were great they weren't that impressive vs Str10 and a much larger pieplate to me. Now in the new apoc book you blow up any non superheavy on a 2+

Chase

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Re: Warriors of Ultimar
« Reply #21 on: July 10, 2013, 11:08:18 PM »
Sick!

That alone will make Apoc games MUCH faster.
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PhoenixFire

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Re: Warriors of Ultimar
« Reply #22 on: July 10, 2013, 11:53:11 PM »
it looks like another thing they are doing with that multi-part template is it is going to be different strs and aps

center str10 ap2, next ring str 7 or something etc.

i'm very interested to see how weapon profiles change since they are changing the templates

Vermillion

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Re: Warriors of Ultimar
« Reply #23 on: July 11, 2013, 12:12:16 AM »
Considering how powerful strength D is I kinda hope that they reduce the number of strength D templates out there since a 10 inch template could wipe out a huge army without saves.
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Chase

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Re: Warriors of Ultimar
« Reply #24 on: July 11, 2013, 12:14:00 AM »
The new "big" template is 15 inches.

How sweet is that?!
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Vermillion

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Re: Warriors of Ultimar
« Reply #25 on: July 11, 2013, 12:18:31 AM »
Sweet salty Thor, that's a big template. I'm just going to call that one the "Go home" template.
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Thomas callahan

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Re: Warriors of Ultimar
« Reply #26 on: July 11, 2013, 12:27:42 AM »
The no invun save is ummmm kinda way op. I hope as well there are not much str D shots now.
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Chase

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Re: Warriors of Ultimar
« Reply #27 on: July 11, 2013, 12:42:42 AM »
I think it's sort of awesome to think about typically bad ass things getting dusted by ginormous guns on huge ass tanks / titans.
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Chase

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Re: Warriors of Ultimar
« Reply #28 on: July 11, 2013, 02:59:12 PM »
The 6th Megabattle will be taking place on January 11th, 2014.

Tick tock, people... Tick. Tock.
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Pat.H

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Re: Warriors of Ultimar
« Reply #29 on: July 13, 2013, 12:43:07 AM »
The no invun save is ummmm kinda way op. I hope as well there are not much str D shots now.

They can't kill it if it's in reserves. Unless there's things in Apocalypse that can kill things in reserves I don't know about.
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