Author Topic: Games Workshop Price Differences across Devices.  (Read 717 times)

Loranus

  • God
  • *****
  • Posts: 1059
  • Pyromaniac with a Hat
    • Gaming with a Hat
    • Email
Games Workshop Price Differences across Devices.
« on: June 28, 2013, 10:44:44 PM »
Games-workshop recently released a digital edition of the Eldar Codex for E-readers and Android for 33$.

This same Codex is 50$ on Itunes as well as 50$ hardcover.

Now they Released the Iyanden Supplement on Itunes for 40$ while the Hardcover Version is 50$.

They did not release the Iyanden Supplement for any of the other devices.

I am not a business or marketing major but this doesn't seem to follow any Logical Marketing plan out there.

Any thoughts on this Games-Workshop move?
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com

the_trooper

  • God
  • *****
  • Posts: 2549
  • Pay where you play.
    • Email
Re: Games Workshop Price Differences across Devices.
« Reply #1 on: June 28, 2013, 11:11:31 PM »
It sounds like one of the only relatively reasonable things GW has done in a long time.

shwnlyns

  • Heroic Tier Level 6
  • **
  • Posts: 225
    • Email
Re: Games Workshop Price Differences across Devices.
« Reply #2 on: June 29, 2013, 11:05:49 AM »
The Iyanden supplement digital copy is more than the Eldar Codex digital copy itself, but only if the Eldar Codex is bought through an e-reader or android market that doesn't also sell the Iyanden supplement? It's a little confusing and I think needs some polishing but cheaper versions of digital copies is pretty cool, although it takes more sales away from the stores trying to sell this already crazy over priced GW stuff.

Ian Mulligan

  • God
  • *****
  • Posts: 1730
  • Egotistical Powergamer
    • Mutants and Shit
    • Email
Re: Games Workshop Price Differences across Devices.
« Reply #3 on: June 29, 2013, 12:11:22 PM »
It sounds like one of the only relatively reasonable things GW has done in a long time.

Not releasing it for all digital devices is not reasonable.
beep bop boop

the_trooper

  • God
  • *****
  • Posts: 2549
  • Pay where you play.
    • Email
Re: Games Workshop Price Differences across Devices.
« Reply #4 on: June 29, 2013, 01:04:20 PM »
It sounds like one of the only relatively reasonable things GW has done in a long time.

Not releasing it for all digital devices is not reasonable.

Which ones didn't they release them for?

Loranus

  • God
  • *****
  • Posts: 1059
  • Pyromaniac with a Hat
    • Gaming with a Hat
    • Email
Re: Games Workshop Price Differences across Devices.
« Reply #5 on: June 29, 2013, 02:40:10 PM »
The supplement did not get released for anything but IOS. All sorts of books are on iOS that are not on android or ereader devices so you got left out not having an iPad but now that they released the elder codex on there and made the supplement iOS exclusive boggles me.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com

blantyr

  • Epic Tier Level 21
  • ****
  • Posts: 734
  • Bob Butler, former Abington guy
    • Wicke's Web
    • Email
Re: Games Workshop Price Differences across Devices.
« Reply #6 on: July 01, 2013, 10:42:25 AM »
The price differences and availability might be more about the media companies than GW.  Companies like Apple tend to have standard contracts with standard percentages of the take.  GW wouldn't have enough clout to change that much.

the_trooper

  • God
  • *****
  • Posts: 2549
  • Pay where you play.
    • Email
Re: Games Workshop Price Differences across Devices.
« Reply #7 on: July 01, 2013, 01:13:55 PM »
The supplement did not get released for anything but IOS. All sorts of books are on iOS that are not on android or ereader devices so you got left out not having an iPad but now that they released the elder codex on there and made the supplement iOS exclusive boggles me.

Heh, sorry, I just assumed they wouldn't do something that asinine and it would come out, eventually for the same device the codex was on. Then again, it's GW and in this case, the assume clause always applies.