Battleground Games & Hobbies - PlainvilleFormat: Singles (1v1)
2400 points per person (or more, see below) using the
2013 ETC rulesDate: July 20th, 2013 a
SATURDAYTime: Please be here no later than 9:30am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00 per person
Address:25 Taunton Street
Plainville MA 02762
508.316.1195
Find us on Google MapsCheck out our Facebook PageContact:The event will be capped at 24 players.
Please contact me at ChaseLaq@gmail.com or call the store to sign up
if and only if you can commit to playing on July 20th (Saturday).
Pre-registration is required.
RULES FOR WARHAMMER FANTASY TOURNAMENT:______________________________________________________________________________
2400 Points. Using the rules for the upcoming Warhammer Fantasy Battles European Team Championship
Rule Books:
The Warhammer Fantasy EIGHTH Edition Rules will be used.
The following is a list of legal army choices:
Warhammer Armies: Bretonnia
Warhammer Armies: Warriors of Chaos
Warhammer Armies: Dwarves of Chaos
Warhammer Armies: Daemons of Choas
Warhammer Armies: Beastmen
Warhammer Armies: Dark Elves
Warhammer Armies: Dwarfs
Warhammer Armies: Empire
Warhammer Armies: High Elves
Warhammer Armies: Lizardmen
Warhammer Armies: Ogre Kingdoms
Warhammer Armies: Orcs & Goblins
Warhammer Armies: Skaven
Warhammer Armies: Tomb Kings
Warhammer Armies: Vampire Counts
Warhammer Armies: Wood Elves
• Army lists
MUST be emailed to ChaseLaq@gmail.com no later than July 15th. Your list should be sent in Army Builder generated .pdf. Failing that, a
detailed,
itemized, .txt or .rtf file is fine.
This is required!• If illegal units or other rules violations are found in a player’s army list, at a minimum,
the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
MODELS AND POINTS:______________________________________________________________________________
Rules changes:• Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
• All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs.
General Restrictions:• No Special or Named Characters.
• An army may have up to 4 war machines and/or shooting template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count as ½ a war machine (round up).
• Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
• Folding Fortress is not allowed.
• Units cannot be more than 40 models or 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:• No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to).
• An army may use up to maximum 12 power dice during each phase.
• Players can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut, this max is lowered to 4 power dice.
• Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
• You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.
• Some magic items/abilities count as generating dice toward this limit. “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that a player who already spent his limit power dice limit, can't take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
• All modifiers are applied from the army list and will not change during the game.
Army Specific Restrictions:Bretonnia (2400pts)
• No Restrictions.
Beastmen (2700pts, +1 Power Dice, -10% Victory Points)
• Tuskgor Chariots, Ungor Raiders, max 4 each.
• A unit cap of 50 models per unit and point cap on units 550 pts. instead of 450 pts.
Chaos Dwarfs (2400pts)
• Chalice of darkness(counts as 2 PD)/Sorcerer Prophet, max 1 in total.
• Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
• Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total
Dark Elves (2400pts)
• Repeater Crossbows (excluding chariots & characters) in the army, max 35.
• Harpies, Flying characters, Rending stars, max 2 of each.
• Dark rider units, max 3.
• Shades models, max 20.
• Pendant cannot be worn by a Dreadlord or models with Crown of command.
• Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra, max 2 in total.
• Sacrificial dagger/mage lord, max 2 in total.
Daemons of Chaos (2400pts, +1 Dispel Dice)
• Skull Cannon, max 1.
• Beast of Nurgle models, max 8.
• Flying units(excluding chariots and units with the Hover special rule), max 4.
• The Rock of Inevitability cannot be chosen.
Dwarfs (2400pts, +2 Dispel Dice)
• Quarrelers/Thunderers, max 45 models in total.
• Grudge Throwers, max 2.
• Gyrocopter doesn't count towards the war machine/template max.
• Anvil counts as 1 war machine.
Empire (2400pts)
• Models with strength 4 shooting weapons, max 45.
• Units of Knightly Orders, max 3.
• Demigryphs models, max 8.
• Cannon/Steam tank, max 3 in total.
• Cannon/Steam tank/Demigryph unit, max 4 in total.
• Crown of Command/Steam tank, max 1 in total.
High Elves (2400pts)
• Flying units (excluding chariots), max 4.
• Frostheart Phoenixes, max 1.
• Book of Hoeth counts as 2 power dice and 1 dispel dice.
• Banner of World Dragon counts as 1 dispel dice.
• Ellyrian Reavers, max 3.
• Models armed with shooting weapons(Bolt Throwers count as 5 each), max 70.
Lizardmen (2400pts)
• Salamanders units, max 1.
• Mounted Scar-Veterans, max 2.
• Cupped hands of the Old Ones counts as 2 power dice.
• Becalming Cogitations/Dispel Scroll/Cube of darkness, max 1 in total.
• A model with feedback scroll and/or the Lore of Death cannot take Bane Head.
• (Crown of Command or Higher State of Consciusness)/Standard of Discipline/Focused Rumination/Second Slann, max 2 in total.
• Non character units consisting of less than 20 models and costing 130pts or under, max 6.
Ogre Kingdoms (2400pts)
• Gnoblars units with less than 20 models, max 3.
• Dispell Scroll/Hell Heart (count as 1 dispel dice), max 1 in total.
• Slaugther Master/Iron Blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total.
• Mournfang models, Max 8.
Orcs & Goblins (2600pts)
• Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit.
• Maximum model cap is 60 models per unit
• Fanatics/Manglers, max 9 in total.
Skaven (2400pts)
• Clan Slave units, Rat Swarms, Engineers, max 3 each.
• Giant Rats units with less than 20 models, max 2.
• Gutter runners are limited to 2 units and max 20 models in total.
• Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
• Hellpit Abomination 0-1. Screaming Bell/2nd Assassin/Doomwheel 0-1. Warp-lightning Cannon 0-1. Max 3 in total.
• Doom Rocket/Brass Orb/Storm Banner, max 2 in total.
Tomb Kings (2600pts, +1 Power Dice, -10% Victory Points)
• Models with Bow or Giant Bow, max 80.
• Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice.
• Hierotitan is worth 1 power dice so long as it's alive.
• Skeleton Horsemen, Skeleton Horse archers, Chariots units, max 3 each.
• Warsphinx/Necrosphinx, max 3 in total.
Vampire Counts (2400pts)
• Zombies, Dire Wolfs units, max 3 each.
• Flying units (excluding Hovers), max 4.
• Vargheists models, max 8.
• Ethereal units, max 3 in total, of these max 2 can be of the same type or characters.
• Howls/shrieks, max 2 in total
• Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total.
• Mounted characters and black knights combined, max 15.
• Blasphemous Tome upgrade count as 1 power dice.
Warriors of Chaos (2400pts)
• Core Chaos chariots, Marauder Horsemen, Warhounds, max 3 each; Hell Cannon, max 1.
• Model with 3+ ward save can’t have Third eye of Tzeentch.
• Chimera/Daemon Prince, max 2 in total.
• Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
• 5 or more chariots/Deamon Prince/Unit of Skullcrushers/Exalted Heroes on daemonic mount, max 3 in total
Wood Elves (2700pts, -10% Victory Points)
• Glade guard models, max 70.
• Glade Riders, Scouts units, max 3 each.
HOW THE TOURNAMENT WORKS:______________________________________________________________________________
• Competitors will participate in three (3) games over the course of the day. In each game, you
will play a scenario and record the outcome of the battle on your results sheet. Each round you
will play a different opponent. Each round will last 2.5 hours.
• In the first round, players will be matched up randomly. After the first round, players will be
matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together in the first round. If a player receives a BYE they will be awarded the average of the winning players points for the round.
• You will not play the same person twice.
• We will do our best to prevent a player from playing on the same table twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to
arrive at your table ready to play right away.
• Slow playing will
NOT be tolerated. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.
• Each game will be played on a 4' x 6' board.
• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in
properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:______________________________________________________________________________
The Eighth Edition Rulebook (and all relevant GW FAQ) will be in use for all games and will be the definitive guide for all rules. The time limit for each game is
2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game
immediately (dice down), and no additional time will be provided.
Scenarios will be posted at a later date.SCORING:______________________________________________________________________________
Victory points scored as per the rulebook, with the exceptions that:
• units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
• units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
What You Need to Bring with You:-Your (hopefully painted) miniatures
-At least one copy of your army list
-WHFB Rulebook, your Army Book, and any additional books you might need
-Pen and paper
-Dice and templates
-Tape measure
-
Something to transport your army from table to tableStore Credit Awards will be given out to:Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.• Best General
• Second Best General
• Third Best General (only awarded if the turnout is large)
• Best Appearance (Army)
• Players Choice -
The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby. Every person will score their opponents on sportsmanship, theme, rules knowledge, appearance, and overall awesomeness.Please post any questions or comments here.