Author Topic: 40k Doubles Results (5.9.2009)  (Read 2987 times)

Chase

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40k Doubles Results (5.9.2009)
« on: May 10, 2009, 01:14:23 PM »
Thanks for a great event, everyone!

(sportsmanship scores omitted for obvious reasons)




Prizes were given to Best Overall, Second Best Overall, and Third Best Overall as well as:

Best Sportsmen:  Ian Mulligan and Richard Bourque

Best Theme:  Allan Knowles and Ashly Seto

Best Painted Army:  Ian Mulligan




« Last Edit: May 10, 2009, 01:23:44 PM by Chase »
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jesterofthedark

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Re: 40k Doubles Results (5.9.2009)
« Reply #1 on: May 11, 2009, 05:52:24 PM »
Is this the new system we are going to use for 40k tournaments? Or was this just a one time thing??

Chase

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Re: 40k Doubles Results (5.9.2009)
« Reply #2 on: May 11, 2009, 06:05:06 PM »
I'm not sure.  Derek and I both feel like this is a much better system than the one we have used in the past.
"In the absence of orders, go find something and kill it."
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the_trooper

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Re: 40k Doubles Results (5.9.2009)
« Reply #3 on: May 11, 2009, 07:52:27 PM »
You and Derek are very correct.

Captain Bryan!

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Re: 40k Doubles Results (5.9.2009)
« Reply #4 on: May 11, 2009, 08:10:29 PM »
I still thing some of the senerios were giving IG an advantage

Warpedfuzz

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Re: 40k Doubles Results (5.9.2009)
« Reply #5 on: May 11, 2009, 08:12:11 PM »
Chase,

 I'd say stick w/ this. It breaks it up nice and easy to follow and count up.
What was Allan Knowles's and Ashly Seto's theme?
~ Lead, follow, or get the HELL out of my way! ~


the_trooper

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Re: 40k Doubles Results (5.9.2009)
« Reply #6 on: May 11, 2009, 09:17:27 PM »
I still thing some of the senerios were giving IG an advantage

As a guy that well, came in second, I will go ahead and say probably not.

What did it favor?  It favored aggressive play and mobility.  It also favored people playing to the missions and balancing the objectives with killing your opponents.

The IG players that ranked were all (except for Rick guy, I mean come on!) very good players.

Achillius

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Re: 40k Doubles Results (5.9.2009)
« Reply #7 on: May 12, 2009, 11:55:06 AM »
I still thing some of the senerios were giving IG an advantage

 It also favored people playing to the missions and balancing the objectives with killing your opponents.

The IG players that ranked were all (except for Rick guy, I mean come on!) very good players.
I have to agree with this. Playing to the mission was Key, and Ryan and I fell down there, when we did not always focus on all of the missions enough, That is fairly reflected in our scores.


Be nice Rick and Mike played well to pull out the win.  :)

But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

the_trooper

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Re: 40k Doubles Results (5.9.2009)
« Reply #8 on: May 12, 2009, 01:11:04 PM »
eflected in our scores.


Be nice Rick and Mike played well to pull out the win.  :)



If I must  :P

jesterofthedark

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Re: 40k Doubles Results (5.9.2009)
« Reply #9 on: May 12, 2009, 04:45:53 PM »
"Be Nice.."


I forgot we were all at pre-school using nice words like please and thank you.  No one pick on anyone because it might hurt feelings.  Screw that! Recess Rules, the gloves are off and your momma jokes for the win.

Chase

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Re: 40k Doubles Results (5.9.2009)
« Reply #10 on: May 12, 2009, 10:14:30 PM »
Chase,

 I'd say stick w/ this. It breaks it up nice and easy to follow and count up.
What was Allan Knowles's and Ashly Seto's theme?

To be honest, I had almost nothing to do with the theme scoring.  Derek went around during round 2 and scored everyone.  It was very close.  I simply gave my opinions on what I felt "Best Theme" should mean in terms of just looking at a table / army comps.

As far as I know, Allan and Ashly were both using Chaos Deamons.  I didn't get much of a chance to see their armies deployed due to the nature of how they enter the game.  They had a very nice looking write up (that I didn't read) to go along with it.  Personally I liked the Ultra Marine + Ultra Marine army and Alan and Ryans IG + IG army simply because they both LOOKED like a unified theme on the table... However, I wasn't the one with the scoring checklist, I don't really know how the scoring in this area worked, nor do I know much of anything about the game beyond what I think looks cool.  So there you go :).

The rules and checklists we used were pretty solid in my opinion.  They looked for specific things and awarded points based on that.  Going forward I would expect the scoring in all areas to closely resemble what we used this time around... especially if they encouraged aggressive play.  I hope everyone was satisfied with it all.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel