Author Topic: Review: Codex Eldar  (Read 2269 times)

Typhus

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Re: Review: Codex Eldar
« Reply #30 on: June 06, 2013, 12:07:16 PM »
I think you can definitely build a list to use a Wraithknight, maybe 2, but it won't be nearly as good as say taking 3 riptides. Anybody think the Warlord trait that makes you not scatter if you enter play from deep striking with 6" of the Warlord would be neat to use with a Wraithknight?

I really like that Guardians are playable now, I've always wanted to run an Ulthwe theme. I wish the minimum squad size could go down to 5 so they'd fit in a falcon, but Wave Serpents are looking like pretty badass mega-alpha strike gunboats these days so that's not all bad.

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Admech79

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Re: Review: Codex Eldar
« Reply #31 on: June 06, 2013, 01:54:09 PM »
Yeah
A warlord (not hq) wraithknight is pretty unusual.
But potentially very cool

MM3791

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Re: Review: Codex Eldar
« Reply #32 on: June 06, 2013, 02:14:29 PM »
I really need to sit down and read this codex cover to cover, too busy with lame stuff like school and finals haha.

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shwnlyns

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Re: Review: Codex Eldar
« Reply #33 on: June 21, 2013, 12:52:46 AM »
Eldar are packin', they seem to be packin'. The book seems to be exploding with AP 3 or better weapons, both ranges and melee. And the Wave Serpent is stupid hard to shoot down with its cover save and treating 5 out of 6 penetrating hits and glancing hits. What's a power armor army suppose to do other than ask GW for a refund on their models?

Grimwulfe

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Re: Review: Codex Eldar
« Reply #34 on: June 21, 2013, 08:38:28 AM »
Play smart.  Play defensive when needed.  Overcome!  Thats what a SM player or good player will do.
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NateT

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Re: Review: Codex Eldar
« Reply #35 on: June 21, 2013, 01:00:50 PM »
And those wave serpents are pretty expensive.  Mass fire still the way to go. Even a glancing hit is a wound... and they don't have too many of those!

MM3791

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Re: Review: Codex Eldar
« Reply #36 on: June 21, 2013, 02:24:08 PM »
Eldar are packin', they seem to be packin'. The book seems to be exploding with AP 3 or better weapons, both ranges and melee. And the Wave Serpent is stupid hard to shoot down with its cover save and treating 5 out of 6 penetrating hits and glancing hits. What's a power armor army suppose to do other than ask GW for a refund on their models?

Eldar have always had an abundance of AP3,2,1 weapons.. and they will always outmaneuver every other army.

Massfire is definately good, force their troops out of their transports whenever possible. I wouldn't play too defensive, as you will quickly find yourself surrounded.

Just remember that Eldar are designed to be glass cannons, they can dish out a lot but they can't take it back. The only exeption is any type of wraith construct, but they cost a lot of points for the Eldar player.

Hope that helps