Also, does anyone know if the members of the optifex directive all have to make the same *action like the choir or pain givers? for instance, can one weapons modulate, one repair and the other All-terrain?
Also, got my first proxy game in with Syntherion, at 25 points, i am using this list.
Syntherion
-modulator
-cipher
-monitor
-diffuser
optifex directive
optifex directive
algorithmic dispersion optifex
My brother played
Kraye
-hunter
-hunter
-old rowdy
max arcane tempest blazers
run down:
I got first turn, spent one to run all jacks forward, and got reconstruct on the monitor, and hot shot on the cipher. next turn. Early on, he used his blazers to take out my arc node, but just underestimated my jacks threat ranges, so the cipher was able to peg 3 blazers with boosted blast, the monitor cut a blazer in half, and the modultor got one while double zapping a hunter for some small damage. I never got to use the diffuser, but it protected the modulator for a turn by engaging rowdy. In the end, we ended up across the board from each other, and i had a full health monitor, a full health cipher and one member from one optifex left, he had a slightly damaged rowdy, and a hunter at half health with no gun, i was in the open, so he would have to charge through my turn of shooting, and with reconstruct and two jacks, he conceded.
Observations
First of all, as long as you keep your jacks together, Syntherion can absolutely run 3 heavies and a light, very comfortably, between resourceful and induction, i never felt pinched for focus.
second of all, having auto repair and two units of directives, means that unless they REALLY focus fire on one jack you can ignore a lot of shooting. Willem was trying a typical Kraye skirmish list of nicking a bit of damage here and there, but i would just heal it up. Also, with two units, you can leap frog, have one heal one turn, and the other run, then switch, so that they can keep up and always have a unit in range to heal/buff.
3rd, if you can't get magnetic hold on an enemy heavy, it is hard to get the charge with spd 4 vectors =P. I never ended up using my feat because i lost my arc node turn 2 and never got off magnetic hold, though i got a shot off at rowdy, but he was in cover and missed.
All in all, great game, and i LOVE the faction!