Author Topic: June Release: Eldar  (Read 7801 times)

MM3791

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Re: June Release: Eldar
« Reply #90 on: June 04, 2013, 10:23:11 AM »
I hope that this is just the first one and they are planning one for all the major craftworlds. I want my Biel-tan one.

"Craftworld Eldar" was the first supplement for 3rd Ed Eldar. Eldar then got a new dex in 4th and it became obsolete for 2 1/2 editions.. seems like the they could bring it back.

Btw in 3rd Edition you could play as Biel-tan, but I guess some people didn't like playing against 60 Fire Dragons ;)

Pat.H

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Re: June Release: Eldar
« Reply #91 on: June 04, 2013, 11:32:45 AM »
I would definately pay good money to get some clan specific Ork rules and fluff.

Or bring back Freebooterz I want me some traktor kannons and Ork Genestealer hybrids.
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andalucien

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Re: June Release: Eldar
« Reply #92 on: June 04, 2013, 12:36:11 PM »
I think Genestealer Cults is the best idea for another supplemental codex...  tyranids could use more variety.
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MM3791

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Re: June Release: Eldar
« Reply #93 on: June 04, 2013, 12:51:21 PM »
Tyranids are going to get a massive makeover since they can not take current allies.. they will play like no other faction in the game. This was stated last summer when no one beleived that GW would ever dream of releasing 1 new codex/month.. well, beleive it now.

Chase

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Re: June Release: Eldar
« Reply #94 on: June 04, 2013, 06:02:53 PM »
This Eldar launch is going very well.  I'm out of almost everything.
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Admech79

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Re: June Release: Eldar
« Reply #95 on: June 04, 2013, 06:04:53 PM »
This Eldar launch is going very well.  I'm out of almost everything.
;D always good

Chase

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Re: June Release: Eldar
« Reply #96 on: June 04, 2013, 06:09:32 PM »
I've placed 3 different orders trying to stay ahead of Eldar stuff this week, but people keep coming in and requesting / buying a bunch of it.  It's makes me so happy to see people this excited about a launch.

There seems to be a few ways to take an Eldar army and people are interested in exploring all of them.  So cool.  I can't wait to see the new models on the tables.
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Seth

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Re: June Release: Eldar
« Reply #97 on: June 05, 2013, 12:10:53 AM »
sorry I haven't gotten to much new stuff for my eldar. I wanted to really read before I up from 20000. Plus I have to redo my point to see where I stand with total points.
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Loranus

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Re: June Release: Eldar
« Reply #98 on: June 05, 2013, 12:33:02 AM »
>.> 20,000 seems like a Lot you sure you need more Seth?
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Seth

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Re: June Release: Eldar
« Reply #99 on: June 05, 2013, 01:24:37 AM »
well I want at least 1 wraithknight. I only have 12 wraithgaurd so I need to make the cc group. I only have 6 warp spiders because i didn't like them so much before now they are better so I will up to 2 group. A spiritseer and the new farseer if possible. Most things I try to have 2 squads for flexability in list building because of after playing so long I want to be able to change up how I play them for fun.
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

Sir_Prometheus

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Re: June Release: Eldar
« Reply #100 on: June 05, 2013, 01:17:58 PM »
Quote
Using the rules in Iyanden allows you, for example, to take a Wraithknight as your Warlord. If that's not a fearsome prospect for your opponents to face then I don't know what is. There are also Iyanden-specific Warlord traits and the option to take a council of Spiritseers, plus three new battle missions and five scenarios to fight with your army. There are even stratagems for Cities of Death and Planetstrike for you to use on an unsuspecting enemy.

When you start talking about mission types, cities of death, planetstrike and strategems, this has me worried about the rules content.  No one uses those rules.  How "legit" are options, such as taking your wriath knight as an HQ going to be?

keithb

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Re: June Release: Eldar
« Reply #101 on: June 05, 2013, 01:55:24 PM »
Quote
Using the rules in Iyanden allows you, for example, to take a Wraithknight as your Warlord. If that's not a fearsome prospect for your opponents to face then I don't know what is. There are also Iyanden-specific Warlord traits and the option to take a council of Spiritseers, plus three new battle missions and five scenarios to fight with your army. There are even stratagems for Cities of Death and Planetstrike for you to use on an unsuspecting enemy.

When you start talking about mission types, cities of death, planetstrike and strategems, this has me worried about the rules content.  No one uses those rules.  How "legit" are options, such as taking your wriath knight as an HQ going to be?

There is a difference between warlord and HQ, m i rite?

Grimwulfe

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Re: June Release: Eldar
« Reply #102 on: June 05, 2013, 01:57:11 PM »
Yup.  HQ is a force org slot - Warlord is the guy who has the special skill! :)
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Chase

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Re: June Release: Eldar
« Reply #103 on: June 05, 2013, 02:52:49 PM »
Interesting point.  I wonder if it's just more poor wording on the part of GW or if it's intended.

It seems to me like the selling point so far is getting the Wraithknight as an HQ (not just a warlord).
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Sir_Prometheus

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Re: June Release: Eldar
« Reply #104 on: June 05, 2013, 03:18:15 PM »
Quote
Using the rules in Iyanden allows you, for example, to take a Wraithknight as your Warlord. If that's not a fearsome prospect for your opponents to face then I don't know what is. There are also Iyanden-specific Warlord traits and the option to take a council of Spiritseers, plus three new battle missions and five scenarios to fight with your army. There are even stratagems for Cities of Death and Planetstrike for you to use on an unsuspecting enemy.

When you start talking about mission types, cities of death, planetstrike and strategems, this has me worried about the rules content.  No one uses those rules.  How "legit" are options, such as taking your wriath knight as an HQ going to be?

There is a difference between warlord and HQ, m i rite?

Not really.  Or, specifically, you have to be an HQ first to be the warlord.  Not really the point, anyway.