Author Topic: OHGR  (Read 4103 times)

the_trooper

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OHGR
« on: July 08, 2008, 09:49:04 PM »
Tell me about the Ogre Kingdom.

Keep it simple and remember I know nothing about fantasy.  Feel free to compare them to some 40k army in it's play style and feel.

Jonathan

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Re: OHGR
« Reply #1 on: July 08, 2008, 10:57:11 PM »
Regarding fluff it is an army composed of ogres and their minions.  You'll use very few, usually, models that cost a lot of points.  Yes, even fewer models than a Space Marines army.  In the scheme of things they're a "new" army like how the Tau are "new" to 40k.
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Opforce3

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Re: OHGR
« Reply #2 on: July 09, 2008, 12:30:33 AM »
playing ogres is very vaguely like playing deathwing. you have a few stong units of a few individuals who will hit hard but cannot stay long in combat (even though they are very durable) due to sheer lack of numbers.

in game, ogres rely on basic bull units to do the mainstay of the fighting. bulls are numerous enough (for ogres) that you can take multiple sizable units. offshoots of the ogres deal with more specialized roles, like ironguts for extremely heavy hitting and leadbelchers for ranged support. other units like yhettis and gorgers are very powerful as well, but very few in numbers. gnoblars can compensate for this and can add their ranks to the bonus for combat res when fighting alongside ogre units, which is a very powerful combination. ogre characters are some of the most resiliant in the game. ogres are universally fast, cause fear (and so are immune to it, ie: good against undead) and hard hitting.

as far as fluff goes, ogres are a bunch of giant mongolians hanging around near the chaos dwarfs (basically the european part of russia) who kill pretty much anyone and anything they can find, enslave giants along the way, and offer themselves as mercenaries all over the world. they worhsip a giant mouth in the ground called the great maw (saarlac pit x100), which they throw stuff into to sate its hunger.

not many people around here play them, and so its an army you can feel like an individual using.


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the_trooper

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Re: OHGR
« Reply #3 on: July 09, 2008, 10:20:07 AM »
And the cheese factor?

I was considering starting a fantasy army but wanted a low model count army to start. 

Lykosan

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Re: OHGR
« Reply #4 on: July 09, 2008, 10:34:11 AM »
ahhh good my ratmen can cut their teeth on you then :)

Poo the Great

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Re: OHGR
« Reply #5 on: July 09, 2008, 12:15:10 PM »
The Cheese factor for the army is not really a problem. What the lack in numbers they make up for in sheer strength. The army overall is pretty low on leadership, so finding a way to cause panic among them is very key, likewise finding a way to not take panic tests is pretty handy too if you were to play them

Opforce3

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Re: OHGR
« Reply #6 on: July 09, 2008, 01:00:04 PM »
meaning they are far from cheesy, and its pretty hard to make a cheese ogre list. just dont field 2 man leadbelcher units...


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Imp

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Re: OHGR
« Reply #7 on: July 09, 2008, 07:00:22 PM »
as many gnobblars as you can...... gnobblars are fluff wise mountain gobblins..... and i's lies me goblins
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Chase

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Re: OHGR
« Reply #8 on: July 21, 2008, 10:14:54 PM »
I would love to see more Ogre Kingdoms armies here at Battleground.  I think they're awesome.
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jesterofthedark

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Re: OHGR
« Reply #9 on: July 23, 2008, 05:50:21 PM »
I am making gnoblar zombies, there like undead ogre kingdoms.

;)