Author Topic: Space Marine 6th Edition Codex Speculations  (Read 19793 times)

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #150 on: August 13, 2013, 01:42:33 PM »
The HUNTER has AP2 ARMORBANE!! Bye Bye STORMRAVEN!! Ha!

yahhhh about that, look at these newest leaks... they don't have interceptor


Quote
Space Marines are right around the corner, and here is a great compilation put up by the Emperors Champion over on Bolter and Chainsword. A lot of the information below has been compiled from bits coming out of 40k radio, who seem to have an inside copy of the codex.

So lets take a look at what is here, and its time to get excited for Space Marines, if you are not there already.


via The Emperor's Champion on Bolter and Chainsword
Credit to 40k Radio for tons of this info.
https://www.facebook.com/pages/40K-Radio/147396461962884?fref=ts
WARGEAR:
CHAPTER RELICS:
There are 6 different ones.
Two swords, one Bolter, set of armor, one Storm Shield and one banner
They range from 25pts to 65pts.
One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)

NEW WEAPONS:
Graviton weapons - Have the Concussive special rule, but are not Blast weapons.
Hunter Multi-Launcher (or whatever it is now called) - S:7 AP:2 Heavy1, Armorbane
Stalker's anti-aircraft guns - S:7 AP:? Heavy4
Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane

CHAPTER TRAITS & SPECIAL CHARACTERS:
ULTRAMARINES CHAPTER TRAITS:
Ultramarines armies may choose 1 of the following three doctrines:
Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.
Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.
Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).

MARNEUS CALGAR:
Is now 275pts
Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts.
Marneus Calgar can take three Warlord traits.
The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.

VARRO TIGURIUS:
Tigurius is Mastery Level 3.
He knows all Psychic Disciplines.
He can re-roll his dice when determining his psychic powers.
He can re-roll Reserves rolls(even successful ones).
The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.

ORTAN CASSIUS:
5 points more expensive.

CATO SICARIUS:
15 points cheaper.

TORIAS TELION:
Telion has the same points cost.
​Updated with sniper rules for 6th Edition.

ANTARO CHRONUS:
Chronus is cheaper.
He increases the BS of his tank by +1.

SALAMANDER CHAPTER TRAITS:
Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)
Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.
Any Character gets to Mastercraft one weapon for free.
VULKAN HE'STAN:
Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.
Otherwise essentially the same.

RAVEN GUARD CHAPTER TRAITS:
They all get the Stealth USR.
They get the ability to use their Jump Packs in the Movement and Assault Phase.
KAYVAAN SHRIKE:
Shrike can only Infiltrate with Jump Infantry.
????

WHITE SCARS CHAPTER TRAITS:
+1 to Jink saves
Autopass Dangerous Terrain tests
+1 to Hammer Of Wrath attacks
All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.

KOR'SARRO KAHN:
Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.
Moondraken inflicts D3 Hammer Of Wrath hits.

IMPERIAL FISTS CHAPTER TRAITS:
Bolter Drill - All Imperial Fists reroll '1s' to hit with standard Bolters.
Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.

DARNATH LYSANDER:
Costs +30pts more
Has the Eternal Warrior USR.
Units within 12" re-roll failed Morale and Pinning Tests.

PEDRO KANTOR:
Pedro Kantor makes Sternguard Veteran Squads into Scoring units.

IRON HANDS CHAPTER TRAITS:
All Iron Hands have the Feel No Pain USR on a 6+.
All Characters and vehicles have the It Will Not Die USR.
Iron Hands get a 1+ to Blessing Of The Omnissiah

BLACK TEMPLARS CHAPTER TRAITS:
A Black Templars army may choose one of the following:
"Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges.
"Crusaders" - Gain the Adamantium Will and Crusader USR's.
The Black Templars retain their current Ally Matrix.
The Black Templars may not take Librarians.
Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).
Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.
A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).

HELBRECHT:
Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase.
May take a unit of Honor Guard.

GRIMAULDUS:
Grants the Zealot USR to any unit he joins.
If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save.
Grimauldus has the It will not Die USR.
He has Wounds:3 and Attacks:3

THE EMPEROR'S CHAMPION:
The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted
The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed
The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save.
The Emperor's Champion is an HQ choice and DOES take up an HQ slot.
He may be the Warlord.
The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).

HQ UNITS:
CHAPTER MASTER:
Now has Attacks:4 and Wounds:4.
Still has Orbital Bombardment.

CAPTAIN:
Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.

CHAPLAIN:
There is only one level of Chaplain.
Now has Attacks:2 and Wounds:2.
Chaplain grants Zealot to any squad he joins.

LIBRARIAN:
?

MASTER OF THE FORGE:
Now has the It Will Not Die USR.

HONOR GUARD:
Cheaper.

COMMAND SQUADS:
Can have Bikes
Cannot have Jump Packs
Cannot have Terminator Armor

ELITES UNITS:
STERNGUARD VETERANS:
3 points cheaper per Marine.
Access to Graviton weapons.

TACTICAL TERMINATORS/ASSAULT TERMINATORS:
Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.
There is no way to make Terminators into Troops choices or Scoring units.

TECHMARINES:
No news to report.

ASSAULT CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -

Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)
- Twin-Linked Flamers
- Ironclad Assault Launcher

Weapon Upgrades:  (ALL UPGRADES COST BETWEEN 10-20pts)
- Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns
- Ironclad Assault Launcher may be upgraded to Hurricane Bolters

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Move Through Cover
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

DREADNOUGHT:
No news to report.

VENERABLE DREADNOUGHT:
No news to report.

IRONCLAD DREADNOUGHT:
No news to report.

TROOPS UNITS:
TACTICAL SQUADS:
2 points cheaper per Marine (14pts each).
Access to a Graviton Rifle as a Special Weapon option.

SCOUT SQUADS:
2 points cheaper per Scout.
May take Land Speeder Storms as Dedicated Transports.

FAST ATTACK UNITS:
VANGUARD VETERANS:
Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.
They CANNOT charge after Deep Striking anymore.
1 point cheaper per Marine.
Jump Pack upgrade is 7 points cheaper per Marine.

BIKE SQUADS:
4 points cheaper per Marine.

ATTACK BIKES:
Possibly 4 points cheaper.

SCOUT BIKES:
No news to report.

HEAVY SUPPORT UNITS:
DEVASTATOR SQUADS:
2 points cheaper per Marine.

DEVASTATOR CENTURIONS:
WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts
- May purchase up to 3 additional Centurions for 60pts each

Standard equipment:
- Twin-linked Heavy Bolters and Hurricane Bolters

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Hurricane Bolters can be upgraded to Missile Launchers
- Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons
- Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)
- Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:
- They can select a Land Raider as a dedicated transport.

Special Rules:
- Slow and Purposeful
- Decimator Protocols(Can fire up to two weapons in each shooting phase)
- Very Bulky
- Chapter Tactics
- And They Shall Know No Fear

THUNDERFIRE CANNONS:
Unchanged in rules and points cost.

VEHICLES:
RHINOS/RAZORBACKS:
No news to report.

DROP PODS:
Transport capacity has dropped back down to 10.

STORMRAVEN:
Same point cost.

STORMTALON:
No news to report.

LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:
No news to report.

LAND SPEEDER STORM:
The Land Speeder Storm is now a Dedicated Transport for Scouts.

PREDATOR DESTRUCTOR/ANNIHILATOR:
Cheaper.

VINDICATOR SIEGE TANK:
No news to report.

WHIRLWIND ARTILLERY TANK:
No news to report.

STALKER ANTI-AIR TANK:
AV 12/12/10
S:7 AP:? Heavy4
Does NOT have Interceptor.

HUNTER ANTI-AIR TANK:
AV 12/12/10
S:7 AP:2 Heavy1, Armorbane
Does NOT have Interceptor.

LAND RAIDER:
Passenger Capacity - 10

LAND RAIDER REDEEMER:
Passenger Capacity - 12

LAND RAIDER CRUSADER:
​Passenger Capacity - 16

MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #151 on: August 13, 2013, 02:16:13 PM »
70 points s for a 2w, t5, armor it doesn't matter because everyone has ap 2 now anyway, think I'll pass on centurions.

Every 6th ed codex has good(and sometimes hidden) combos, if you add a Divination Librarian to the Centurions, you may be able to get a 4+ rerollable invulnerable save. It's reliability would depend on how many psychic levels and/or special librarian characters available.

Also there might be wargear that they can take to get an inv save too.

yahhhh about that, look at these newest leaks... they don't have interceptor

And?

andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #152 on: August 13, 2013, 02:18:55 PM »
If they don't have interceptor, it means they can basically only shoot at flyers.  Meaning, you will see these about as often as you see Hydra Flak Tanks now.  Meaning, you won't see these.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #153 on: August 13, 2013, 02:21:38 PM »
By the way, is that not the clumsiest rule hack you have ever seen?  C'mon GW.  If something has interceptor, it means it can shoot at ground targets?   Why conflate Interceptor with the ability to aim the gun down?  Why not just give some things "optional skyfire" and others "mandatory skyfire", or something like that?
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Chase

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Re: Space Marine 6th Edition Codex Speculations
« Reply #154 on: August 13, 2013, 02:26:13 PM »
Requiring stuff to only shoot at flyers is the dumbest thing I've ever heard.

If half of the new models (the two tanks) can't actually do anything most of the time then I'm a bit worried about this launch...

It must not be correct.
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PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #155 on: August 13, 2013, 02:41:30 PM »
Requiring stuff to only shoot at flyers is the dumbest thing I've ever heard.

If half of the new models (the two tanks) can't actually do anything most of the time then I'm a bit worried about this launch...

It must not be correct.

Unfortunately Chase every launch there are some new models that are just crap and won't sell (the DA flyers, the Tau Flyers, those Daemon chariots)

Unless they actually have interceptor or are really cheap in points i wouldn't stock a lot of kits.

The new tac squads will sell, Sternguard in plastic is huge, and the new Centurion kits will probably fly off the shelves even though the sculpts are not that great and the price is fairly high.


andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #156 on: August 13, 2013, 02:45:59 PM »
Requiring stuff to only shoot at flyers is the dumbest thing I've ever heard.

If half of the new models (the two tanks) can't actually do anything most of the time then I'm a bit worried about this launch...

It must not be correct.

Yes, it is a little concerning given that in order to play with the other big new model (centurions), you need to put a bag over your own head and over the head of the centurion.
« Last Edit: August 13, 2013, 02:52:05 PM by andalucien »
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

shwnlyns

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Re: Space Marine 6th Edition Codex Speculations
« Reply #157 on: August 13, 2013, 03:39:17 PM »
The tanks could have a rule or equipment to allow it the option of having skyfire, but probably not. Its more likely a model that will sit around waiting for flyers (if the opponent has any at all) and get blown up by said flyer the turn it arrives.

MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #158 on: August 13, 2013, 04:39:16 PM »
The "hunter leak" also doesn't include the skyfire rule either, but its obviously marketed as an AA tank.. we also don't know what types of upgrades it can take, so I think its just best to wait until the book hits shelves.

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #159 on: August 13, 2013, 04:57:49 PM »
The "hunter leak" also doesn't include the skyfire rule either, but its obviously marketed as an AA tank.. we also don't know what types of upgrades it can take, so I think its just best to wait until the book hits shelves.

OR... OR.... we could conjecture wildly some more because we have nothing better to do until the codex actually shows up


like did you know that Space Marines are actually getting access to Fellblades in normal 40k games?


Loranus

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Re: Space Marine 6th Edition Codex Speculations
« Reply #160 on: August 14, 2013, 01:49:19 AM »
Centurions should have Relentless otherwise. Otherwise Assault Centurions are kind of screwed if they take hurricane bolters.
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Benjamin

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Re: Space Marine 6th Edition Codex Speculations
« Reply #161 on: August 15, 2013, 12:08:29 AM »
I seem to have lost a link I meant to share with someone, and I know someone here can help me find it. It was a picture of a large Space Marine unit, looked like a titan, with Rhinos for arms and a Land Speeder for a head.

MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #162 on: August 15, 2013, 01:54:48 AM »
If you were born in the 80s that's a Voltron reference

If you were born in the 90s then that was a power ranger reference.

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Re: Space Marine 6th Edition Codex Speculations
« Reply #163 on: August 15, 2013, 12:16:31 PM »
FORM BLAZING SWORD

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MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #164 on: August 15, 2013, 09:49:12 PM »
If anyone is even CONSIDERING playing space marines you must see this http://www.youtube.com/watch?v=tZZv5Z2Iz_s