Author Topic: Space Marine 6th Edition Codex Speculations  (Read 20159 times)

NateT

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Re: Space Marine 6th Edition Codex Speculations
« Reply #120 on: August 10, 2013, 01:27:02 PM »
Of course, the suits might BE initiative 1! 

Grand Master Steve

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Re: Space Marine 6th Edition Codex Speculations
« Reply #121 on: August 10, 2013, 02:15:12 PM »
Seems like a nice toy

No lie, I'm going to be basing a lot of my opinions on what Steve D buys from this launch.  If Steve D think the new SM stuff is awesome and has to have it, then it's probably awesome overall.

i was unaware my opinion counts for so much since im no great player.

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #122 on: August 10, 2013, 05:01:45 PM »
Quote
Space Marine Centurions rules are starting to come out. While I do not yet see a stat line, weapons and special rules have appeared.


Please remember that these are not official yet (codex is not released)

via 40k radio
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.

Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.

Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.


via GW-Fanworld
1. Centurion “devastator” come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

shwnlyns

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Re: Space Marine 6th Edition Codex Speculations
« Reply #123 on: August 10, 2013, 06:22:45 PM »
via 40k radio
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

If I had an extra $500 or so I'd consider taking as many of these as an army can field and adding Dark Angel allies with a dakka banner for an insane number of bolter shots every turn.

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #124 on: August 10, 2013, 07:15:42 PM »
via 40k radio
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

If I had an extra $500 or so I'd consider taking as many of these as an army can field and adding Dark Angel allies with a dakka banner for an insane number of bolter shots every turn.

dakka banner is DA codex units only, otherwise I would already be running stern guard with a banner

Thomas callahan

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Re: Space Marine 6th Edition Codex Speculations
« Reply #125 on: August 11, 2013, 11:54:13 PM »
i demand more new info!!!!  >:(
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PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #126 on: August 12, 2013, 10:42:05 AM »
i demand more new info!!!!  >:(

Quote
There was quite a few bits of information floating around over the weekend, and some of it I had not yet posted up here. Just so that readers were getting all the bits that are out there, here are a couple sets from 40k Radio that were not posted up here before.


Please remember that until we get more information, these are still classified as rumors.

Via 40k Radio
https://www.facebook.com/pages/40K-Radio/147396461962884?fref=ts
Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

Lysander is still in there and he is still bad ass but he is 30pts more.

No new shooty HQ. MoF is still in the dex so he's your beat option. No way to make termies troops or scoring.

The only one that deviates in this way is Kantor, he allows sternguard to score. Khan gives bike and dedicated transports in the WS detachment scout.

No bionic rules but Iron Hands have army wide 6+ FNP and It Will Not Die for vehicles and characters .

Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

Black templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

(Centurions) Two plus save no invul. Toughness and strength of five.

Also you can not deep strike the centurions.

Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.
 
Legion of the Damned are 25 points a model.

No Vows (Black Tenplars), just chapter tactics.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

Loranus

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Re: Space Marine 6th Edition Codex Speculations
« Reply #127 on: August 12, 2013, 01:24:30 PM »
If it wounds based off Armour save IG and Ork Boyz will be the most survivable against this weapon. I cant wait to see what it does I dont think it will be as bad as people making it out to be.
This is wrong, the following is the chance of a model dying if Grav weapons wound based on armor saves and you get your armor save.
2+ is 5/36
3+ is 8/36
4+ is 9/36
5+ is 8/36
6+ is 5/36
They been saying AP 2 for a while and your comparing basically 1 terminatour to about 10 IG the IG going to last longer than.
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shwnlyns

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Re: Space Marine 6th Edition Codex Speculations
« Reply #128 on: August 12, 2013, 01:32:42 PM »
via 40k radio
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

If I had an extra $500 or so I'd consider taking as many of these as an army can field and adding Dark Angel allies with a dakka banner for an insane number of bolter shots every turn.

dakka banner is DA codex units only, otherwise I would already be running stern guard with a banner

Ah yes, damn gw and there rules making sence this time.

And about the centurions, armor 2+, no invuln, t5, looks like tac squad with grav weapon is a pretty good counter to it

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #129 on: August 12, 2013, 01:56:23 PM »
via 40k radio
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

If I had an extra $500 or so I'd consider taking as many of these as an army can field and adding Dark Angel allies with a dakka banner for an insane number of bolter shots every turn.

dakka banner is DA codex units only, otherwise I would already be running stern guard with a banner

Ah yes, damn gw and there rules making sence this time.

And about the centurions, armor 2+, no invuln, t5, looks like tac squad with grav weapon is a pretty good counter to it

see thats the fishy thing to me... it's bigger than a terminator, has the save armor save as a terminator, but no invuln like a terminator?

i'd be surprised if they're aren't more armor rules for them... or 3wounds or something

andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #130 on: August 12, 2013, 03:08:05 PM »
2 wounds.  Put it in the bank.
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Chase

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Re: Space Marine 6th Edition Codex Speculations
« Reply #131 on: August 12, 2013, 04:27:54 PM »
2 wounds.  Put it in the bank.

Agreed
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MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #132 on: August 12, 2013, 04:45:47 PM »
Anyone know what fliers are in the book, if anything was added or changed?

Chase

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Re: Space Marine 6th Edition Codex Speculations
« Reply #133 on: August 12, 2013, 05:01:57 PM »
I know it's meaningless at this point, but the GW rep confirmed September (and that's it).
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Thomas callahan

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Re: Space Marine 6th Edition Codex Speculations
« Reply #134 on: August 12, 2013, 07:51:19 PM »
Nice and i want to know what these chapter tactics option do
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