Author Topic: Space Marine 6th Edition Codex Speculations  (Read 20145 times)

andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #90 on: August 08, 2013, 10:52:35 AM »
Since I never play Space Marines anyway, I might be in the minority here.   But it always seemed weird to me that half the codexes in the game essentially share half of the units with very few variations.  I mean, there's really no difference between a Dark Angel Rhino, a Space Wolf Rhino, a Space Marine Rhino...  why repeat all the same units in 6 or 8 different codexes?   I think the only one that is REALLY different is the Blood Angels...

To me, if the Marine codexes are going to overlap by 50% anyway, it sorta makes sense to make them into supplements rather than full codices (now that supplements are a thing).   Of course the supplements would have to be much beefier than the existing supplements.
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Grimwulfe

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Re: Space Marine 6th Edition Codex Speculations
« Reply #91 on: August 08, 2013, 11:39:34 AM »
Not really they share actually very few units.  Probably more like 25%.  Transports will be transports but if you look at the DA codex it is very different then the rumored SM codex the only thing they share is similar weps and dedicated transports and maybe a tank.
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PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #92 on: August 08, 2013, 12:18:21 PM »
Also, i hope this is fake because this is the stupidest thing I've seen in a while...


MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #93 on: August 08, 2013, 01:04:14 PM »
Meh, people said the same thing about the Chaos hell turkey, but now every chaos player owns at least two  ;D

andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #94 on: August 08, 2013, 02:12:52 PM »
Hmm, that guy's a little more tolerable than the chain-handed fellows, I think.   Still looks like something from GW circa 1992.

Yeah, the models always look better in person than in these grainy photos, but these ones have a LONGGG way to go.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #95 on: August 08, 2013, 02:47:05 PM »
Been confirmed a fake, whew

Chase

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Re: Space Marine 6th Edition Codex Speculations
« Reply #96 on: August 08, 2013, 07:38:09 PM »
Been confirmed a fake, whew

Whew is right.
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MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #97 on: August 08, 2013, 08:46:26 PM »
Been confirmed a fake, whew

That's too bad, I was going to name him lego-tron  ;D

MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #98 on: August 08, 2013, 11:27:57 PM »
Looks like this is the full description, gravity weapons sound terrifying.

Up for release in September is the new Codex: Space Marines.

 - There will be 7 Ltd Ed varients. 6 of these will be covers for First Founding chapters, whilst the 7th will have Black Templars on the cover.

 - New weapon family: Grav weapons. I believe these wound against the armour save (so terminators would be wounded as if they had a toughness of 2).

 - First Founding chapters will be getting a substantial section each to themselves, so hopefully this can be looked as as Codex: Space Marines instead of Codex: Ultramarines. This will also show in a rule called Chapter Tactics, for which the effects depend on the chapter being played.

 - There is a new armour type that at first glance looks to be somewhere between a terminator and a dreadnought - looking more closely, it appears to go over the marine's power armour however.
 - This new armour can be armed in 2 ways, depending on the user. The devastator version has either a bolter array or missile launchers mounted on the chest armour, whilst the gauntlets can be armed with heavy bolters, lascannons or grav cannons. The assault version has a bolter array or frag launchers mounted on the chest armour, with assault drills mounted on the gauntlets.

 - There are 2 new AA tanks. One tank veterans will already be familiar with as the Hunter, armed an AA missile launcher. The other tank mounts 2 tri-barreled turrets instead.

 - There is a new tactical squad. Lots of options as you'd expect, but of particular interest will probably be the grav pistol and grav rifle.

 - A new plastic Sternguard veteran squad.

 - A new plastic Vanguard veteran squad.

 - New plastic characters: a captain, a librarian and a chaplain.

Sam Butler

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Re: Space Marine 6th Edition Codex Speculations
« Reply #99 on: August 09, 2013, 01:44:04 AM »
Meh, people said the same thing about the Chaos hell turkey, but now every chaos player owns at least two  ;D

I dont...     Bleh :P    and If they are "required" to stay "competitive"  I may try and liquidate my GW stuff...   as I cannot afford to keep up with the meta in that case.

Chase

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Re: Space Marine 6th Edition Codex Speculations
« Reply #100 on: August 09, 2013, 03:40:49 AM »














"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

The_Chef

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Re: Space Marine 6th Edition Codex Speculations
« Reply #101 on: August 09, 2013, 04:33:56 AM »
Chase, whats the likelihood of ACTUALLY getting supply to meet demand?
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

Chase

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Re: Space Marine 6th Edition Codex Speculations
« Reply #102 on: August 09, 2013, 04:55:06 AM »
In Abington?  Some chance.  It really, really depends on if / how they allocate this time around.  I know it's so hard to request things when we know so little about them but it REALLY helps when we're able to give Chris (the GW rep) preorder numbers.  When I tell him I already have preorders in excess of the allocation numbers he's been able to get me the stuff (minus the whole Tau thing).

I read that there might be 7 different codex covers though.  I'm unsure how that'll go...


Anyhow, Codex Marines is not popular in Plainville though, so you can expect anywhere between some and a lot of my stuff heading that way.

Naturally, GW will claim to have zero info about this when I talk to them on Monday.  They won't tell me anything I'm sure.

People that request things early on will certainly get their stuff.

Note:  Limited edition books ship on the Friday before they're actually released, meaning they'll show up in the middle of the week FOLLOWING product launch.  (example: the limited edition Lizardmen books showed up today in Plainville)
« Last Edit: August 09, 2013, 05:10:46 AM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #103 on: August 09, 2013, 09:24:29 AM »
I think the Ultramarine Centurions looks awesome, its just the yellow ones that look goofy. I guess its all about color scheme and model pose.

Thomas callahan

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Re: Space Marine 6th Edition Codex Speculations
« Reply #104 on: August 09, 2013, 09:40:50 AM »
The shooty looking ones look a heck alot better than the melee ones. I may actualy buy some depending on their rules and how expensive they are. The same goes for both the new tanks. Look good but how practical will their use be
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