Author Topic: Space Marine 6th Edition Codex Speculations  (Read 19800 times)

MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #75 on: August 07, 2013, 01:11:32 PM »
The Centurions must be the long rumored "super terminators" that people have been talking about. Also cool the name is inspired by ancient Rome, this guys will probably be an auto include. The AA Stalker/hunter tanks sound cool too.

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #76 on: August 07, 2013, 01:49:02 PM »
The Centurions must be the long rumored "super terminators" that people have been talking about. Also cool the name is inspired by ancient Rome, this guys will probably be an auto include. The AA Stalker/hunter tanks sound cool too.

I think the only way i would take a Stalker/Hunter thing is if they can fire at ground targets as well or are cheap point wise. I'm not going to pay 100pts to maybe shoot at something in the sky that might not come in until turn 4

MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #77 on: August 07, 2013, 03:15:36 PM »
I can't really analyze something that I don't know the rules for, have to wait until September to give tactical feedback.

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #78 on: August 07, 2013, 04:00:52 PM »
More info on the stalker/hunter

Quote
via anonymous sources on Faeit 212
The Space Marine Stalker
Comes with a Icarus Stormcannon Array. Both of these turrets can move independently, and can shoot at two targets at once. Both turrets are three barreled guns.

Space Marine Hunter
Fires a Skyspear Missile from a large single barrel.

Both tanks have several side stabilizers and appear to more heavily armoured along the front and sides. (no stats)

andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #79 on: August 07, 2013, 04:53:04 PM »
I predict Paladins, but with better guns and w/o Nemesis Force Weapons.  I also predict that spamming these will come to be seen as the best way to combat Wave Serpent Spam.
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MM3791

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Re: Space Marine 6th Edition Codex Speculations
« Reply #80 on: August 07, 2013, 05:20:28 PM »
Looks like the space marines will also get back their gravity weapons

shwnlyns

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Re: Space Marine 6th Edition Codex Speculations
« Reply #81 on: August 07, 2013, 08:30:52 PM »
New tac squads are exciting but I was very much hoping for a new Rhino variant. Seeing all the kool xeno army transports out there make me a little jealous when I set my 35 point rhino on the table and fire its str 4 storm bolter, and I know, power armor armies have razorbacks too but with a transport capacity of 6 I don't find them very useful.

PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #82 on: August 08, 2013, 07:17:16 AM »






The assault version of these is not blowing my skirts up. heres hoping the shooty version looks cooler

Grimwulfe

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Re: Space Marine 6th Edition Codex Speculations
« Reply #83 on: August 08, 2013, 08:20:33 AM »
Wow the new suits look like shit.
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Mad Dok Rob

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Re: Space Marine 6th Edition Codex Speculations
« Reply #84 on: August 08, 2013, 09:40:10 AM »
Maybe they are going opposite of the Dark Angels....

New flyer is sooo bad ass looking...but the biggest waste of points.

For Gork's sake, I do not even thing I could make that cool looking by looting it.

Bah, wake me up when da Boyz get a new dex.
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andalucien

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Re: Space Marine 6th Edition Codex Speculations
« Reply #85 on: August 08, 2013, 10:06:15 AM »
Oh man :(   Those suits are terrible.
Name:  Matthew Forsyth
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shwnlyns

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Re: Space Marine 6th Edition Codex Speculations
« Reply #86 on: August 08, 2013, 10:32:42 AM »
Here's hoping someone makes a nicer looking model than thoes disasters.

Grimwulfe

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Re: Space Marine 6th Edition Codex Speculations
« Reply #87 on: August 08, 2013, 10:37:20 AM »
FYI... Any model can be modified to look awesome these will need just more attention is all.  Lets hope the rules are decent.
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PhoenixFire

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Re: Space Marine 6th Edition Codex Speculations
« Reply #88 on: August 08, 2013, 10:39:58 AM »
FYI... Any model can be modified to look awesome these will need just more attention is all.  Lets hope the rules are decent.

Agreed, it's a moot point that they're ugly if the rules suck and no one uses them

on an unrelated subject, i've now seen 3 pieces of rumors that Black Templar are indeed rolled into the new SM codex...

Comence GW flaming / BT players crying themselves to sleep

Quote
The Battle Report in September the September White Dwarf features the Black Templar. This is a very sure sign that the codex is getting wrapped up into the codex somehow, but there are some oddities when reading through it.


I do not have access to the codex. There are several pages of information from the Elite section of the codex shown in the new White Dwarf, and none of these are showing Black Templar specific units from what I can read.

However, listed in the battle report's list (which is a 2500pt) battle, shows the following units being used that are Black Templar Specific

Emperor's Champion
10 Initiates with 5 Neophytes
Another 8 Initiates with a Sword Brother
Land Raider as a troop dedicated transport

The rest of the units look very Space Marine codex

So is the Black Templar wrapped up into the codex? It sure is looking like it.

p.s. the battle is against Chaos Space Marines with Chaos Daemon allies.

Grimwulfe

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Re: Space Marine 6th Edition Codex Speculations
« Reply #89 on: August 08, 2013, 10:50:57 AM »
BT dont deserve there own codex a supplement is fine for them.
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