Author Topic: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013  (Read 4529 times)

Chase

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Battleground Games & Hobbies - Abington MA



Format: Singles (1v1) 500 points per person
Date: May 4th, 2013 a Saturday
Time: Please be here no later than 9:15am.  Set up at 9:45.  Dice roll no later than 10:00am.
Entrance Fee:  $20.00

Address:
1423 Bedford Street
Abington MA 02351
781.261.9669

Find us on Google Maps

Check out our Facebook Page




To register for the event please email me at ChaseLaq@gmail.com IF AND ONLY IF you can commit to playing on May 4th.

This event will be capped at 32 players.


RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sister of Battle (White Dwarf)




MODELS AND POINTS:

1. Each player must bring an army consisting of 500 points (but no fewer than 475), in accordance with these rules...

2. Each list must include 2 Troops choices at a minimum. A player may choose to bring an HQ choice, but **a player is not required to bring an HQ choice**. In every other way, follow the Force Organization Chart. This includes any Allied Detachments being required to take an HQ choice.

3. ARMIES MUST BE FULLY PAINTED (3 color minimum) FOR THIS EVENT.

4. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

5. Pictures of conversions or "counts as" models must be emailed to Chase unless they have previously been approved.

6. Warlord Traits - (If you have an HQ) At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

7. Psychic Powers - Players will choose and determine their psychic powers at the start of each game, before deployment.

8. Forge World Imperial Armor units (and army lists) that are "40k Approved" may be used in this event.  Players are expected to have the appropriate model or an approved substitute as well as the physical rulebook for any FW models they're planning to use.

9. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, 4/29/2013 (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed, itemized text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

10. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

11.  Restrictions:

       • This event will not use "Archotech Artefacts" (p 106).
       • This event will not use "Unique Terrain" (p. 107).
       • This event will not allow The Fortress of Redemption.
       • An HQ is not required for this event.



HOW THE TOURNAMENT WORKS:

• Competitors will participate in five (5) games over the course of the event. In each game, you will play a scenario and record the outcome of the battle on your mission sheet. Each game is of random length per the Warhammer rulebook (5-7 turns).  Each round will last 50 minutes.

Each game is designed to produce a win/loss result. If one player's entire army is wiped out, the game ends immediately and his opponent automatically wins. Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins.

Victory Points will serve as the tie-breaker, in respect to draw results and determining overall ranking.

Victory Points in this tournament will differ from the Sixth Edition rulebook. In this tournament, Victory Points are defined as they were in 5th Edition, as follows:

Units Destroyed
At the end of the game, every unit that has been destroyed is worth an amount of Victory Points equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.

Units at Half Strength
At the end of the game, every enemy surviving unit that has lost half of its initial models or more is worth an amount of Victory Points equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down. In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points in composition points if they have lost half or more of the Wounds on their profile. In the case of vehicles, they are worth half their points cost in Victory Points if they are suffering from the effects of any Damaged result at the end of the game; or if they have lost half or more of the Hull Points on their profile.


Rounds 1 and 2 will determine for which bracket a player is eligible.

After Round 2, the overall field will be divided into 4 brackets based on performance.
Bracket 1 - eight 2-0 players
Bracket 2 - eight 1-1 players (top half)
Bracket 3 - eight 1-1 players (bottom half)
Bracket 4 - eight 0-2 players
Once brackets are determined, points will be reset to zero and players will compete only against other players from within their bracket.


• In the first round, opponents will be determined randomly. We will try our best not to pair players that come to the event together in the first round. For the second round, players will be matched up according to current rankings in the tournament (based record and then the number of victory points scored). The player in first place will play the player in second place and so on. From the third round on, matches are determined by the bracket system. If for some reason there are less than 32 players, the 4th bracket will always be the smallest.

• The event is designed for every player to play every round. If a player receives a BYE, they will be awarded a win with average victory points for the round.

• You will not play the same person twice during the first two rounds. Though unlikely, you may face one or both of these opponents again if you are placed in the same bracket!

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds in each game.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 4' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 50 minutes. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Winner in each Bracket
Runner Up in each Bracket

Best Appearance - Army



« Last Edit: April 05, 2013, 02:35:10 AM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Loranus

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Re: [Plainville MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #1 on: April 05, 2013, 01:25:01 AM »
Actually Very Tempting to start up a new Army and play in this with it. Only Time can tell.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com

robpro

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Re: [Plainville MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #2 on: April 05, 2013, 01:54:43 AM »
What size table will the games be played on?

Chase

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Re: [Plainville MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #3 on: April 05, 2013, 02:24:40 AM »
HOW THE TOURNAMENT WORKS:

• Each game will be played on a 4' x 4' board.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #4 on: April 05, 2013, 02:37:59 AM »
Just to be clear, this event is in ABINGTON.

Routine got the best of me when I was typing the thread title.  I apologize.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Grand Master Steve

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #5 on: April 05, 2013, 02:22:46 PM »
I will be showing up with the pissed off Minotaurs

Battle-Bruvah Sillynoah

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #6 on: April 07, 2013, 07:52:11 PM »
This will be the first 40k Tournament i will attend, the first in a long line of Defeats...
Real Name: Noah Francke
Club Affiliation: The Alfa Legion
Where I play: Abington

Benjamin

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #7 on: April 07, 2013, 09:20:57 PM »
This will be the first 40k Tournament i will attend, the first in a long line of Defeats...

The beauty of the 500 point tournament is that you'll be paired for the last 3 rounds against similarly skilled players. You might do better than you think!

andalucien

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #8 on: April 08, 2013, 03:51:16 PM »
Dang, I don't think I can go to this.  Well, hope yall can figure out how to kill a Riptide without me.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Battle-Bruvah Sillynoah

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #9 on: April 10, 2013, 05:41:32 PM »
Im hopeing to grab a pack of Scouts before the Tournament for MAXIMUM SNIPER SUPPORT.
Real Name: Noah Francke
Club Affiliation: The Alfa Legion
Where I play: Abington

MM3791

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #10 on: April 11, 2013, 05:17:12 PM »
I have a general gaming question.. even though no HQ is required, does almost everyone bring one anyway?

andalucien

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #11 on: April 11, 2013, 05:21:51 PM »
At the last one, lots of people had no HQ.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #12 on: April 11, 2013, 05:24:23 PM »
I haven't, won't be. 

I think the only good case to take your HW is if he's a "heavy lifter" and not too expensive.  Not too many fit that category.  Psykers, often.  Celestine, sure.  But I wouldn't even take COteaz, for instance.  Yeah, he's good at buffing stuff with DIvination, and let's you take cheap cheap troops, but so what?  Still barely have anything else around worth buffing. 

GK don't do very well south of 500 pts. 

Benjamin

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #13 on: April 11, 2013, 10:51:05 PM »
The lack of an HQ requirement balances out the game, gives power armor enough free points to actually compete. So it really depends on your list whether you need/want to take an HQ.

I played Space Marines and did not take an HQ.

Battle-Bruvah Sillynoah

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Re: [Abington MA] Warhammer 40k 500pt Singles Tournament - 5/4/2013
« Reply #14 on: April 11, 2013, 10:54:23 PM »
I have only played 3 games and i can tell you, use PSYKERS! the Pyromancy ability-range itself proves its use realitively early in the game, throwing fire balls and what-not. its useful for totaly mowing down (Chaos-Cultists/Cadian Guard) in large quantities, asuming that your getting fairly good rolls...
Real Name: Noah Francke
Club Affiliation: The Alfa Legion
Where I play: Abington