Author Topic: [Cambridge MA] Arvard Ardboyz Spring 2013 1850 Warhammer 40k Tournament  (Read 1335 times)

Typhus

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Format: Singles (1v1) 1850 points per person.
Date: May 18th, 2013
Time: Please be here no later than 11:30am.  Set up at 11:45am.  Dice roll no later than 12:00pm.
Entrance Fee:  $15.00(non-Ardboy)/$10.00(Ardboy)

Address:
4 Pleasant St
Cambridge, MA 02139
(617) 547-3721

THIS EVENT WILL BE CAPPED AT 20 PLAYERS

RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.  All Current GW FAQ's will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire - *NOTE* New book will be allowed, assuming a ship date of April 12th.
Codex: Tyranids
Codex: Sister of Battle (White Dwarf)

To Register, please email arvardardboyztourney@gmail.com

MODELS AND POINTS:

1. Each player must bring an army consisting of 1850 points (but no fewer than 1825), in accordance with these rules.

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, wargear, and so forth must be represented on the model. 

3. All models must be based and painted.  This can be a simple base 3 colors, not including primer.  No Grey Hordes.

4. Pictures of conversions or "counts as" models must be emailed to arvardardboyztourney@gmail.com unless they have previously been approved.

5. Warlord Traits - At the start of each game, before deployment, select two separate tables (either from the BRB or if your codex has its own table).  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.  If your Warlord automatically comes with a trait, you cannot roll/change this trait.

5. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) that are "40k Approved" may *NOT* be used in this event.

7. We will require that each participant submits an itemized army list to a Tournament Organizer on or before Monday, May 6th (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to arvardardboyztourney@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Tournament Organizer.

9.  Restrictions:

•   This event WILL use "Mysterious Terrain" (p.102-103).
•   This event will not use "Archotech Artefacts" (p 106).
•   This event will not use "Unique Terrain" (p. 107).
•   This event will not use the Skyshield Landing Platform.
•   This event will not use The Fortress of Redemption.

HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.  Each round will last 2.5 hours and players will be given 15 minutes to deploy before this timer starts.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds in each game.  If you suspect your opponent is slow playing PLEASE notify a Tournament Organizer as soon as possible as we cannot do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets and Player's Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.

BATTLES:

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

What You Need to Bring with You:
-Your painted miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table

STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Best Overall
Best General
Best Appearance
Best Sportsman
*potentially more, based upon number of entrants.
« Last Edit: April 22, 2013, 05:45:11 PM by Typhus »
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Chase

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You guys should go to this.  They're a good crowd.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

keithb

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I could have just missed it, but is painting not required for this?

EDIT: Nevermind!

Yes, people should go!

Typhus

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I could have just missed it, but is painting not required for this?

EDIT: Nevermind!

Yes, people should go!

Yep, at least a 3 color minimum. 
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Typhus

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There are 3 spots left for this event.  If you have not gotten a reply from tournament address (arvardardboyztourney@gmail.com), then you have not pre-registered.
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Chase

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Awesome news.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Typhus

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Due to circumstances beyond our control, the event has been pushed back to May 18th.  Date change reflected on original post.  Please notify us if you have pre-registered and are now unable to attend.
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

forgeronfurieux

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Hi,

My name is Patrick Lafoge from Montreal and would like to know if you a available places left for this event ?
If yes how many ?
Can we pay the entry fees via Paypal or at the door ?

Thanks

Bill

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With this being on the 18th I may be able to go now. Are there still spots?

Typhus

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I think we have one or two spots left, but given the sudden date change, I'm pretty sure we're also also keeping track of every one who "registers", and probably in the next week send out an reminder email and see who responds.

I'd still email in, tho.
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Chase

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Re: [Cambridge MA] Arvard Ardboyz Spring 2013 1850 Warhammer 40k Tournament
« Reply #10 on: April 22, 2013, 09:13:27 PM »
Email in if you'd like a spot.  We had 20 people drop from the last event at Battleground.  Things tend to come up when you send out the reminder emails.  ;)
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Gangrel767

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Re: [Cambridge MA] Arvard Ardboyz Spring 2013 1850 Warhammer 40k Tournament
« Reply #11 on: April 30, 2013, 03:37:22 PM »
Please excuse the noob - What is the difference between the ardboy and the not ardboy? also, with the date change are there additional slots open, and if so, what date do army lists need to be in?

GrimSnik

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Re: [Cambridge MA] Arvard Ardboyz Spring 2013 1850 Warhammer 40k Tournament
« Reply #12 on: April 30, 2013, 04:57:05 PM »
the club hosting this is called the Arvard Ardboyz. being a member of the club gets a discount on club events.

i think there are still slots available as it stands right now. some people had to cancel and new players signed on as schedules changed and whatnot.....  send a registration to the email provided in the details and they'll get back to you to let you know if there is space free and confirm your place.

Chase

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Re: [Cambridge MA] Arvard Ardboyz Spring 2013 1850 Warhammer 40k Tournament
« Reply #13 on: April 30, 2013, 05:31:12 PM »
The Club is not directly affiliated with Battleground.  They play out of a different store.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Gangrel767

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Thanks guys!