As page 22 states combat only allows I10-I1 to participate, but page 3 indicates you can have I0.
I understand both sides, but I believe the Page 3 argument to be wrong.
Do you mind quoting the source on Page 3 word for word?
If you're looking at the Zero-Level Characteristics paragraph, that rule does not call out Initiative specifically where it calls out other stats individually. I feel that's important.
I also feel like we'd be inventing a rule for Initiative Zero where there's already a rule indicating I1 is the bottom most initiative.
That's usually my litmus test. Are we making shit up, or applying rules already in the book?
While I fear we are going to be at an impasse until it is actually FAQ'd, I appreciate the civility and will certainly walk through the source citations.
Page 2 -> At the top: "All but one of the characteristics are rated on a scale from 0 to 10. The odd characteristic out is Armour Save (Sv) which can run from 2+ through 6+ to - (for models with no Armour Save)."
Page 2 -> Modifiers: "Certain pieces of wargear or special rules can modify a model's characteristics positively or negatively by adding to it, multiplying it, or even setting its value. Attacks and wounds are the only characteristics that can be raised above 10. No characteristic can be modified below 0"
So, I think we will all be in agreement up to this point that I0 is explicitly possible.
Page 3 -> Zero-Level Characteristics: "Some creatures have been given a 0 for certain characteristics, which means that they have no ability whatsoever in that field (the same is also occasionally represented by a '-')."
It continues on with examples for most of the zero level characteristics. It does
NOT include what happens at I0 (that would be too easy!). I think we will also be in agreement up to this point.
Page 22 -> Initiative Steps: "To represent this, a model's Initiative determines when he attacks in close combat. Work your way through the Initiative values of the models engaged in the combat, starting with the highest and ending with the lowest. This means each combat will have ten Initiative steps, starting at Initiative 10 and working down to Initiative 1."
This is where I think the disagreement lies. The way I (and to be fair, others) have read this is not that initiative is hard floored at 1, as that contradicts the clear rules on page 2. The "working down to 1" refers to the combat sequence, limiting fighting the combat phase to models with I10 through I1. I do not feel we are making up a rule, and I absolutely agree there is nothing explicit saying I0 models
lose their attacks. However, if we go by page 22 and combat stops at I1, then there is no I0 initiative step and the models just do not get a chance to go. I am sure some will argue it is semantically splitting hairs, but it is very much the difference between making up a rule and just following what is in the book. Sorry for the slight aside, but I definitely do not feel any rules are being made up here, this is just where the interpretation part comes in and why things get ugly. Stating that being at I0 means models lose their chance to strike does slightly align with the fluffiness of page 3's "which means that they have no ability whatsoever in that field" comment, but that is hardly robust nor conclusive.
So the turn fiends charge (and only that turn I believe) the recipients of the charge are I0. I think we can all agree on this.
We are left to figure out what impact I0 actually has.
Also, who the heck is Simon?