(actually I guess Matt Bennett was running a FW HQ, but didn't use any of its special rules against us except maybe a marker light drone?
He has an assault 2 plasma rifle (instead of rapid fire). Other than that, his rules are not terribly meaningful. I took the marker light drone because he has a drone controller and so has to take a drone and I wanted to try out that one. It was better than I thought it was going to be--mostly cuz it always hit.
I mostly took him because I like the model. I even had the Taros book in my bag, but no one asked to see it.
Also, thanks to our opponents for three fun games and being good sports- Bill, Keith, Matt, Will, Tiago & Matt. Cheers, guys!
We had fun too. Lost horribly, but had a lot of fun.
The tournament was quite fun, I'd totally do it again, so I'm just commenting on how things could be better.
For mission input I'd say the emphasis on having one unit from each team to do ANYTHING (objectives, table quarters, linebreaker) was a little heavy. I think it's fine to have it like once, for flavor, but if a team like ours had one detachment with 3 troops, and the other with 2.....well, then you effectively had 2 troops, not 5. And of course, if one team member had an army that wanted to hang back (like Tau) and the other charge forward (like Khorne) then you have situation where both team members rarely want to be in the same place. You could say that's encouraging people to run the same thing, like dual Ravenwing or tyranids, but is that really what you want? The battle brother rules already incentivise that a great deal.
Just saying, it started making me feel a little claustrophobic towards the end of the day, once we realized. Which we also didn't until round 2.
I would also not allow custom placement of objectives on hammer and anvil.
And the bonus points, one was worth 1, the other 2, and the other 3. That's fine, but shouldn't they be switched up? I don't see why slay the warlord should be worth more than first blood every single turn.