Yeah the Nova Open is kinda glaring in its omission there, isn't it? On the Frontline Gaming podcast, I'm pretty sure I remember Mike Brandt being a part of the discussions as well. I wonder if they had a falling out, or if he just randomly didn't type all the names, or what... well, we'll see how it plays out.
I agree that some of these rulings are "out there" but I actually like that, and mostly like the rulings. Especially for items where GW clearly left the rules unfinished, like the Skyshield Landing pad. I'm telling you, RATSB - Rules As They Should Be.
While NOVA is the largest East coast GT, there are many. It seems a joke that they don't even mention them.
Anyways...
Being “removed from play” is the same thing as being “removed as a casualty”.
Really? GW has had 10 years+ to fix this if it were a problem, and have not.
When a unit makes a shooting attack, so long as a model in the target unit was within range and LoS of at least one model in the firing unit when To Hit rolls were made the target model may have wounds allocated to it and be removed as a casualty.
Not needed.
The Assault Phase
Units are considered to be locked in close combat as soon as any enemy model moves into base to base contact with the unit. This prevents them from firing Overwatch against other units charging later in the Assault phase. [pg. 23, W40KRB]
Units may choose not to make a Consolidation move after winning an assault. If they choose not to all models in the unit are left in their exact positions. [pg. 27, W40KRB]
If a unit chooses to make a Consolidation move all models in the unit must end the movement 1” away from all enemy models. This means that if a unit chooses to make a Consolidation move it must end the move 1” away from all enemy vehicles, including those it may have just attacked in close combat. [pg. 27, W40KRB]
All not needed.
Multiple instances of the same Malediction cast by different models do stack with each other. [pg. 68, W40KRB]
Not needed.
The Objuration Mechanicum psychic power has no effect on Zooming Flyers.
Pure fabrication. Objuration Mechanicum is not an attack, as such it isn't bound by the rules of shooting a flier.
If a model with the Swarms special rule is wounded by a template or blast weapon that also causes Instant Death, the number of wounds is doubled and then an entire model is removed for each wound (e.g. if a Helldrake with a Baleflamer causes 3 wounds to a unit of Necron Scarabs 6 Scarab models would be removed as casualties). [pgs. 16 & 43, W40KRB]
Not needed.
A unit can perform a Vector Strike in the same turn that it leaves Combat Airspace. [pgs. 43 & 81, W40KRB]
Not needed.
Any attacks or special abilities that automatically effect enemy units without rolling to hit (e.g. an Ork Weirdboy’s Zzap psychic power, Imotekh’s Lord of the Storm or Njal’s Lord of Tempests special rules) have no effect on Zooming Flyers and Swooping Flying Monstrous Creatures. This is true even if the attacking unit has the Skyfire special rule.
Two issues with this one. First, if they have skyfire, that means they don't need to do snapshots to hit a flier, which would mean, they don't fail the test of not being able to hit. Secondly, "special abilities" are just that, special. They follow their own rules. Last time I checked, Airplanes can be hit by lightning. Pure fabrication on this one.
Models completely out of LoS of the firing unit can be hit by a blast template and add wounds to the wound pool for the shooting attack. However, models completely out of LoS cannot have unsaved wounds allocated to them, and so cannot be removed as a casualties.
This seems specifically against the rules of the book.
A unit with an allied Independent Character attached cannot embark or begin the game embarked upon a transport vehicle. [pg. 112, W40KRB]
Allies of Convenience are scoring units for the purchasing player, provided they meet all requirements to be a scoring unit. [pg. 112, W40KRB]
Neither are needed.
Gun emplacements cannot be targeted by psychic powers, tank shocked, or assaulted. If while in assault with another unit a gun emplacement is engaged in close combat, attacks may be directed at the gun emplacement as if it was a separate unit.
Why can't you assault them, you can assault vehicles.
Any model with a BS greater than 0 may fire a gun emplacement, including all vehicles and models without a ranged weapon. [pg. 105, W40KRB]
This explicitly allows tyranids to fire the guns, which is in direct opposition to the FAQs.
Fast Attack and Heavy Support choices count as denial units in The Scouring and The Big Guns Never Tire missions respectively.
Changing them rules.
A drop pod themed army may only start every unit in reserve if the following conditions are met:
Every unit (except Independent Characters) begins the game in their own dedicated drop pod transport.
Every Independent Character is joined to a unit inside their own dedicated drop pod transport.
So read the rule book?
I'll do the individual army ones later, but there seems to be a trend >50% of them are "Read the rule book" and the rest seem evenly split between reasonably clarifications of rules and then total fabrications based on nothing. More bad than good.
Also, notice how much they buff fliers in this list? I did.