Author Topic: [Plainville MA] Battleground's Warhammer 40k Invitational 2012  (Read 2700 times)

Chase

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[Plainville MA] Battleground's Warhammer 40k Invitational 2012
« on: December 12, 2012, 09:46:21 PM »


Battleground Games & Hobbies - Plainville MA



Format: Singles (1v1) 1850 points per person
Date: January 5th, 2013 a Saturday
Time: Please be here no later than 10:15am.  Set up at 10:45.  Dice roll no later than 11:00am.
Entrance Fee:  FREE

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps

Check out our Facebook Page




This event will be capped at 32 players.

For each Singles and Doubles Invitational Qualifier throughout 2012, the winning players for Best General and Player's Choice have receive an invitation (~16 invites).  Battleground also wants to award consistency.  Invitations have been sent to the highest ranking players according to these standings, filling out the ranks such that our Top 32 are invited!



RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sister of Battle (White Dwarf)




MODELS AND POINTS:

1. Each player must bring an army consisting of 1850 points (but no fewer than 1825), in accordance with these rules...

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or "counts as" models must be emailed to the Tournament Organizer unless they have previously been approved.

4. Warlord Traits - At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers - Players will choose and determine their psychic powers at the start of each game, before deployment.

6. Unfortunately, Forge World Imperial Armor units (and army lists) may NOT be used in this event.  Forge world models may be used where appropriate, however.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Friday, 12/28/2012 (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9.  Restrictions:

       • This event will not use "Mysterious Terrain" (p.102-103).
       • This event will not use "Archotech Artefacts" (p 106).
       • This event will not use "Unique Terrain" (p. 107).
       • This event will not allow The Fortress of Redemption.


A version of 3 of the following SCENARIOS will be used.


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.  Each round will last 2 hours and players will be given 15 minutes to deploy before this timer starts.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded the average of the winning players points for the round.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds in each game.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets and Player's Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Best General

Player's Choice

These two awards will be among the most significant Battleground has ever awarded.

• A player may only receive one award.

« Last Edit: December 12, 2012, 11:12:48 PM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #1 on: December 12, 2012, 09:56:45 PM »
The first 32 players that will be invited are:

Alex Fennell - confirmed
Ben Boulanger - confirmed
Ben Mohile - confirmed
Bill McFadden - confirmed
Bill Souza - confirmed
Bradley Powers - confirmed
Brian Prue - confirmed
Chris Scotti - confirmed
Dan Bunker - confirmed
Dean Johnson - confirmed (with bells on in fact)
Frank Doyle - confirmed
Hans Cote - confirmed
Jared Friedman - confirmed (as a stepping stone, no less)
Jason Orlowski - confirmed
Jeff Hobin - confirmed
Jeremiah Nesser - confirmed
Jordan Clark - confirmed
Keith Bonneau - confirmed
Matt Bennett - confirmed
Matt Forsyth - confirmed
Mike Defevers - confirmed
Mike Kachanis - probable
Nate Mello - confirmed
Ragnar Arneson - confirmed
Rick James - confirmed (TO's will cheat to ensure victory)
Roger Melo - confirmed
Ryan Deane - unable to attend
Simon Leen - confirmed
Terra Jonson - confirmed
Tiago Moniz - confirmed
Todd Silber - confirmed
Troy Esposito - confirmed

Graham Rockwell - confirmed.


All available spaces have been filled.

« Last Edit: December 17, 2012, 08:10:24 PM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

keithb

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #2 on: December 13, 2012, 11:13:54 AM »
All will be consumed.

Sir_Prometheus

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #3 on: December 13, 2012, 11:20:10 AM »
So.....no second or third place prizes?

keithb

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #4 on: December 13, 2012, 11:37:20 AM »
go big or go home!

Chase

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #5 on: December 13, 2012, 07:30:09 PM »
So.....no second or third place prizes?

Correct.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #6 on: December 13, 2012, 11:34:05 PM »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Benjamin

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #7 on: December 14, 2012, 12:05:21 AM »
Go hobby or go home!

BrianP

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #8 on: December 14, 2012, 12:47:12 PM »
Go hobby or go home!

This would be true if we had a painting requirement  :P  ;D

keithb

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #9 on: December 14, 2012, 01:57:53 PM »
I would have had no issue with a painting requirement if it was known a while ago.

Benjamin

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #10 on: December 14, 2012, 07:35:43 PM »
While not required, the history of scoring bears out that the players of unpainted armies will not win Player's Choice.

Benjamin

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #11 on: December 16, 2012, 02:19:27 PM »
Victory Points will be defined as follows:

Units Destroyed
At the end of the game, every unit that has been destroyed is worth an amount of Victory Points equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.

Units at Half Strength
At the end of the game, every enemy surviving unit that has lost half of its initial models or more is worth an amount of Victory Points equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down. In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points in composition points if they have lost half or more of the Wounds on their profile. In the case of vehicles, they are worth half their points cost in Victory Points if they are suffering from the effects of any Damaged result at the end of the game; or if they have lost half or more of the Hull Points on their profile.

Benjamin

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #12 on: December 16, 2012, 02:26:08 PM »
The quarter scoring for the Lateral Quarters mission is being significantly revised to read as follows:

Scoring of each lateral quarter will be decided by Victory Points. To score a table quarter, total the point values of any remaining Scoring AND Denial units in that quarter to find their Victory Point Total. The player with the highest Victory Point Total in each lateral quarter scores the appropriate amount of points, as detailed on the diagram.

Bill

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #13 on: December 16, 2012, 02:47:07 PM »
How are generated units such as termagants being handled for VPs and KPs? Are they base cost for purposes of scoring quarters and opponent scoring VP? Are they worth nothing in both cases? Are they worth KP?

Benjamin

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Re: [Plainville MA] Battleground's Warhammer 40k Invitational 2012
« Reply #14 on: December 16, 2012, 03:59:34 PM »
Good questions. I'll confer with Sam.