Here's a look at what we're thinking as far as scenarios go for the Invitational. They are in rough draft shape as of this post. We are looking for feedback from players that have taken some time to play them. Some are pretty straight forward, some are a bit different.
Rough deployment and scoring rules for each scenario. CLICK THISRound 1DeploymentDawn of War (BRB, p 119)
Each lateral Table Quarter is 48" long and 12" tall.
PrimaryA player scores points at the end of the game for each lateral section in which that player has a Scoring Unit. Refer to the diagram for the value of each lateral section. (Your deployment zone is worth only 2 points for you, but 9 points for your opponent, and vice versa!) If both players have a scoring unit in a lateral section, the lateral section is contested and neither player scores points.
Opponent's Deployment - 9 pts
No Man's Land #2 - 6 pts
No Man's Land #1 - 4 pts
Your Deployment - 2 pts
SecondaryA player wins this mission objective by having more units completely within No Man's Land #1 and #2. The entire model/base must be in this zone.
Win 14, Draw 7, Lose 0
TertiaryPoint Differential
Special RulesFor this mission, only Scoring Units count as Denial Units.
Night Fight
Round 2Deployment Vanguard Strike (BRB, p119)
Primary Players place 5 objectives on the board, 1 in the center and one each in the center of each table quadrant. Players win this mission objective by controlling more objectives at the end of the game than their opponent.
Win 21, Draw 10, Loss 0
SecondaryPurge the Alien (Kill Points) (BRB, p127). At the end of the game, each player receives a Kill Point for each enemy unit that has been completely destroyed. Units that are falling back at the end of the game, and units that are not on the board at the end of the game, count as destroyed for the purposes of this mission.
Players win this mission objective by scoring 3 more Kill Points than their opponent.
Win 14, Draw 7, Loss 0
TertiaryPoint Differential
Special RulesNight Fight
Round 3DeploymentDawn of War (BRB, p 119)
Primary3 Relics
Place one Relic in the center of the board. Place the other two Relics along the midline 12" from the short board edge.
Each player scores a number of points equal to the number assigned to the Relic(s) in the diagram that player controls at the end of the game. Each Relic functions identically to the Relic in the 6th Edition book mission (p 131). Only one Relic can be held per unit.
Center Relic - 11 pts
Edge Relics - 5 pts
SecondaryLinebreaker (BRB, p 122)
If, at the end of the game, you have at least one model from one or more Scoring or Denial units in the enemy's deployment zone, you score this objective. If both players score this objective, it is a draw. If neither player score this objective, both players lose.
Win 14, Draw 7, Loss 0
TertiaryPoint Differential
Special RulesNight Fight
Round 4DeploymentSpearhead (5th Ed rulebook, p 93)
PrimaryPlayers place one objective in the center of the board and roll off to determine who places the first of the remaining objectives. Then players alternate placing the remaining 4 objectives. Objectives cannot be placed within 12" of each other or within 6" of any board edge.
Players win this mission objective by controlling more objectives at the end of the game than their opponent.
Win 21, Draw 10, Loss 0
SecondaryEnd the game with your Warlord in your opponent's Deployment Zone. If both players score this objective, it is a draw. If neither player score this objective, both players lose.
Win 14, Draw 7, Loss 0
TertiaryPoint Differential
Special RulesNight Fight
(Scenarios by Ben)