The Whitepeak Warpdivers played two matches, the first of which was a grudge match against team mummy smash. The team showed off their hybrid running/passing attack in the first half. Blitzer Samuel Wormtail opened a hole in the zombie swarm and quickly became free for a quick pass from one of my passers. The zombies couldn't catch him, and he made it 1-0 on turn 5. Tom tried to quickly force the ball up the pitch to tie it, but I broke a hole in his cage while the ball was still in his half and marked his ball carrier with my Blitzer Argus Blightclaw. Nervous under pressure, his carrier tripped over his own rotting feet. Argus Blightclaw recovered and managed to sneak his way into the end zone before half. The ineptitude of his ball carriers would foreshadow Tom's second half. Needing only a dodge to score on turn 5 and still have a chance, Tom's wight fell victim to that trickster nuffle, who simply disallows successful rolls when all you need is a 3 to score, and Tom rolled a 1 and then a 2. Tom managed to score an impressively difficult passing touchdown on turn 7, but alas it was too late and the Warpdivers escaped with a 2-1 victory.
"Escape" was the Warpdivers method for success yesterday. Game 2 was against Boris' Neckbiters, and the score does not show what a nail-biter it was. The Warpdivers opted for a more traditional run drive in the first half. The Vamps made some nice dodging and hunger resistance to close in on my passer near their own goal line, and they even knocked him down and popped the ball free, but my passer showed his resolve with a blitz of a vamp and a sure-handed pick-up to score near the end of the half. The vamps didn't like this very much, and they started to absolutely annihilate my team. Wormtail, the mighty blow Blitzer, sat on the bench seeing stars for most of the game. Despite a perfect kick in the back corner to start the next half, the vamps got the ball quickly and put on a clinic. If not for the heroism of my troll, William Taft, who continually stood up in the face of 4-5 players just to get smashed again, the number difference would have proven too much to overcome. The vamps attempted a long bomb, which they achieved on the reroll, but the receiver lost focus and dropped a sure score on a 1. This gave my 6 or 7 remaining players the turn they needed to retreat. The vamps easily picked up the ball again and got extremely close to breaking free, but Argus Blightclaw and Shoeless Joe, the killer gobbo, made some fantastic dodges to close off the scoring lane. Yet again the opposing ball carrier ate turf when the tides were turning, and the Warpdivers managed to get the ball and seal the deal for what was a very intense and competitive 2-0 win.
The Warpdivers recorded another casualty yesterday, which brings their casualty ratio to something like 2 for-a bajillion against. Considering their bend-but-don't-break defensive style, I am confident that the Warpdivers have easily rolled the most dodge dice and the least block dice. Argus Blightclaw, following the example of Shoeless Joe, has declared that enough is enough. After the brutal match with the vamps, he took a warpstone ice bath, and exited the tub with a jagged weapon where his left arm used to be. His namesake is fulfilled. The rage flows in his bright green eyes. Armor 9 beware.
Lol. That was really long. I'm a silly. I have all this energy today because it's my last day of work. Happy Holidays everyone! I will probably be in Pennsylvania until after New Years, so see you then!