Author Topic: Comp list/Army restrictions/points bonus for older codexes?  (Read 3351 times)

Seth

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #30 on: October 24, 2012, 03:44:40 PM »
EXCUSE ME, NO!! in order to win you need to make a list a certain way or you are penalized. As opposed to building it however you want following a force org chart as your only guideline. Really has nothing to do with reading 4 sentences.


Edit:  No name calling please.

« Last Edit: October 24, 2012, 05:39:50 PM by Chase »
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

Grand Master Steve

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #31 on: October 24, 2012, 04:47:51 PM »
With troops being the only Scoring unit nowa days I suppose that does hamstring people who dump to many points into non troop units since they can no longer score objectives. I am just trained from the Old days that it is more polite to take more troops than anything. Back in the day I won best army comp award when I played Guardsmen cause I always fielded 2 55 man platoons before anything else. This was also when any unit could hold an objective not just troops.

keithb

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #32 on: October 24, 2012, 05:26:15 PM »
EXCUSE ME, NO!! in order to win you need to make a list a certain way or you are penalized. As opposed to building it however you want following a force org chart as your only guideline. Really has nothing to do with reading 4 sentences.

What are you talking about?  Comp, usually refers to additional restrictions on what is able to be fielded.  IE, you handle this before making your list so that you can play.  Like for example Tyranids, MAX 18 psychic powers, or Imperial guard, MAX 2 Vendettas.   

So you look at your army(or armies) check any restrictions placed on them, then build list accordingly, then go play.  This isn't much different than GW's system of "Meh, lets make FA for this book suck, but make all the good choices be Elites."

Where is the hostility coming from.  I didn't personally attack you, I asked what was so impeding about reading a little extra?
« Last Edit: October 24, 2012, 05:40:14 PM by Chase »

Seth

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #33 on: October 24, 2012, 05:54:48 PM »
well then read what you wrote and read what i wrote.
it's an impeding factor.
What's impeding about it, reading like 4 sentences?
Comp, usually refers to additional restrictions on what is able to be fielded.
seems to me you mention your own impeding factors in what you said. you don't make sense or are back pedaling. and i asked multiple people and the way you wrote seem to be calling an idiot and that i couldn't read. thats where the hostility came from. you quoted me personally and then asked what was difficult about reading
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

Grimwulfe

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #34 on: October 24, 2012, 05:57:10 PM »
This is better then day time TV!!
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MM3791

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #35 on: October 24, 2012, 06:13:28 PM »
Keith, comp could mean either buff or nerf depending on the age and power of an army. Fantasy Beastmen and Tomb Kings fall in the former, as each receives a +200 points. I could honestly see Tyranids getting a +200 point bonus, that would basically give them a free monsterous character which I think they really do need.
« Last Edit: October 24, 2012, 06:56:04 PM by MM3791 »

Chase

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #36 on: October 24, 2012, 07:03:59 PM »
We currently have no intention of introducing comp scoring in any of our 40k events outside of what is already in place.
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Grand Master Steve

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #37 on: October 24, 2012, 08:11:17 PM »
Im pretty sure comp is tied in on score sheets and it states something like "did your oponent bring a fun army to play or did they load up on agressive units?"

Loranus

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #38 on: October 24, 2012, 09:58:03 PM »
I agree with Steve thats how comp is Handled its part of player's Choice. Outside of that I don't see how you would balance it at all right now according to 6th edition.

I brought 2 Flyers (Stormtalons) Last Tournament and they were dealt with by varying Strategy. Keith handled it with Objuration Mechanicum from the Telekinesis psychic power list (18 Psychic powers jerk :P ). My Second Opponent shot one down while it was vunerable using Hover Strike and I shot his down with Missiles from one that came from reserves. 3rd game it was Ignored Completely and he focused on killing everything else of mine. In all 3 games I lost.

Every Codex has a way to deal with them whether its kill everything else and Ignore it or to shoot it down using a tactic.
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Grand Master Steve

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #39 on: October 24, 2012, 11:22:44 PM »
I agree with Steve thats how comp is Handled its part of player's Choice. Outside of that I don't see how you would balance it at all right now according to 6th edition.

I brought 2 Flyers (Stormtalons) Last Tournament and they were dealt with by varying Strategy. Keith handled it with Objuration Mechanicum from the Telekinesis psychic power list (18 Psychic powers jerk :P ). My Second Opponent shot one down while it was vunerable using Hover Strike and I shot his down with Missiles from one that came from reserves. 3rd game it was Ignored Completely and he focused on killing everything else of mine. In all 3 games I lost.

Every Codex has a way to deal with them whether its kill everything else and Ignore it or to shoot it down using a tactic.

A fine example of how Flyers are not an answer for every one. the only flyer I have ever seen that is a bit strong is the Helldrake and i have yet to see it in action. Really stop worrying and play the game. If you dont like the way the rules run then simply dont play that easy. Its a hobby no one is forcing you. Either set up games where both players agree on a no Flyer game or sell you stuff on e-bay if the rules bother you so much. Im sorry if this is harsh but so many people cry about fliers being over powered above is a clear example that they certainly are not.

Sir_Prometheus

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #40 on: October 25, 2012, 12:00:10 AM »
Every one has the ability to purchase Quad Flak Guns or Icarus Las Cannons. Every one practicly has fliers now. Really it should not be that big of a problem since fliers are Glass Cannons if you can hit them cleanly.

O RLY?  I can't take Quad Flak Guns or Icarus Las cannons,  My fliers have 4 wounds and can vector strike at STR 6 at best.

Keith, dude, a dakka flyrant has 12 str 6 shots twinlinked.  Also, you can fire in any direction you want, making it very easy to get rear armor.  So you'll get 4.5 hull points on the rear armor of....basically anything but a Stormraven. 

Or you can do your nearly unkillable 4 tervigon thing, whatever.  Point is, no one weeps for tyranids no more. 

keithb

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #41 on: October 25, 2012, 11:09:35 AM »
Every one has the ability to purchase Quad Flak Guns or Icarus Las Cannons. Every one practicly has fliers now. Really it should not be that big of a problem since fliers are Glass Cannons if you can hit them cleanly.

O RLY?  I can't take Quad Flak Guns or Icarus Las cannons,  My fliers have 4 wounds and can vector strike at STR 6 at best.

Keith, dude, a dakka flyrant has 12 str 6 shots twinlinked.  Also, you can fire in any direction you want, making it very easy to get rear armor.  So you'll get 4.5 hull points on the rear armor of....basically anything but a Stormraven. 

Or you can do your nearly unkillable 4 tervigon thing, whatever.  Point is, no one weeps for tyranids no more.

Flyrant is way too expensive for what he does, and dies very easily.  I never said Tyranids are bad, I just said they don't have reasonable solutions to fliers other than "ignore and focus on everything else".  Which can work fine, but at some point they become a large problem.

keithb

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #42 on: October 25, 2012, 11:12:42 AM »
well then read what you wrote and read what i wrote.
it's an impeding factor.
What's impeding about it, reading like 4 sentences?
Comp, usually refers to additional restrictions on what is able to be fielded.
seems to me you mention your own impeding factors in what you said. you don't make sense or are back pedaling. and i asked multiple people and the way you wrote seem to be calling an idiot and that i couldn't read. thats where the hostility came from. you quoted me personally and then asked what was difficult about reading

I never implied that you couldn't read, rather that the "obstacle" you were referring to is often not much of one.  Reading few lines as to what is comped is hardly a huge issue or obstacle to gaming, since you have to read the rules anyways.  I quoted your post since YOU said it was a huge issue overcome.

Maybe don't look at everything as a personal attack.  I assume people who participate on an internet forum can read, for obvious reasons.

Seth

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #43 on: October 25, 2012, 11:21:40 AM »
settled you are 100% right. happy now i am done arguing with you. if you don't think restrictions on what you can field is an impeding factor in list building then its fine. plus after what chase posted this whole thing is pointless.
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

keithb

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Re: Comp list/Army restrictions/points bonus for older codexes?
« Reply #44 on: October 25, 2012, 11:44:52 AM »
As compared with balancing the game, I don't consider it much of an impedence.  I want to play the best game possible.  Fantasy to this point has clearly needed Comp more, as their books were more out of sync with each other.  Feel free to not participate further, but just because Battlegrounds isn't going to do it currently, doesn't mean other events won't, or that battlegrounds won't someday.   The need for it as it relates to 40k is what is in question, I am not convinced it needs it.  That might change.