Author Topic: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012  (Read 3964 times)

Chase

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[Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« on: October 21, 2012, 01:25:46 AM »
     


Battleground Games & Hobbies in Plainville MA



*This event will be the LAST in a series of Battleground 40k Invitational Qualifier Tournaments.  The Invitational will take place January 5th, 2013.*


Battleground is supremely concerned with keeping our Doubles tournaments fun, casual and appealing to all kinds of players and hobbyists.  With that said, we understand that by definition a tournament is competitive and we DO want that as well.  Due to the popularity of these events, we have altered the prize structure such that a larger percentage of the players involved receive prizes based on their accomplishments.  The awards are listed below.



Format: Doubles (2v2) 1000 points per person (no detachments)
Date: November 17th, 2012 a Saturday
Time: Please be here no later than 10:15am. Set up at 10:45am. Dice roll no later than 11:00am.
Entrance Fee: $20.00 per person / $40.00 per team


Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps

Check out our Facebook Page


Contact:
Please contact me at ChaseLaq@gmail.com to sign up if and only if you and your partner can commit to playing on November 17th. If you need help finding a partner please post here.




RULES FOR WARHAMMER 40K TOURNAMENT

This event will be capped at 30 teams.

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sisters of Battle (White Dwarf)




MODELS AND POINTS:

1. Each player must bring an army consisting of 1000 points or fewer (975 min), in accordance with these rules. Each team will consist of two players fighting together.  Players will treat their teammate's army as "Allies of Convenience" at all times, for all reasons.  Allied detachments are NOT allowed in this event.

The Force Organization Chart will be split up into two parts as follows:

(Each team must take)
0-1 Bastion

(Each player must take)
1 HQ
0-1 Elites
2-3 Troops
0-1 Fast Attack
0-1 Heavy Support
0-1 Defense Line

In addition, the two players on a team share three ‘floating’ selections, one each in Elites, Fast Attack, and Heavy Support. Either player may use up to two of these floating slots, but may not use the same slot as their partner. For example, Player A takes a second Elites choice and a second Heavy Support choice. This means their partner, Player B, may take a second Fast Attack choice as the third floating slot.

An exception to this is the mandatory choices for some armies. For example: "You must take this HQ at this many points." Those choices are allowed outside of these restrictions. Ex. Space Wolves.

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or "counts as" models must be emailed to the Tournament Organizer unless they have previously been approved.

4. Warlord Traits - Warlord Traits will no be used in this event.

5. Psychic Powers - At the start of each game, before deployment, players will be allowed to pick their discipline and roll on the corresponding chart to determine their power.

6. Unfortunately, Forge World Imperial Armor units (and army lists) may NOT be used in this event.  Forge world models may be used where appropriate, however.

7. For this event players will treat their teammates army as "Allies of Convenience" at all times for all reasons.

8. We will require that each player submits his army list to a Battleground Tournament Organizer on or before Monday, November 12th (roughly a week before the event). We ask that players email their lists to ChaseLaq@gmail.com as soon as they are finalized. We are going to do our best to check every list before the event begins.

9. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

10. Restrictions:

       • This event will not use "Mysterious Terrain" (p.102-103).
       • This event will not use "Archotech Artefacts" (p 106).
       • This event will not use "Unique Terrain" (p. 107).
       • This event will not allow The Fortress of Redemption.
       • This event will not allow Skyshield Landing Pads.


The scenarios we will be using for the event will be announced once they near completion.




HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.

• Each round will last 2.5 hours. Players will have 15 minutes after the pairings have been called to deploy their models before time for the round begins.  Players may begin playing as soon as they have finished deployment.

• In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points for all objectives but zero points for everything else.

• You will not play the same team twice.

• We will do our best to prevent a team from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours and 30 minutes. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided (dice down).


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best Generals
Second Best Generals
Third Best Generals
Fourth Best Generals (only awarded if the turnout is large)

Best Appearance - Army (individual)
Second Best Appearance - Army (individual)
Third Best Appearance - Army (individual)

Players Choice - The Players Choice award will go to the team that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.  **This award will be significant.**

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.


• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.


Please post any questions or comments here.
« Last Edit: October 23, 2012, 03:01:47 PM by Chase »
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keithb

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #1 on: October 22, 2012, 03:06:54 PM »
Is there any reason troops can't be split 4-2 between players?  IE both have a min of 2, but the team has a max of 6?

Loranus

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #2 on: October 22, 2012, 03:09:47 PM »
Chase will the new Dark Angels codex be legal if it drops before the tournament?

Keith its to prevent spamming of a better troop choice between the 2 codex.
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Chase

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #3 on: October 22, 2012, 03:23:14 PM »
Is there any reason troops can't be split 4-2 between players?  IE both have a min of 2, but the team has a max of 6?

There is no good reason, no.

Saying 2-4 allows for 8 choices, which is illegal.
Saying 2 min + 2 floating is just different than the other things.

Yeah, no good reason.  I'd like to stick to 2 or 3 per player though.
« Last Edit: October 22, 2012, 03:29:10 PM by Chase »
"In the absence of orders, go find something and kill it."
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Chase

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #4 on: October 22, 2012, 03:24:28 PM »
Chase will the new Dark Angels codex be legal if it drops before the tournament?

If I thought there was a remote possibility of this happening I'd say we would allow it.  I'm not sure GW has ever launched two army books back to back though.
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Sir_Prometheus

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #5 on: October 22, 2012, 04:50:30 PM »
Can we clarify psychic powers to be "as per the book"?  Because standard, you could actually choose to roll on several different disciplines, if you have that many powers available. 

keithb

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #6 on: October 22, 2012, 05:03:20 PM »
Chase will the new Dark Angels codex be legal if it drops before the tournament?

Keith its to prevent spamming of a better troop choice between the 2 codex.

That's weird. I thought it was a doubles event.

Khorne Spawn

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #7 on: October 22, 2012, 05:22:01 PM »
If I choose a named Chaos Space Marine HQ, like Huron Blackheart, can I use the predefined Warlord trait, or would I still have to roll?

Typhus

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #8 on: October 22, 2012, 05:37:06 PM »
If I choose a named Chaos Space Marine HQ, like Huron Blackheart, can I use the predefined Warlord trait, or would I still have to roll?

You don't roll, that's your Warlord Trait.

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Grimwulfe

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #9 on: October 22, 2012, 05:38:37 PM »
No warlord traits in Doubles games...
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Chase

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #10 on: October 22, 2012, 05:46:15 PM »
Since my email and phone have been going nuts about warlord traits... I'm thinking I might just get rid of them for Doubles.

It's an unfortunate situation.  I want players to be able to use as much of the new rules as possible / reasonable, but I also want there to be little confusion and negative "surprises."
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Grimwulfe

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #11 on: October 22, 2012, 05:56:35 PM »
LOL i so missed that you added them in for this.  I would strongly suggest no warlord traits for the doubles.
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Benjamin

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #12 on: October 22, 2012, 08:23:36 PM »
I have no personal investment in the number of Warlord traits. So I can understand, what is the argument exactly against Warlord traits?

Bill

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #13 on: October 22, 2012, 08:29:24 PM »
The issue I have seen with warlord traits Is that some are really awesome and most are terrible/useless. So much so that they can significantly help win games. I won a game at NOVA because I rolled -1 reserves on top of my officer of the fleet for -2 against a daemon army. In doubles if you allow each person to roll than you double this potential especially if the other team gets something useless.

Sure you can allow only one warlord per team than you have to decide who is the warlord than you get CSM who have their own chart that is meant to work with CSM, not every codex. It just seems much simpler, and cleaner to not have Warlord powers at all.

I don't think I have ever felt less fun or cheated by not rolling a warlord power and to be honest there have been many games I have just plain forgotten to do it.

PhoenixFire

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Re: [Plainville MA] Warhammer 40k DOUBLES Tournament - 11/17/2012
« Reply #14 on: October 22, 2012, 10:22:17 PM »
I'm not a huge fan of Warlord traits either, i guess it was another GW idea to introduce more randomness to the game.

Like Bill said some are great and others are completely worthless. In the 1850 tournament at BG last month  in 2 out of my 3 games i got completely worthless buffs. Of course i don't remember my opponents getting anything too spectacular either. The FnP and the ones that mess/help reserves are the only ones that even come to mind.