Author Topic: [Plainville MA] Casual Commander League III: September 20th – December 13th  (Read 1816 times)

Chase

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Battleground Games & Hobbies in Plainville MA





Every Thursday
Format: Commander*
Dates: September 20 – December 13
Time: 7:30pm - 10:30pm
Fee: A $10.00 Entry Fee will be required to participate in the league.  A $2.00 weekly fee will also be charged and added to the final prize pool.  First time players play for FREE their first week.
After paying the one time Entry Fee a player will be able to chose between receiving an $8.00 store credit or two booster packs.


This league is open to anyone with a commander deck or anyone who wants to borrow a deck.  Remember, it's casual play people :).


The Banned List and rules will be from www.mtgcommander.net

o   Ancestral Recall
o   Balance
o   Biorhythm
o   Black Lotus
o   Coalition Victory
o   Channel
o   Emrakul, the Aeons Torn
o   Fastbond
o   Gifts Ungiven
o   Griselbrand
o   Kokusho, the Evening Star
o   Karakas
o   Library of Alexandria
o   Limited Resources
o   Metalworker
o   Mox Sapphire, Ruby, Pearl, Emerald and Jet
o   Painter's Servant
o   Panoptic Mirror
o   Protean Hulk
o   Recurring Nightmare
o   Staff of Domination
o   Sundering Titan
o   Sway of the Stars
o   Time Vault
o   Time Walk
o   Tinker
o   Tolarian Academy
o   Upheaval
o   Yawgmoth's Bargain


Additionally, the following are the banned commanders:

o   Braids, Cabal Minion
o   Rofellos, Llanowar Emissary
o   Erayo, Soratami Ascendant


League Rules:

• At least 3 league players must be in a game to count. League scoring is limited to 5 games per week.

• Games will be multiplayer and played until a winner is determined based on the linked rules.

• All games will be free-for-all – some weeks may include Archenemy, Vanguard, or Planechase cards – (Archenemy will begin with 60 life all other players 40).

• A scoring system will be used to encourage more casual play

• Players will track their own scores on the provided score sheets as well as vote for other players each week.


Prizes:

o   Winner – Name on Commander League Plaque - $20
o   2nd - $15
o   Each week players will roll D6 for picks out of the Commander League Binder
            • 1-3 = 4 picks from section 1
            • 4-5 = 2 picks from section 2
            • 6 = 1 pick from section 3


Bounty
(new feature we are testing – may be eliminated during the league if not well received)

Beginning in Week 3 – the player with the highest point total present for the week will be the bounty in Game 1.  This player may choose to play a normal game of commander or to be the Archenemy for 1 game
   
Any player may decline to be the bounty



Scoring System:

-5 points: Demonstrating a game winning/controlling combo - after combo, player exits game and game continues from previous state. (Players who control a combo and leave the game without affecting the current board state will not lose points)

-4 points: Eliminating a player before turn 5

+15 points: Bring a friend (not previously enrolled in League) who joins.

+5points:
•   Winning via an alternate win condition as stated on a card (ex. Barren Glory) – cannot be combined
•   Eliminate all players (including yourself) at the same time
•   Cast your general 10 or more times

+3 points:
•   Win at 40 life
•   Kill an opponent from 40 life /do 21 commander damage -  in 1 turn
•   Play 5 different spells in a turn
•   Level up a creature to its max level
•   Play 5 spells/permanents for free
•   Control +3 of every permanent type (Land, Planeswalker, Creature, Artifact, Enchantment)
o    & +1 point if a player controls +3 tokens
o   & +1 point if a player controls +3 opponents permanents

+2 points:
•   Preventing a wrath effect (i.e. Wrath of God, Nevinyrral’s Disk, etc)
•   Game lasts more than 10 turns
•   Switch Permanents with another player
•   Eliminating a player
•   Control a cycle of cards (i.e. swords, rings, leylines)
•   Destroy 15 permanents of a single type at one time

+ 1 point:
•   Casting your general
•   Copying another players card
•   Gaining more than 10 life in 1 turn
•   Take back a permanent you own
•   Eliminating a player on someone else’s turn
•   Save opponent from elimination
•   Playing each week
•   Control +3 of a permanent type excluding lands
•   +1 point playing games with different generals (try something new) – store has decks available for those that only have one deck
 

Bounty
(does not use Archenemy scoring)
+15 points: defeating the table
+5 points: winning as the Archenemy
-5 points: for each player still alive when you die

+25 points: Eliminating the bounty
+5 points: Each player who assisted in the elimination


Planechase
+5 points: Revealing the 5th, 10th, 15th, etc Plane
+5 points: Rolling the planar die more than 5 times in 1 turn


Archenemy
+10 Points: Winning as the Archenemy
+5 points: Each member of the team who beats the Archenemy


"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Week 1:  -  Planechase commander – there will be a random distribution of pods containing 3-8 players (depending on the number of participants).  Each pod will receive a complete set of Planes.  Scoring will be as normal with an additional set of points added for use with the planes
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel