Author Topic: GD Australia and IA/Forgeworld units at touraments  (Read 3813 times)

the_trooper

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #30 on: September 12, 2012, 04:31:26 PM »
Not when the points for them is rediculous.  Its alot of points to get any of those.  I dont see any of them being unbalanced.

Grey Knights can't get them so they are OP.

Grimwulfe

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #31 on: September 12, 2012, 04:35:17 PM »
Not sure I understand the reference Rich. 
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Sir_Prometheus

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #32 on: September 12, 2012, 04:36:02 PM »
Someone should coin a rule for "GK, pssshaaah" same as the "Nazi rule" exists for political threads. 

Mad Dok Rob

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #33 on: September 12, 2012, 05:12:28 PM »
Mad Dok, what do you feel is ridiculously undercosted?   IMHO, with the advent of Hull Points, it's tough for any vehicle to dominate anymore - and most of the FW imperial stuff is large tanks.  The Land Raider achilles is actually pretty terrible now for its cost.

I think a lot of the land raiders are undercosted for what you get.  AV14 is still pretty tough for Orks (well, an IA8 SupaKannon does help).  Actually there are a lot really really really cheap anti air in IA Aeronautica.

Not everything is overcosted from FW.  Actually, most of the stuff isn't worth the points.  Take Grot tanks.  They cost waaaay more than they are worth...but the Models are so cool.  I like running them, but if I was trying to win a tourney, I wouldn't be bringing them.
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Chris

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #34 on: September 12, 2012, 05:38:48 PM »
I do not think it is the big expensive land raider that will change tournaments; but the small things, like IG being able to upgrade the multi-laser on a chimera to an auto-cannon for 5 points.

The other part of forge world that will change tournaments would be the alternative army lists; and new chapter specific rules for marines.  You can field almost any type of marine army now you want; you may have to "count as" Death Wing for your all terminator army, but you can field almost any type of list you want between all the different Marine codices.  I also think things like the Imperial Guard armored division is not something that should see play in any tournament ever.
« Last Edit: September 12, 2012, 09:40:54 PM by Chris »
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andalucien

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #35 on: September 12, 2012, 05:51:37 PM »
I actually probably have a better perspective than most, because I play against a Land Raider Achilles (the big tough one -1 to the chart) all the time.   My buddy owns one and plays it at every available opportunity.  As of last week he has finally given up on it in 6th.  It's just way too easy to kill now, given that it costs almost as much as 3 squads of long fangs.    The problem is that once you get up around the 300 pt barrier, you're going to be a prime target, and unless your durability is extreme (e.g. Fateweaver), it almost doesn't matter what kind of guns you tape onto this single target, it's going to be dead in 1 or 2 turns and the investment will be lost. 
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

andalucien

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #36 on: September 12, 2012, 06:00:02 PM »

Not everything is overcosted from FW.  Actually, most of the stuff isn't worth the points.  Take Grot tanks.  They cost waaaay more than they are worth...but the Models are so cool.  I like running them, but if I was trying to win a tourney, I wouldn't be bringing them.

Yes, I have often wanted to start an Ork army JUST to play the grot tanks.  They are totally awesome.  But....   knowing I could never play them in a tournament (even on a lark) is an effective discouragement. 
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Chase

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #37 on: September 12, 2012, 09:26:05 PM »
Into the foreseeable future Battleground has no plans to allow FW rules / units in our Singles events like the one coming up on October 13th.

Into the foreseeable future Battleground has no plans to allow all of the FW rules / units in our Doubles or Trios events.


There have been several good points presented in this thread for why we do not, should not, and almost certainly will not open up our all of our events to all of the FW rules / models.

I won't get into the details (some of which have been mentioned), but currently I believe it is not in the best interest of Battleground to fully support FW in any of our events, outside of the Megabattle.


It is important to note that 6th edition is in its infancy.  Players that are interested in fielding FW units in our tournaments should look to Doubles events next year and other, different, experimental events in 2013 as well.

In the interest of appealing to the community and hobbyists, I think it's probably a pretty good time to mention Thursday 40k in Plainville.  Players can absolutely bring and field their FW lists and models on Thursdays (or pretty much any other time).  I think that there are plenty of players that would enjoy seeing the FW stuff in action there.
« Last Edit: September 12, 2012, 09:32:32 PM by Chase »
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Benjamin

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #38 on: September 12, 2012, 09:50:28 PM »
I should clarify one thing. My concern with FW units in tournaments is only from a competitive stand-point. When it comes to running an event, simple is often better. Whenever there is doubt, there is no doubt.

I do like this discussion, though. This thread blew up while I was at work.

As Chase says, players should feel free to bring FW stuff to Thursday 40k. Some of the guys are starting to dabble for the first time. The Plainville community is still quite new overall, really just two years old. As a community, we're still pooping our pants.

Yes, I said that. I think it's funny.

Seth

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #39 on: September 13, 2012, 07:28:30 AM »
the firestorm is a 6 6 heavy 6 bs 3 i think for 180 points. the prism guns on the shadow specters isn't that great in order to be effective the squad needs to combine their shoot and only fire once.
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hudhouse

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #40 on: September 13, 2012, 07:36:46 AM »
there is only a few reasons i havent gotten FW, 1: Normal tournaments and my league dont allow it (i'm not sure about escalation so dont hold me on my word there) 2: My income is gone temperlaraly
 3: Mostly the only good necron units are the NECRON CANOPTEK ACANTHRITES and NECRON TOMB STALKER. and finally 4: Sam seemed a LITTLE angry if he had to read the books for FW when i thought of maybe a planet strike and forge world tournament.

andalucien

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Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #42 on: September 14, 2012, 04:31:06 PM »
Most of those guys are just Heresy Era Marines, right?  They look cool, nothign stopping you from using them as whatever marines you want. 

the_trooper

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #43 on: September 14, 2012, 05:14:06 PM »
But not as their intended legion.

Sir_Prometheus

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Re: GD Australia and IA/Forgeworld units at touraments
« Reply #44 on: September 14, 2012, 06:28:18 PM »
Their intended legion has more spikes and tentacles now.