From my Blog:
http://prometheusatwar.com/2012/09/when-and-how-to-challenge-6th-ed-40k-challenge-tactica/ From a reader (yes, I have a reader....one, at least):
Prometheus,
I was wondering if I could get your opinion on something new to 6th edition that I have been running into a lot. Challenges. It appears that every single close combat can be host to a Michael Jackson "Bad" knife fight if one or the other players issues the challenge. If you happen to be in a situation whereby your "character" will be hopelessly slaughtered, your only option is to deny the challenge and thus you loose your characters attacks. I'm not so sure I like this as the game seems to lose its feel of a battlefield and instead seems to feel like a bunch of gang fights whereby the leaders butcher eachother while everyone else pipe-fights. I may be mildly biased by having almost all of my justicars be hopelessly walked on by vastly superior characters, so I admit, I'm a little bitter. but it seems like a stupid mechanic that will get most squad leaders killed early and change the dynamic of close combat dramatically in ways that dont make sense (EG- My justicar had to accept an challenge from a wraithlord or I would lose my only chance to damage it with the demon hammer, but was crushed to death anyway before I could even swing. Or, a friend was hampered by a lowly guard sergeant because the sarg "nobly" challenged his brood lord to one on one combat... a combat where the BL most likely would have made huge piles of death happen to the whole squad, but instead could only kill the sarg? And why would a BL even know what a sarg said?
Maybe I am missing something, and if I am, please forgive my ignorance,
But it should would be nice to hear your thoughts on the concept & what you believe would be the best way for grey knights to kit their justicars to make the most of these challenges.
Thanks,
Mike
Well, challenges are a funny thing, they can cut both ways. and sometimes they're hard to judge who will win, and even knowing who will win, who that is best for!
There are fundamentally 3 types of challenge situations:
1) Single beat-stick against whole unit (can sometimes be a minor fighting IC in there). Usually the beat-stick is fast and very killy (such as Hive Tyrant, Mephiston, Ork SM characters on a Bike, jumping Dreadknight, etc) versus something that's more shooty with a more fighty upgrade character. (Space Marines with a powerfist Sargent is the classic example)
2) 1 unit, with an IC Beat-stick, versus another unit without one
3) 2 units, both with beat-sticks.
So when should you want to challenge? When should you avoid it? Statistically, the challenge should only either be good for you or your opponent. From a perfectly tactical standpoint, if you both were odds calculating machines, never should both of you want the challenge. Of course, if you just want to challenge because you think it's cool to see if your Justicar can take out the Bloodthirster (hint, he probably cannot) then go ahead and do that.
Let's look at it systematically:
The rest is on the blog, just easier to edit with bullet points, etc.
http://prometheusatwar.com/2012/09/when-and-how-to-challenge-6th-ed-40k-challenge-tactica/