Author Topic: 40k FAQ updates on GW's site  (Read 1014 times)

jhobin

  • Paragon Tier Level 14
  • ***
  • Posts: 473
40k FAQ updates on GW's site
« on: September 07, 2012, 12:34:40 PM »
There's a whole slew of new FAQ updates on GW's site some interesting stuff.

Highlights:

-Fateweaver only works on Codex Daemon's
-Necron's can re-embark in Scythe's
-Tau get there Target lock back & Dpods provide shrouding
"I'm going to sacrifice my pyramid turtles"
-Anonymous card player who makes me wonder if I sound like this talking about 40k!

Moss:"What operating system is it running?"
Bomb Technician:"Vista!"
Moss:"Where all going to die!"

the_trooper

  • God
  • *****
  • Posts: 2549
  • Pay where you play.
    • Email
Re: 40k FAQ updates on GW's site
« Reply #1 on: September 07, 2012, 12:46:18 PM »
GW hates chaos, it's official.

EDIT:

I LIED.

Daemon Princes got betta!

Daemon weapons are AP2!
« Last Edit: September 07, 2012, 12:48:52 PM by the_trooper »

Bill

  • Paragon Tier Level 14
  • ***
  • Posts: 500
  • Dark Star Founding Member
    • Dark Star
    • Email
Re: 40k FAQ updates on GW's site
« Reply #2 on: September 07, 2012, 12:50:47 PM »
Wow, they really did make the Chaos princes flying. What a bargain!

Typhus

  • Heroic Tier Level 10
  • **
  • Posts: 358
    • Email
Re: 40k FAQ updates on GW's site
« Reply #3 on: September 07, 2012, 01:03:11 PM »
 There are a lot of big changes;

No more bouncing flying monsters taking infinite grounding tests;
Cant use Nova/AOE effects against flyers;
If you ignore Diff Terrain (like jump troops/Wraiths), you are still I1;
Instant Death trumps FNP;

Big change;  if your transport is blown up in enemy's turn, unless it is assault vehicle, you cannot assault on your turn.
Big change;  Flyer's in Hover Mode do *not* have Skyfire.
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Tharcil

  • Guest
Re: 40k FAQ updates on GW's site
« Reply #4 on: September 07, 2012, 01:04:57 PM »
Big changes to characters, if I'm reading correctly Nobz are only characters when leading a squad, but not when the squad is all nobz.  No more Paladin characters.  Look out sir is now always applied to the model closes to the character.


Rurouni Benshin

  • God
  • *****
  • Posts: 1468
  • Oro?
Re: 40k FAQ updates on GW's site
« Reply #5 on: September 07, 2012, 02:11:41 PM »
GW hates chaos, it's official.

EDIT:

I LIED.

Daemon Princes got betta!

Daemon weapons are AP2!
Did Abaddon's weapon change?  It doesn't mention any change in the FAQ, and the fact that it's still referred to as a "Power Weapon" leads me to believe it hasn't.  If this is the case, does this mean his weapon gets the +1D6 attacks at AP 3 still, while a regular Demon Weapon attacks at AP 2?
"This One Is Rurouni... Once Again, This One Will Drift."

Warhammer 40,000
Space Marines: 93-15-18
Apocalypse: 9-2-3
Tournaments: 7-7-1
Tale of 16 Gamers: 0-0-1

Grammar: Contractions 0/1/0
Number of games I've managed to play since Tristan's arrival: 70

Sir_Prometheus

  • God
  • *****
  • Posts: 1573
    • Email
Re: 40k FAQ updates on GW's site
« Reply #6 on: September 07, 2012, 04:21:55 PM »
Big change;  if your transport is blown up in enemy's turn, unless it is assault vehicle, you cannot assault on your turn.

There's a quiet corollary there.....if your LR or wagon or whatever is wrecked, you CAN assault next turn, which was in some doubt. 

Mad Dok Rob

  • Paragon Tier Level 16
  • ***
  • Posts: 564
  • Da Orks are Da Best
    • http://fingerpaintingwitharchimedes.blogspot.com/
    • Email
Re: 40k FAQ updates on GW's site
« Reply #7 on: September 07, 2012, 04:24:36 PM »
Big changes to characters, if I'm reading correctly Nobz are only characters when leading a squad, but not when the squad is all nobz.  No more Paladin characters.  Look out sir is now always applied to the model closes to the character.

You are reading it correctly
http://fingerpaintingwitharchimedes.blogspot.com/

Warhammer 40k
6,914 pts Waaagh Dakkagut (Goff Orks)
4,913 pts Dark Angels 

Warmachine   
     183 pts Protectorate of Menoth

Mad Dok Rob

  • Paragon Tier Level 16
  • ***
  • Posts: 564
  • Da Orks are Da Best
    • http://fingerpaintingwitharchimedes.blogspot.com/
    • Email
Re: 40k FAQ updates on GW's site
« Reply #8 on: September 07, 2012, 04:29:47 PM »
Big change;  if your transport is blown up in enemy's turn, unless it is assault vehicle, you cannot assault on your turn.

There's a quiet corollary there.....if your LR or wagon or whatever is wrecked, you CAN assault next turn, which was in some doubt.

Missed that one.  BW just got a little bit better.
http://fingerpaintingwitharchimedes.blogspot.com/

Warhammer 40k
6,914 pts Waaagh Dakkagut (Goff Orks)
4,913 pts Dark Angels 

Warmachine   
     183 pts Protectorate of Menoth

Loranus

  • God
  • *****
  • Posts: 1059
  • Pyromaniac with a Hat
    • Gaming with a Hat
    • Email
Re: 40k FAQ updates on GW's site
« Reply #9 on: September 07, 2012, 04:41:11 PM »
Great they hit Techmarines Bolster Defences it only works on Ruins again :/. Relic Blade got a profile which is exactly as people were playing it. STR 6 AP3 Melee,Two-Handed.

ITS OFFICIAL. NECRON's DEATH RAY CAN NOT HIT FLYERS :D.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com

Bill

  • Paragon Tier Level 14
  • ***
  • Posts: 500
  • Dark Star Founding Member
    • Dark Star
    • Email
Re: 40k FAQ updates on GW's site
« Reply #10 on: September 07, 2012, 05:14:38 PM »
Big changes to characters, if I'm reading correctly Nobz are only characters when leading a squad, but not when the squad is all nobz.  No more Paladin characters.  Look out sir is now always applied to the model closes to the character.

This is number 1 A+++ in the whole FAQ by far. Just sped up the game by quite a bit and even with multiple characters making it the closest models keeps it faster and more lethal.

Sir_Prometheus

  • God
  • *****
  • Posts: 1573
    • Email
Re: 40k FAQ updates on GW's site
« Reply #11 on: September 07, 2012, 05:43:20 PM »
Yeah, I'm wholly behind nerfing the character unit thing, but I'm not sure making the LoS! go to the next model was really necessary.  They obviously changed their mind about when saves vs LoS! are made when the unit has the same save, so that's a good thing. 

BTW, I guess technically, an un-split Necron Court would still all be characters?  Not that I think it matters much.

I laughed out loud when I saw the new Tau disruption pods.  I was enjoying my Hammerheads enough already.  I'm not sure they know what they've done. 

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: 40k FAQ updates on GW's site
« Reply #12 on: September 07, 2012, 08:42:18 PM »
-Fateweaver only works on Codex Daemon's
I'm not going to let that happen.

Chase

  • Global Moderator
  • God
  • *****
  • Posts: 5433
    • Email
Re: 40k FAQ updates on GW's site
« Reply #13 on: September 07, 2012, 10:43:01 PM »
-Fateweaver only works on Codex Daemon's
I'm not going to let that happen.

:)
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

andalucien

  • God
  • *****
  • Posts: 1180
Re: 40k FAQ updates on GW's site
« Reply #14 on: September 07, 2012, 11:30:34 PM »
On the other hand, Fateweaver (and other flying monstrous creatures) can now choose to Skyfire when zooming.   
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.