The following missions from the rulebook will be used:
Mission: Crusade, Page 126 (5 objectives, placed NOVA style with one in the middle of the table and one in the center of each table quarter.)
Deployment: Vanguard
Mission: Purge the Alien, Page 127
Deployment: Spearhead (as in 5th Edition)
Mission: Relic*, Page 131
*Instead of one Relic, there will be three "relics". A single squad can move only one relic.
Deployment: Pitched Battle (Dawn of War with no Night Fight)
This tournament will use Victory Points for overall scoring, as scored in the main rulebook, with some exceptions.
In addition to Victory Points earned from Primary and Secondary missions, players will also earn points based on their efficiency. For every 100 composition points you have above your enemy's total (rounded down), you will earn 1 Victory Point. Example: If you have 600 composition points more than your opponent, you score 6 Victory Points.
Composition Points:
Units Destroyed
At the end of the game every unit that has been destroyed is worth an amount of Composition Points equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.
Units at Half Strength
At the end of the game every enemy surviving unit that has lost half of its initial models or more is worth an amount of Composition Points equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down. In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points in composition points if they have lost half or more of the Wounds on their profile. In the case of vehicles, they are worth half their points cost in Composition Points if they are suffering from the effects of any Damaged result at the end of the game.