Author Topic: Power Weapon and who can take what discussion  (Read 5957 times)

Chase

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Re: Power Weapon and who can take what discussion
« Reply #90 on: July 05, 2012, 10:05:53 PM »
I agree with everything Simon just wrote and feel the exact same way.

I'm probably going to read that Dakka thread later.  Until then, I'm going to play with my new toy!!

I'm excited to use the new website in an environment that offers others to mess with it too.


If anyone discovers any problems or "clunky" issues please let me know.
« Last Edit: July 05, 2012, 10:35:11 PM by Chase »
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Ian Mulligan

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Re: Power Weapon and who can take what discussion
« Reply #91 on: July 06, 2012, 03:09:12 AM »
I viewed the introduction of multiple power weapon types as a way to further add character to the models that make up our armies. The diversity and decision making they introduce is exciting, both as a player and a modeler. It would be a shame to be forced to only use only what GW saw fit to put on the sprue.
beep bop boop

keithb

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Re: Power Weapon and who can take what discussion
« Reply #92 on: July 06, 2012, 09:50:31 AM »
I viewed the introduction of multiple power weapon types as a way to further add character to the models that make up our armies. The diversity and decision making they introduce is exciting, both as a player and a modeler. It would be a shame to be forced to only use only what GW saw fit to put on the sprue.

This.

Sir_Prometheus

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Re: Power Weapon and who can take what discussion
« Reply #93 on: July 06, 2012, 10:12:13 AM »
So, funny thing I noticed.

Sam was mentioning the fact that recent codexes say "power weapon" (DE< GK, presumably necrons, except they all got better stuff anyway).  And the FAQ went around and specifically updated older codexes (such as SM) from power "sword" to power "weapon."  He took this as an indication that "power weapon" might be a category meant to be modded into 1 of 4 weapons.

Now, looking at the Daemons FAQ.......it specifically says hellblades are power swords, as in, you cannot switch them out.  (sorry demons, methinks you have enough MCs to make up for it though)

Doesn't that further indicate that when they say "power weapon" that's a very flexible designation?

keithb

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Re: Power Weapon and who can take what discussion
« Reply #94 on: July 06, 2012, 10:21:12 AM »
So, funny thing I noticed.

Sam was mentioning the fact that recent codexes say "power weapon" (DE< GK, presumably necrons, except they all got better stuff anyway).  And the FAQ went around and specifically updated older codexes (such as SM) from power "sword" to power "weapon."  He took this as an indication that "power weapon" might be a category meant to be modded into 1 of 4 weapons.

Now, looking at the Daemons FAQ.......it specifically says hellblades are power swords, as in, you cannot switch them out.  (sorry demons, methinks you have enough MCs to make up for it though)

Doesn't that further indicate that when they say "power weapon" that's a very flexible designation?

Assuming GW does anything intelligently or purposely for any reason other than to sell models is a mistake.

Sir_Prometheus

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Re: Power Weapon and who can take what discussion
« Reply #95 on: July 06, 2012, 10:25:08 AM »
OK, let's just write our own rules, then!

I say at least every army needs a skyfire weapon native to their codex.  SM can have flak missiles, nids can have their hive guard, I guess maybe jokaero can have another alternate firing mode, etc.....

Who's with me?

the_trooper

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Re: Power Weapon and who can take what discussion
« Reply #96 on: July 06, 2012, 11:35:02 AM »
Oh, I thought that was the premise of this thread!

*rimshot*




(I'm just kidding, I love you guys)

Tharcil

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Re: Power Weapon and who can take what discussion
« Reply #97 on: July 06, 2012, 01:51:59 PM »
I viewed the introduction of multiple power weapon types as a way to further add character to the models that make up our armies. The diversity and decision making they introduce is exciting, both as a player and a modeler. It would be a shame to be forced to only use only what GW saw fit to put on the sprue.

This is how I read it and would prefer to see it used.  Given how the rules are ambiguous I'd just like as much advance notice as possible on whatever the BG ruling is.  I had already modeled some Death Co. with a power axe when it was just a power weapon, was very excited to think I could then use the stats for the actual axe now.  If I need to remodel it as a sword no problem, but I'm fussy about appearance and don't want a gray plastic weapon glued onto a model otherwise nicely painted at the last minute...

Loranus

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Re: Power Weapon and who can take what discussion
« Reply #98 on: July 07, 2012, 05:34:47 PM »
Blood Angels Codex Page 81 Power Weapon Entry.

A power weapon (typically a sword or axe, but sometimes a glaive,halberd or mace) is sheathed in the lethal haze of a disruptive energy field, capable of tearing through armor, flesh and bone with ease. See the Warhammer 40,000 rulebook for details of using power weapons.

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Grand Master Steve

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Re: Power Weapon and who can take what discussion
« Reply #99 on: July 07, 2012, 05:44:22 PM »
I think the change of specific power weapon types just cared a bunch of people. Its a bit concerning for dealing with Termis but plenty of other ways to deal with a 2+ armor save. hail em in fire they are bound to fail eventualy! Just back your units up and shoot and keep away from that nasty 2+ :)

Im fortunate that most my marines are armed with powerfists in the first place and my other army is Imperial guard which really doesnt use power weapons so im not super effected.

Loranus

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Re: Power Weapon and who can take what discussion
« Reply #100 on: July 07, 2012, 06:15:34 PM »
Oh god ya I played Thursday and I put an Assault Terminator Squad in a Landraide and Necron Warriors wittled them down with just the hail of fire. so Many warriors :(.
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Ed

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Re: Power Weapon and who can take what discussion
« Reply #101 on: July 07, 2012, 07:19:43 PM »
OK, let's just write our own rules, then!

I say at least every army needs a skyfire weapon native to their codex.  SM can have flak missiles, nids can have their hive guard, I guess maybe jokaero can have another alternate firing mode, etc.....

Who's with me?
dumb.

Sir_Prometheus

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Re: Power Weapon and who can take what discussion
« Reply #102 on: July 07, 2012, 07:31:10 PM »
Satire is lost in you, sir.

Benjamin

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Re: Power Weapon and who can take what discussion
« Reply #103 on: July 07, 2012, 07:33:12 PM »
Satire is lost in you, sir.
That's only because Ed is a serious player.

Sam

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Re: Power Weapon and who can take what discussion
« Reply #104 on: July 08, 2012, 12:09:25 PM »
All right, thanks for your patience, everybody. This is a tricky one, especially since our first tournament in 6e is a Feast of Blades qualifier. Here's where things stand as of now, and where they will stand* for the tournament. Given that, of the two interpretations of the rules, abiding by "GW official model" is unenforceable at a tournament and tends to restrict the fun of hobbyists, and that the only way to deal with the more powerful applications of the other interpretation involves house-ruling (which I am loathe to do), the following interpretation of page 61 will be in effect for our tournaments:

For each undefined power weapon in your army, you may select one of the four options presented in the Warhammer 40,000 rulebook. The weapon must be modeled appropriately, and your selection MUST be included on your army list. Any power weapon not specified on your printed army list will be treated as a generic power sword.

*Note: since the upcoming tournament is a Feast of Blades qualifier, any rules judgments from them will take priority. As such, I would advise restraint; if my ruling today makes you go out and throw a zillion power axes in your list, and then Feast of Blades clarifies a different interpretation of the rule, you'll be out of luck. Naturally, any official FAQ from Games Workshop will likewise have priority over this ruling. It's pretty much the conga line all over again, only with long-term modeling considerations, so just be aware.

Again, thanks for all the input, and for letting me take the time to mull this thing over. Now get back to enjoying the damn game!