And it was a Matter of Opinion that I decided to post my thoughts. It is a thread right now with things basically being repeated like every 3rd post. I didn't put anyone on the spot but on both sides it is.
The Rule can be bent both ways we dont know where it is supposed to sit at. Players can bend it towards Official GW models and you can bend it saying its a Hobby with Conversions.
I already posted I think its Silly to give DCAs a Power axe based on my experience with the game. You been playing longer than me and in a more Tournament type style and maybe your seeing something I don't. I accept that may be the case and maybe I will see it eventually. But I don't right now and that is an opinion that some people may agree with atm.
I support the Games-workshop model deal to an extent because it deals with Fluff and Lore of Characters.
I also support the player who wants to go through the effort to make his model different to get an advantage as long as it confirms to the rules. Making Combi-Meltas or Specialized Power Weapons is some of that.
This came about with the Conga Line Topic and the Death Ray Model Count Topic. Both were based on a wording that was not clearly construded by Games-workshop. This is one of those times where it can be looked at 2 ways. Their model or Models in General. Those points are being restated in different wording probably through out the whole topic.
The truth is, people probably wouldn't be having this debate if all models only had one power weapon. You have a space marine captain, and you choose to switch out his AP3 weapons for a +1 Str, AP2 but Initiative 1 weapon, that's a pretty clear trade off. Truth, almost everyone would either pay for a power fist or just stick to AP3. Of course, various special characters (all BA and SW, I think) come modelled with an axe, so there's that. But then again, if that power weapon has any special rules, at all (besides something like master crafted) it's back to a regular initiative AP3 weapon, so it' not like it's simple to start with.
I would Disagree on this point because Looking at this I can see the Advantages for a Space Marine Captain to take Both especially if he Takes a Bike. He would become a Very Heavy Assault Based Commander. Hammer of Wrath+ The Choice for extra AP and STR or the ability to go before your Opponent With 5 Attacks on the Charge and an Automatic STR 4 hit for charging in after shooting the person in the face with 2 Bolter Shots. This coupled with a 3+ save, a 4+ Invuln, Toughness 5, and 3 wounds makes him a Severe threat to Anyone. You run the numbers and being 165 points is a Bargain compared to being restricted.
But then again this comes down to am I allowed to do It. I would like to now that the idea is there but no model Exists for a Captain on a bike and Neither the Bike or Commander Sprues come with an Axe only my Assault Weapon sprue for Space Marines. So this is where the argument can be made for the model doesn't exist but neither Sprue that would make a part of that has said axe.
The difference with say a Techmarine and a DCA is that those models do exist from Games-workshop and even though I can auto-cad and 3d print a DCA with an Axe and a Techmarine with a power sword those are not Games-workshop models. The ruling has been made clear for 2 models so far and like any tournament if a Model comes into question you talk to Sam beforehand to make a calling if it is Legal.
I did not make any gestures as to who was bending the rules but for either side right now its how far can you bend the wording and the perspective of the rule before you break it. That is how any debate dealing with a ruling turns out and it just hits that point.
I think people really need to relax. A DCA is amazing in close combat against anything that's not a 2+ armor save. I mean really how many models have a 2+ armor save in the first place? Are you really afraid of pure termie lists? Im not. Plenty of answers for them and power weapons isnt one of them. Really go to CVS go get a tampon and call it a day.
What im confused on, are we not allowed to equip bits to represent a specific weapon any more? I have a Space marine Sarg with a power axe long before this came out. Is this model not illegal? I just need to know if i need to do a weapon swap.
This is again the confusion. I feel like if you could find a bit from your army that fulfills the role on your model than it should be fine. In a fluff sense your Space Marine Assault Squad pulls the Power Axe out of your Armory what is to stop the Tactical Sergeant from doing the same. But then it may sound like I am playing favorites so it would be best just to confirm it with Sam.