Author Topic: Warhammer 40k 6th Edition Rules Questions  (Read 46033 times)

Chase

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #450 on: April 12, 2013, 02:30:25 AM »
You can shoot the post to me, Ragnar.  I'll add it, assuming it's different than what's here.
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Mannahnin

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #451 on: April 12, 2013, 08:32:09 AM »
No, that's it.  Thanks, Chase!  You're the man.

Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #452 on: April 12, 2013, 09:55:15 AM »
Pg.3, guys.  It's an actual rule, in the BRB, meant for exactly this and similar cases.

And what Ragnar's talking about, with two different bases for his demons?  That's what that (old) INAT FAQ ruling you quoted is talking about, I think. 

Grimwulfe

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #453 on: April 12, 2013, 09:56:33 AM »
Matt for the love of 40k just accept Chases ruleing and move on.  No one wants to rehash this AGAIN.
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Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #454 on: April 12, 2013, 10:14:43 AM »
Well then there probably shouldn't have been a rebuttal to a closed thread.  Because I'm not any less adamant about it today than I was yesterday. 

Grimwulfe

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #455 on: April 12, 2013, 10:24:59 AM »
Regardless of how adamant about it you are TO has made a decision either follow it or dont come to Tourny.  Your choice. 

This is for rule questions lets keep it as such.
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Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #456 on: April 12, 2013, 10:39:53 AM »
If people bring it up, I am going to respond to it. 
« Last Edit: April 12, 2013, 10:44:26 AM by Sir_Prometheus »

andalucien

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #457 on: April 12, 2013, 01:18:14 PM »
Tangential (non-argumentative) note about the basing thing:

I hold this up as exhibit A that GW is not very good at writing rules.  How easy would it be to just specify in each unit entry what base sizes are acceptable?  Pretty easy.  Other companies do it.
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andalucien

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #458 on: April 12, 2013, 03:12:59 PM »
OK, just thought of a wrinkle on the base size question.

What about Ku-Gath?   

-he's never had an official GW model
-he's supposed to be bigger than a regular Great Unclean one
-he's actually got more wounds than a trygon or a tervigon

OK to run a model that is counting as Ku-Gath on a trygon base?
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Typhus

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #459 on: April 12, 2013, 11:43:47 PM »
I use http://www.thewarstore.com/product45589.html as mine, but I don't think they make it anymore.
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Mannahnin

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #460 on: April 13, 2013, 12:48:20 AM »
They also say that Canis Wolfborn's thunderwolf is bigger than normal, which a few folks tried to use as an argument (before the official models came out) that they could convert normal thunderwolves to just be on 40mm or cavalry bases.  But no, they're on the same 60mm.

I would tend to say that Ku'gath should be on the same 60mm as the other greater daemons.  Though if you had a particularly big and awesome one, folks might be okay with you using the enormobase.  Rule of cool, and all that.

shwnlyns

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #461 on: April 26, 2013, 08:22:25 PM »
question about the Dark Angels Dreadnought. The codex says you can replace the close combat weapon with a missile launcher, under the missile launcher entry it lists three types of missiles, frag, krak and flakk. So, does the dreadnoughts missile launcher have all three missile options? I ask because for every other missile launcher in the book, it lists flakk missiles as extra for 10 additional points.

Loranus

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #462 on: April 26, 2013, 11:08:40 PM »
question about the Dark Angels Dreadnought. The codex says you can replace the close combat weapon with a missile launcher, under the missile launcher entry it lists three types of missiles, frag, krak and flakk. So, does the dreadnoughts missile launcher have all three missile options? I ask because for every other missile launcher in the book, it lists flakk missiles as extra for 10 additional points.

To also Elaborate. Every other entry that says Missile Launcher says (With Frag and Krak) then lists Flak as a 10 point Upgrade. The Dreadnought only has Missile Launcher listed.
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Battle-Bruvah Sillynoah

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #463 on: April 26, 2013, 11:23:49 PM »
In the Dark Angel Codex, it doesn't have the Hurricane bolter listed as a weapon. As you can imagine, this is confusing since you actualy have to search its stats on the internet rather than the Dark Angel Codex. If they bothered to make an entirely new weapon, why is it not listed in the Codex ? ???
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shwnlyns

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Re: Warhammer 40k 6th Edition Rules Questions
« Reply #464 on: April 26, 2013, 11:35:19 PM »
In the Dark Angel Codex, it doesn't have the Hurricane bolter listed as a weapon. As you can imagine, this is confusing since you actualy have to search its stats on the internet rather than the Dark Angel Codex. If they bothered to make an entirely new weapon, why is it not listed in the Codex ? ???

the hurricane bolter is listed on page 60, it counts as 3 twin linked bolters fired as one weapon and has been around for a decade or so.