Author Topic: Warhammer 40k 6th Edition Rules Questions  (Read 46024 times)

MM3791

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #15 on: July 01, 2012, 11:34:51 PM »

For Flakk missiles: Armies have the upgrade options listed in their codex and FAQ/Errate document. If the Flakk missile upgrade does not appear in either of those places, your army cannot currently take that upgrade.


This can't be accurate, as no current codex or the recent faq/errata mentions anything about Flakk missiles. They are only mentioned in the main rulebook as a sub munition for the Missile Launcher. To my knowledge; Space Marines, Chaos Marines, and Imperial Guard are the only armies with access to that weapon.

The rule book contradicts itself, it says it an upgrade but the profile for the Missile Launcher was actually changed to include Flakk rounds.
« Last Edit: July 01, 2012, 11:41:34 PM by MM3791 »

Loranus

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #16 on: July 01, 2012, 11:42:38 PM »
Welcome to Games-Workshop here is something in the Universe that does not exist in any codex. Frag and Krak come standard Need to pay for an upgrade that does not exist to take out flyers.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

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Grand Master Steve

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #17 on: July 01, 2012, 11:49:29 PM »
Gw needs better game testing at their R and D labs.

Benjamin

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #18 on: July 02, 2012, 12:04:03 AM »
this might be answered on another thread. why can Deamons of Chaos Deamon Prince fly but Chaos Marines Deamon Prince not? Also can blood Thirsters or Lords of Change and their ilk fly?
Chaos Marine Daemon Princes are punk-bitch posers, that's why.

Grand Master Steve

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #19 on: July 02, 2012, 02:23:23 AM »
this might be answered on another thread. why can Deamons of Chaos Deamon Prince fly but Chaos Marines Deamon Prince not? Also can blood Thirsters or Lords of Change and their ilk fly?
Chaos Marine Daemon Princes are punk-bitch posers, that's why.

Posers? we were the same codex at one time!

Benjamin

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #20 on: July 02, 2012, 08:05:37 AM »
Posers? we were the same codex at one time!
One hangs out with the incarnations of evil. The other hangs out with soulbags.

the_trooper

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #21 on: July 02, 2012, 12:24:27 PM »
Posers? we were the same codex at one time!
One hangs out with the incarnations of evil. The other hangs out with soulbags.

Slaves of a god are not as awesome as mortals who have chosen the path and became blessed by their deity.

Angels < human all day long.

On a side note, are daemon weapons unusual power weapons or power weapons with additional rules?  Is the Axe Bloodfeeder +1 Strength in addition to 2d6 attacks?

Can the undivided daemon weapon (which is normally +1 strength + d6 attacks) be a Undivided Daemon Axe for +2 Strength + d6 attacks?

Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #22 on: July 02, 2012, 12:39:19 PM »
If it has special rules, then it just defaults to basic powr weapon + the special rules it has. 

the_trooper

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #23 on: July 02, 2012, 12:56:27 PM »
There is no basic power weapon now, right?

Sir_Prometheus

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #24 on: July 02, 2012, 01:00:57 PM »
there is.  Str: user, AP3

the_trooper

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #25 on: July 02, 2012, 01:21:46 PM »
I'm totally playing semantics here but just to fully understand the rule and I don't have my book here:

I thought that was a power sword.

Grand Master Steve

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #26 on: July 02, 2012, 01:43:40 PM »
I am not a fan of the power weapon changes.

Logan007

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #27 on: July 02, 2012, 01:47:45 PM »
I am not a fan of the power weapon changes.

I actually think it's pretty neat -- it might be too early to tell if each of them are balanced vs each other, but I like the concept.

Grand Master Steve

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #28 on: July 02, 2012, 03:21:56 PM »
if I also read the rules right if you have duel power fists you get +1 attack?

Logan007

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Re: Warhammer 40k 6th Edition Rules Quetions
« Reply #29 on: July 02, 2012, 03:25:35 PM »
if I also read the rules right if you have duel power fists you get +1 attack?
That was always the case.