Author Topic: 6th Edition Release Date + Products (click this)  (Read 6950 times)

PhoenixFire

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Re: 6th Edition Release Date + Products (click this)
« Reply #120 on: June 25, 2012, 08:12:38 AM »
we have no word as of yet but I am hopeful that with 6th the separate apocalypse books will be useless.

Just from someone new to apocolypse they are confusing as hell, the sheer amount of books and updatesBut i imagine a LOT is going to be useless or need a faq, with this new hull point system the NEED an update

Doesnt really seem fair that a landraider is going to have more hull points than a bainblade does now, hopefuly FW will start updating the mech in all the IA books




Chase

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Re: 6th Edition Release Date + Products (click this)
« Reply #121 on: June 25, 2012, 01:20:55 PM »
A rumor from a while back mentioned something about the new edition addressing the super heavies and gargantuan guys in some respect.  Here's hoping.
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Grand Master Steve

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Re: 6th Edition Release Date + Products (click this)
« Reply #122 on: June 25, 2012, 05:14:00 PM »
oh man in normal games of 40k santioned super heavies will be so sweet.

the_trooper

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Re: 6th Edition Release Date + Products (click this)
« Reply #123 on: June 25, 2012, 05:17:12 PM »
oh man in normal games of 40k santioned super heavies will be so sweet.

Sanctioned FW models would make me so excited.  If only for the chaos it create.  CHAOS!

Grand Master Steve

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Re: 6th Edition Release Date + Products (click this)
« Reply #124 on: June 25, 2012, 05:28:47 PM »
i hope marines get to use thunder hawks  ;D

Grimwulfe

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Re: 6th Edition Release Date + Products (click this)
« Reply #125 on: June 25, 2012, 05:57:59 PM »
I hope that crap stays to apoc games.  Sanctioned FW models cool super heavies screw that.
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Grand Master Steve

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Re: 6th Edition Release Date + Products (click this)
« Reply #126 on: June 25, 2012, 07:25:14 PM »
I dont fear super heavies thats why the Emperor invented the Las Cannon

Achillius

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Re: 6th Edition Release Date + Products (click this)
« Reply #127 on: June 25, 2012, 11:45:13 PM »
I hope that crap stays to apoc games.  Sanctioned FW models cool super heavies screw that.

Its not that bad,  you just have to watch out for certain types of model, like a 2500 pt walker. But a single <800 pt device isn't that awful.

But the universe is a big place and, whatever happens, you will not be missed...

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Mad Dok Rob

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Re: 6th Edition Release Date + Products (click this)
« Reply #128 on: June 26, 2012, 01:40:28 AM »
I would love to be able to drop my Stompa in a normal game.
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the_trooper

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Re: 6th Edition Release Date + Products (click this)
« Reply #129 on: June 26, 2012, 01:59:31 AM »
I would love to be able to drop my Stompa in a normal game.

I played against one in a 2500 point game. My terminators wet their pants and couldn't assault it.

The rest of the game, my marines were running and hiding from it.

The game ended with a nigh untouched stompa hunting 4 individual marines.  Their squads were wiped to almost a man.

Considering it was my terminator captain (Tyberos), a multimelta marine, a bolter marine and a sergeant w/ power weapon, it was the most epic game I've played in years.

tilarium

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Re: 6th Edition Release Date + Products (click this)
« Reply #130 on: June 26, 2012, 08:23:41 AM »
I would love to be able to drop my Stompa in a normal game.

I played against one in a 2500 point game. My terminators wet their pants and couldn't assault it.

The rest of the game, my marines were running and hiding from it.

The game ended with a nigh untouched stompa hunting 4 individual marines.  Their squads were wiped to almost a man.

Considering it was my terminator captain (Tyberos), a multimelta marine, a bolter marine and a sergeant w/ power weapon, it was the most epic game I've played in years.

We need a "like" button on these forums, that sounds like such an awesome game.

Rurouni Benshin

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Re: 6th Edition Release Date + Products (click this)
« Reply #131 on: June 26, 2012, 09:14:16 AM »
If they make Super Heavies a part of the Force Org, in terms of how many slots of each category they take up, and somehow scale it so that the amount of structure points to slot choice balance out, I don't think it would be a problem.

That being said, I'd keep those kinds of games on a more friendly level, than competitive anyway.  Guess we'll find out this weekend.  ::)
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tilarium

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Re: 6th Edition Release Date + Products (click this)
« Reply #132 on: June 26, 2012, 09:19:52 AM »
If they make Super Heavies a part of the Force Org, in terms of how many slots of each category they take up, and somehow scale it so that the amount of structure points to slot choice balance out, I don't think it would be a problem.

That being said, I'd keep those kinds of games on a more friendly level, than competitive anyway.  Guess we'll find out this weekend.  ::)

You mean along the lines of instead of fielding a squad of 3 leman russ you can instead field a single baneblade?

Rurouni Benshin

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Re: 6th Edition Release Date + Products (click this)
« Reply #133 on: June 26, 2012, 10:30:28 AM »
If they make Super Heavies a part of the Force Org, in terms of how many slots of each category they take up, and somehow scale it so that the amount of structure points to slot choice balance out, I don't think it would be a problem.

That being said, I'd keep those kinds of games on a more friendly level, than competitive anyway.  Guess we'll find out this weekend.  ::)

You mean along the lines of instead of fielding a squad of 3 leman russ you can instead field a single baneblade?
Something like that, sure.  I know out of the Battle Missions book, there's a mission for Space Marines, where they're allowed to bring a Thunderhawk.  The Thunderhawk takes up 1 Fast Attack, 1 Elite, and 1 Heavy Support choice in that mission.  Only caveat to bringing one is that, once it's destroyed, the Space Marine player that brought it loses the game.  Contingencies similar to that, I wouldn't be opposed to as well.  Again, it's all about balancing the elements of the game.
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Mad Dok Rob

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Re: 6th Edition Release Date + Products (click this)
« Reply #134 on: June 26, 2012, 11:47:33 AM »
I would love to be able to drop my Stompa in a normal game.

I played against one in a 2500 point game. My terminators wet their pants and couldn't assault it.

The rest of the game, my marines were running and hiding from it.

The game ended with a nigh untouched stompa hunting 4 individual marines.  Their squads were wiped to almost a man.

Considering it was my terminator captain (Tyberos), a multimelta marine, a bolter marine and a sergeant w/ power weapon, it was the most epic game I've played in years.

That sounds like alot of fun.  I haven't gotten to use him yet, but I still think it would be cool to bring it in.  It is the Ork Land Raider.
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