Author Topic: [Battleground] Megabattle 2012 - August 18th  (Read 16657 times)

Chase

  • Global Moderator
  • God
  • *****
  • Posts: 5433
    • Email
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #195 on: August 06, 2012, 01:06:37 PM »
Yeah, they'll be there.  Some of them are just GIANT slackers.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

cryptoron

  • Epic Tier Level 24
  • ****
  • Posts: 820
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #196 on: August 06, 2012, 11:41:52 PM »
Not sure if it has been decided/discussed yet, but has there been a decision on how Entropic Strike will affect super heavy vehicles?
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"

Captain Bryan!

  • Paragon Tier Level 15
  • ***
  • Posts: 514
  • https://www.facebook.com/CaptainBryanCosplay
    • Captain Bryan Cosplay
    • Email
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #197 on: August 07, 2012, 03:31:38 AM »
RETURN
OF THE
MASTER
OF THE
FORGE

Librarian

  • Heroic Tier Level 8
  • **
  • Posts: 285
    • Email
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #198 on: August 07, 2012, 04:45:32 AM »
entropic strike vs super heavy vehicles they only suffer a loss of armor value on a roll of 6 rather than 4+.

Grand Master Steve

  • Guest
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #199 on: August 07, 2012, 05:14:28 PM »
I cant wait to see Eldar Super Heavies be used. Will be my first time seeing them in action

Lykosan

  • Epic Tier Level 22
  • ****
  • Posts: 762
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #200 on: August 07, 2012, 06:43:31 PM »
You mean there is going to be actual Eldar Super Heavies and not a frisbee?

Grand Master Steve

  • Guest
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #201 on: August 07, 2012, 07:22:13 PM »
according to my sorces yes legit Forge World Models.

Seth

  • Heroic Tier Level 10
  • **
  • Posts: 345
    • Email
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #202 on: August 07, 2012, 08:10:25 PM »
who has them? ;)
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

Randl

  • Heroic Tier Level 4
  • **
  • Posts: 161
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #203 on: August 07, 2012, 08:34:41 PM »
I am really upset that I have to go into work for a on the 18th.
I may have to stop by after work to see some of those Eldar models :)

Grand Master Steve

  • Guest
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #204 on: August 07, 2012, 08:48:58 PM »
who has them? ;)

Im not sure seth do you know him? ;)

Chase

  • Global Moderator
  • God
  • *****
  • Posts: 5433
    • Email
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #205 on: August 08, 2012, 03:12:28 AM »
ok so alot of the changes in 6e that people talk about don't actually effect a mega battle things like secondary force org charts and allies, but one of the new rules warlord traits should be looked at. Most of them are perfectly fine but I can see issues with a few of them due to the nature of such a large game and  the number of people involved.

Command Trait #2 intimidating presence unlike the rest of the command traits that only effect your units and are easy for a player to remember this one effects all enemies within 12" and could be a bit of a pain for everyone involved.

Personal Trait #4 the mega battle deals with victory points in its own way and letting characters generate extra ones every round in a challenge could cause problems.

Strategic Traits #2, 4, 5, and 6. #2 starts the game with night fight which is a pain and coupled with some of the assets in apoc could allow people to shut down the game for the first few turns. #'s 4, 5 and 6 all rely on reserves and set up rules that are not used in this game. # 3 is also possibly a problem but to a much lesser degree.

Dealing with warlord traits can go a couple of ways, we could ban them but that's heavy handed and will cause problems next year as the new codexs will sometimes have custom warlord lists as well as giving named characters unique warlord traits already factored into there cost.

we could have a list of unusable traits and have people reroll if they get them, we could even write a whole mega battle only list of traits.

But the easiest method is to take a page out of the apocalypse rules and reduce randomness. Just allow each player to pick which trait there warlord has, have it listed on there army list beside there warlord, this gives everyone a bit more customization and eliminates the need for every player to have to roll before the game starts, there will be a lot of pre game rolling for psychic powers as it is without adding warlord traits to the mix.

Well, Josh... You just earned yourself some homework.  I'll post in the Disorder board.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Librarian

  • Heroic Tier Level 8
  • **
  • Posts: 285
    • Email
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #206 on: August 08, 2012, 04:32:09 AM »
Homework, will there be a chance to copy off the kid next to me in home room?

Achillius

  • Epic Tier Level 26
  • ****
  • Posts: 891
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #207 on: August 08, 2012, 07:56:14 AM »

But the easiest method is to take a page out of the apocalypse rules and reduce randomness. Just allow each player to pick which trait there warlord has, have it listed on there army list beside there warlord, this gives everyone a bit more customization and eliminates the need for every player to have to roll before the game starts, there will be a lot of pre game rolling for psychic powers as it is without adding warlord traits to the mix.

I'm in favor of skipping warlord traits altogether this year, we've got enough army bonuses via Assets and data sheets without adding another thing to worry about.

Is any individual really that big on this type of battle field. hmm, if we do want them, I'd say you only get one per table per side, the title warlord can't go to everyone.........
But the universe is a big place and, whatever happens, you will not be missed...

"When Ghandi advocated his philosophy of none violence, I bet he didn't know how much fun it was killing stuff!" (Raj, The big bang theory)

Grand Master Steve

  • Guest
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #208 on: August 08, 2012, 04:33:19 PM »
I personaly dont care about the warlord stuff

Chase

  • Global Moderator
  • God
  • *****
  • Posts: 5433
    • Email
Re: [Battleground] Megabattle 2012 - August 18th
« Reply #209 on: August 09, 2012, 03:24:29 PM »
Command Traits
1. Inspiring Presence: Allowed
2. Intimidating Presence: Banned
3. The Dust of a Thousand Worlds: Allowed
4. Master of the Vanguard: Allowed
5. Target Priority: Allowed
6. Coordinated Assault: Allowed

Personal Traits
1. Master of Defense: Allowed
2. Master of Offense: Allowed
3. Master of Manoeuvre: Allowed
4. Legendary Fighter: Banned
5. Tenacity: Allowed
6. Immovable Object: Allowed, may not be chosen for a super heavy or gargantuan creature.

Strategic Traits: Banned
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel