Author Topic: Plainville Warmahordes  (Read 20174 times)

GossWeapon

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Re: Plainville Warmahordes
« Reply #45 on: April 05, 2012, 12:28:33 AM »
This guy is HFB material ^
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EStenberg

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Re: Plainville Warmahordes
« Reply #46 on: April 05, 2012, 02:00:47 PM »
Ill be at plainville as soon as I can. I have class at 3:25 to just before 5 then I will be getting out of class and heading straight there. Hope to see you soon.

Ed

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Re: Plainville Warmahordes
« Reply #47 on: April 05, 2012, 02:24:19 PM »
I might show up I want to talk to Matt anyways.

Ed

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Re: Plainville Warmahordes
« Reply #48 on: April 05, 2012, 05:24:10 PM »
Nevermind changed my mind.

EStenberg

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Re: Plainville Warmahordes
« Reply #49 on: April 06, 2012, 12:57:34 PM »
Had a lot of fun Yesterday. I will be back next Thursday or whenever if someone wants to set up a game. Whatever point value you want!

EricD

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Re: Plainville Warmahordes
« Reply #50 on: April 06, 2012, 04:32:47 PM »
I'll try to make my way up there on a Thursday once I get unpacked in the new house.

canadianone

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Re: Plainville Warmahordes
« Reply #51 on: April 09, 2012, 03:35:48 PM »
Estenberg, i will definitely be up this thursday with 35 points of mercs, this time with some french flavoring ;) if you are game.


also, my brother's friend left his circle book at our house, at i was reading up on Kromac, i think we did his beast out rule wrong, it seems that when you hit him, he takes the damage in his current form, then AFTER the damage roll, he beasts out, so he would take the hit on what ever armor his human form has, also, if you choose beast form at the beginning of your turn, you can't up keep spells because it is done in the beginning of you maintenance phase. I don't remember if you were upkeeping spells so i may be telling you stuff you already know, also, i don't have the book in front of me at the moment, so i might be mistaken. looking forward to another game!



Emory
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EStenberg

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Re: Plainville Warmahordes
« Reply #52 on: April 09, 2012, 04:50:20 PM »
Looking at the book now. You are correct in both aspects. I thought you chose at the beginning of his activation not maintainance phase, and in MKI you could pay a fury before damage I'm pretty sure because I used to see that all the time on the internet. More stuff has changed in MKII than I thought.

canadianone

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Re: Plainville Warmahordes
« Reply #53 on: April 09, 2012, 04:59:12 PM »
yeah, i never player Mki, but in the words of a pressganger i was talking to, Mkii "fixed" a lot of the tricks people used in Mki like throwing your own model, paying a focus to stand it up, and and then activating it normally. 
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GossWeapon

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Re: Plainville Warmahordes
« Reply #54 on: April 10, 2012, 03:02:26 AM »
yeah, i never player Mki, but in the words of a pressganger i was talking to, Mkii "fixed" a lot of the tricks people used in Mki like throwing your own model, paying a focus to stand it up, and and then activating it normally. 

like you could still?
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Ed

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Re: Plainville Warmahordes
« Reply #55 on: April 10, 2012, 04:01:42 AM »
sounds like my gators.

jonm

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Re: Plainville Warmahordes
« Reply #56 on: April 10, 2012, 11:09:54 AM »
like you could still?

Only the Wrastler can do this still. Shake happens prior to activation and if your models get knocked down during your turn there are still penalties, even if they are immune to KD.

The changes are for the better. I used to get away with murder in MKI with my Kodiak throwing my Drakhun at my opponent's caster. The good ol' days. Still its better because I don't miss certain things like MKI Stygian Abyss with Perfect Conjunction and Puppet Strings. F that noise.

GossWeapon

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Re: Plainville Warmahordes
« Reply #57 on: April 10, 2012, 03:25:40 PM »
The Stunner!  Austin 3:16
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Ed

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Re: Plainville Warmahordes
« Reply #58 on: April 10, 2012, 04:36:43 PM »
It's not 3:16 and who is austin

GossWeapon

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Re: Plainville Warmahordes
« Reply #59 on: April 12, 2012, 03:13:21 AM »
Call 1-877-DRIVE-ED
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