Author Topic: 2500 pt vc list  (Read 1524 times)

Khrimson Death

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2500 pt vc list
« on: February 16, 2012, 10:18:12 PM »
Vampire Lord-
Vampire Powers
Red Fury,Quick Blood
Items
Talisman of Preservation
Sword of Strife
Enchanted Shield
Heavy Armor      -396

Master Necromancer
+1 Level –
Channeling Staff-    -215

Wight King
Charmed Shield-                 -90pts


40 Ghouls-  400pts
   
39 Skeletons (hand weapon shield)-
Full Command    -225pts


20 Grave Guard (hand weapon shield)
Full Command    250pts                  

6 Crypt Horrors- 228pts      

40 Grave Guard with Great Weapons-440
Full Command
Banner Of The Barrows    -560pts

Spirit Hosts
Spirit Hosts
Spirit Hosts
-2499

Rhys

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Re: 2500 pt vc list
« Reply #1 on: February 17, 2012, 12:42:39 AM »
i get nervous when i run 2 large hordes with no scroll, there's a lot of nasty things that can cripple them. other than that, i like it, this is very much a style of list that i would favor. whaats the point of the wight king?

Khrimson Death

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Re: 2500 pt vc list
« Reply #2 on: February 17, 2012, 08:38:36 AM »
well, i havent decided whether to split the skeleton block into 2 and give the necromancer "master necromancer so i can raise skellies beyond starting size. that way i can put him in a bunker behind the grave gaurd unit and just buff and raise.

right now he is in the grave gaurd unit in the second row. the General and wight king are in the front row. I used to run a vamp hero, but t4 with 2 wounds is easy to toast. the wight king is cheaper, has 3 wounds and t5. a little more survivable. thats my though process. if i do the skeleton bunker idea, his points would go into wolves or bats and a scroll

i should find pts for a scroll. . . .

Hankin

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Re: 2500 pt vc list
« Reply #3 on: February 17, 2012, 10:31:10 AM »
If you swap the WK for a wraith hero, you have your scroll points right there....

JakeM

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Re: 2500 pt vc list
« Reply #4 on: February 17, 2012, 11:55:27 AM »
I wouldn't count on raising too much with your list. Your magic phase isn't looking too strong.

Khrimson Death

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Re: 2500 pt vc list
« Reply #5 on: February 17, 2012, 06:52:52 PM »
thats a tempting idea.. .  I dont plan on raising much, just replenishing some units from time to time. Mainly using magic to buff attacks. I refuse to invest to many points into magic in this edition. It is far to fickle to rely on and is expensive aswell. there is no way to have reliable magic phases with the new books and once every army gets there 8th edition book they will all be on the same field on the magic front.

JakeM

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Re: 2500 pt vc list
« Reply #6 on: February 17, 2012, 11:21:03 PM »
I think the list is built well for, not relying on magic. If you split the skeletons up into two units it would make magic a lot more necessary.

jesterofthedark

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Re: 2500 pt vc list
« Reply #7 on: February 17, 2012, 11:37:11 PM »
I would dump the musician on the skeleton squad and split it and give the second unit a banner.  Musicians on undead are not as needed as other armies.  You would only benefit from swift reform, allowing you to move after a reform on a passed leadership test.  If you tie a combat you and it comes to musician tie breakers you only lose one wound that is easily replaced next magic phase. 

I would also looked into finding points for a corpse cart if possible, the always strikes first hitting your grave guard means you get str 6 hits at init 3, not a bad situation.  Also, since its now a chariot you can hopefully get a flank charge to support one of  your blocks and get impact hits to help soften them up before combat starts. 

Ghouls I'm not sold on this edition, they got really expensive.  Maybe its just because in abington we have alot of WoC players but T4 eats a lot of pain.  At least skeletons can get a parry save and some armor, but in general are easier to raise and field in larger blocks.  Don't get me wrong poison is great against the big monster that are stomping around but I dunno. 

The wight kings are great BSB if you can find the points too, the screaming banner teams with an aura of dark majesty or fear incarnate means they test fear on 3d6 with -1 ld, or a re-roll of they succeed.  Grave guard hitting on 2+ and wounding on 2+ is just fun to watch.  Most people will dump on that unit though.