Author Topic: Lots of FAQ updates  (Read 2299 times)

JWebs

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Lots of FAQ updates
« on: January 16, 2012, 02:22:33 PM »

Chase

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Re: Lots of FAQ updates
« Reply #1 on: January 16, 2012, 02:43:14 PM »
Cool.

I wonder how Templar will do seeing as they're clearly next in line for a codex.
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canadianone

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Re: Lots of FAQ updates
« Reply #2 on: January 16, 2012, 03:30:44 PM »
Oh tau, sigh
Tau theme song, "jump around"

Loranus

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Re: Lots of FAQ updates
« Reply #3 on: January 16, 2012, 03:55:43 PM »
Yay!! Necron FAQ!! No More Conga Lines!
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King of the Elves

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Re: Lots of FAQ updates
« Reply #4 on: January 16, 2012, 04:34:12 PM »
well that answered all my questions.

JWebs

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Re: Lots of FAQ updates
« Reply #5 on: January 16, 2012, 05:01:52 PM »
There are a couple boosts to Tyranids  ;D

The Hive Guard change is very interesting and Shadow in the Warp affecting embarked psykers is always fun.

Rofel

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Re: Lots of FAQ updates
« Reply #6 on: January 16, 2012, 05:06:20 PM »
Time to start the countdown for Tau and finish painting my cadre before the new codex is released.

Benjamin

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Re: Lots of FAQ updates
« Reply #7 on: January 16, 2012, 05:13:54 PM »
Daemons, ever-so-slightly nerfed.

PhoenixFire

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Re: Lots of FAQ updates
« Reply #8 on: January 16, 2012, 05:44:59 PM »
Nothing really new for Grey Knights, just a couple things explained that are already in the INAT FAQ

Thefallen

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Re: Lots of FAQ updates
« Reply #9 on: January 17, 2012, 11:31:52 AM »
My dark angels got screwed. They took away my scoring speeders. F'ers . 

JWebs

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Re: Lots of FAQ updates
« Reply #10 on: January 17, 2012, 12:09:17 PM »
So here's my question, if given

Q: Do enemy models assaulting a Venomthrope brood,
or another frindly Tyranid unit within range of its Spre
Cloud, have their Initiative reduced to 1 for assaulting
through the cloud? (p45)
A: No, as the Spore Cloud is not a piece of terrain.

What happens with the Sanctuary power and the Slow and Purposeful rule?

Rurouni Benshin

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Re: Lots of FAQ updates
« Reply #11 on: January 17, 2012, 01:14:57 PM »
Space Marines got 1 nerf, as far as I can tell.  Can't Combat Squad out of a Drop Pod when it first arrives on the table anymore.  Not a big deal, but it does change Drop Pod tactics considerably.  C'est la vie.
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Loranus

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Re: Lots of FAQ updates
« Reply #12 on: January 17, 2012, 01:43:28 PM »
Space Marines got 1 nerf, as far as I can tell.  Can't Combat Squad out of a Drop Pod when it first arrives on the table anymore.  Not a big deal, but it does change Drop Pod tactics considerably.  C'est la vie.

I can't see where it says that Benshin? I know for a while you Couldn't deploy half the squad on the table then Drop Pod the other half. But I can't read anything saying you can't Combat Squad out of Drop Pods.
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Rurouni Benshin

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Re: Lots of FAQ updates
« Reply #13 on: January 17, 2012, 04:26:40 PM »
Loranus,

If you look at the question that starts with "Can you take a Drop Pod with a 10 man squad...", and then read the answer, it says "...squads that are placed in reserve may not break down into Combat Squads".  

While the example in the question is for 2 very specific situations, in my mind, the answer tells me that "All 10 man squads in Drop Pods that are placed in reserve can not break into Combat Squads".  One can even further extrapolate that this only affects Drop Pods coming down past Turn 1.  As per rules for Drop Pod Assault, half of your Drop Pods (rounded up) all come down on Turn 1 (which don't count against what you have in Reserve).  Going by RAW, I can still Combat Squad on Turn 1 from out of a Drop Pod, since technically, these aren't coming in from Reserve.  Any Drop Pod with a 10 man squad coming in after Turn 1, would then be subject to the "No Combat Squads from Reserve" rule.

I guess the debate can go either way, depending on how you look at it though.  I had actually heard of this prior to today, but didn't actually look it up until now.  Again, it's not the biggest nerf (assuming it even is one), but it would be nice to have clarification.  You'd think that with an FAQ, they'd address this...  *sigh*...  Gotta love GW for being so clear...  ::)
« Last Edit: January 17, 2012, 04:28:55 PM by Rurouni Benshin »
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Loranus

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Re: Lots of FAQ updates
« Reply #14 on: January 17, 2012, 04:44:04 PM »

Q: When a unit of 10 Space Marines with the Combat
Squad special rule arrives from reserve as two combat
squads, can they move on from, or Deep Strike onto,
two different locations? (p51)
A: Yes.


Q: Can you take a Drop Pod with a 10-man squad and
then put a combat squad in it, deploying the other
combat squad on the table, or leave it in reserve but
not in the Drop Pod? (p69)
A: No, because squads that are placed in reserve may
not break down into combat squads

The decision to Combat Squad is when they Are Deployed. You deploy from reserves so when they hit the table they are then deployed so you can combat squad them. What They are specifically pointing to is you cant have 5 guys walk on the table and 5 guys in the drop pod they all must be in the drop pod or they must all walk on to the table. But that is how I am looking at it from the RAW I think what they should have said and again thanks for an FAQ to not be clear.

A: No, because squads that are placed in reserve may
not break down into combat squads until they are deployed.

Those 2 FAQ questions are contradictory when it comes to drop pods cause its saying I choose to deploy this half walks on the table this half drop pods in. Can't do that but it seems like you take a 10 man assault squad you combat squad which you cant do in reserves can somehow deep strike 2 different locations as Combat squads.
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