The problem with WW games in general is that the rules are too vague and open to interpretation, both by the player and the... GM? Well, whatever they call the person running the game in WW the point is the same. What an ability can or cannot do can be hard to agree on. (at least that's what it ended up as in my experience.
Besides, who is AkriRahm? This was the part of the board for the group that was in a campaign in a DnD game world called Torland, where the party died horribly. Also, some other DnD homebrew I think (same result), 4th ed something or other (ditto), 3rd ed Tomb of Horrors (didn't make it past the 1st corridor) and the Demonweb pits, which we not only survived but beat, hooray!
I've read (and have) the 40k book for dark heresy. Looks like it's pretty hard to get into without a decent understanding of the universe.
Still, I'm open to pretty much anything that we can get a majority to agree on assuming they want to keep going, since I certainly want to continue playing. 4 weeks since we played and mine is the first reply other than... Love Scion person (no offense)
How's that for rambling? Might be a personal best.