Author Topic: Necron 5th edition  (Read 11026 times)

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Necron 5th edition
« Reply #30 on: November 07, 2011, 11:47:44 PM »
They are the units that did not go to sleep, instead they patrolled the tombs looking for intruders and killing them and are in charge of security.
The Kevin Costners of 40k.

canadianone

  • Paragon Tier Level 17
  • ***
  • Posts: 573
  • Our beavers are better than you beavers
    • Email
Re: Necron 5th edition
« Reply #31 on: November 08, 2011, 06:57:48 PM »
Thats not funny, my brother died that way.
Tau theme song, "jump around"

Seth

  • Heroic Tier Level 10
  • **
  • Posts: 345
    • Email
Re: Necron 5th edition
« Reply #32 on: November 09, 2011, 05:18:57 PM »
from Kevin Costner?
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

canadianone

  • Paragon Tier Level 17
  • ***
  • Posts: 573
  • Our beavers are better than you beavers
    • Email
Re: Necron 5th edition
« Reply #33 on: November 09, 2011, 08:14:24 PM »
they prefer the term native american
Tau theme song, "jump around"

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Necron 5th edition
« Reply #34 on: November 09, 2011, 10:03:00 PM »
The people who are your brother killed by Kevin Costner prefer the term Native American?

canadianone

  • Paragon Tier Level 17
  • ***
  • Posts: 573
  • Our beavers are better than you beavers
    • Email
Re: Necron 5th edition
« Reply #35 on: November 09, 2011, 10:35:43 PM »
HEY, SHES A NICE LADY
Tau theme song, "jump around"

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Necron 5th edition
« Reply #36 on: November 09, 2011, 10:38:26 PM »
Is your brother buried in a field of dreams? Or in a waterworld? Should I ask the postman? I would ask the bodyguard, but that's how this whole damn Costner mess got started.

canadianone

  • Paragon Tier Level 17
  • ***
  • Posts: 573
  • Our beavers are better than you beavers
    • Email
Re: Necron 5th edition
« Reply #37 on: November 09, 2011, 10:54:31 PM »
just gonna throw it out there that i love water world
Tau theme song, "jump around"

Loranus

  • God
  • *****
  • Posts: 1059
  • Pyromaniac with a Hat
    • Gaming with a Hat
    • Email
Re: Necron 5th edition
« Reply #38 on: November 10, 2011, 02:02:58 AM »
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

http://gamingwithahat.wordpress.com

Henry R

  • Heroic Tier Level 4
  • **
  • Posts: 155
  • Rust Bucket
    • Email
Re: Necron 5th edition
« Reply #39 on: November 10, 2011, 09:43:01 AM »
The Cutecrons!

Rurouni Benshin

  • God
  • *****
  • Posts: 1468
  • Oro?
Re: Necron 5th edition
« Reply #40 on: November 10, 2011, 08:23:47 PM »
Is your brother buried in a field of dreams? Or in a waterworld? Should I ask the postman? I would ask the bodyguard, but that's how this whole damn Costner mess got started.
TROLOLOLOL  :D
"This One Is Rurouni... Once Again, This One Will Drift."

Warhammer 40,000
Space Marines: 93-15-18
Apocalypse: 9-2-3
Tournaments: 7-7-1
Tale of 16 Gamers: 0-0-1

Grammar: Contractions 0/1/0
Number of games I've managed to play since Tristan's arrival: 70

jhobin

  • Paragon Tier Level 14
  • ***
  • Posts: 473
Re: Necron 5th edition
« Reply #41 on: November 17, 2011, 12:02:20 PM »
Try to turn this train back on track :)

I've been trying to make lists with the new codex. The Necrons have so many cool non-troop units that its almost difficult to fill the essential troop slots.

It's tough to decide between Immortals or Warriors. Both are needed to get the essential glances to slow down current mech armies, so the hth nasty can mop things up. The 5 point difference between the two is hard to ignore, as well as warriors coupled with a mini-resorb lord and a ghost ark nearby can be very difficult to dislodge. Immortals with there 3+ are hard to ignore, as well.

In the end I'm thinking warrior heavy with a two to one ghost ark ratio is the way to go. With either a large Immortal squad with a Phaeton Lord attached or 2x small tesla immortal units to do zone defense for incoming units.
"I'm going to sacrifice my pyramid turtles"
-Anonymous card player who makes me wonder if I sound like this talking about 40k!

Moss:"What operating system is it running?"
Bomb Technician:"Vista!"
Moss:"Where all going to die!"

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Necron 5th edition
« Reply #42 on: November 17, 2011, 01:44:59 PM »
From what I've researched out so far, it would seem like a mix of Immortals and Warriors would be best. Immortals are generally better, but Warriors help keep Troops costs down considerably.  2000 points I think would look something like 4 Immortals / 2 Warriors... I think. And you definitely want to take advantage of the transports being open-topped, turning them into mini-gunboats. Going to the store early today for more library time. :)

Wes

  • Heroic Tier Level 5
  • **
  • Posts: 194
    • Email
Re: Necron 5th edition
« Reply #43 on: November 17, 2011, 04:37:36 PM »
So far what I've come up with is either based on large numbers of warriors, or a not as large number of immortals with the other slots used for anti tank. So far I seem to like all the fast attack choices, but the elite choices to me don't seem that gamechaning (Or just have carboard armor and cost 40 points)

Benjamin

  • God
  • *****
  • Posts: 2610
    • Email
Re: Necron 5th edition
« Reply #44 on: November 18, 2011, 02:05:12 AM »
So got my first match against Necrons tonight. Wes brought an unusual Necron list, with lots of Immortals in no transports, Stormlord, 2 Monoliths, 2 C'tan Shards, 2 Destroyer squads and some dude with a Harp of Dissonance (I think?) who did nothing other than die.

So, the old tactics for Necrons don't really work. Immortals should take advantage of open-topped transports if possible, because they bring some good dakka. 3+ armor is pretty good, I hear.

C'tan Shards will either need help getting across the board or will have to remain behind as a counter-attack unit. Cool as they are, I never felt particularly threatened.

Monolith's Portal to Exile went off 3 times, claiming only 1 Fiend of Slaanesh (that had only 1 wound left anyhow). It's not as scary, especially as the Monolith can be flanked, forcing the Portal to one or the other, but never both.

Personally, I'm in serious like with the Triarch Stalkers. I strongly believe these units are heavily under-rated. It shoots at a target, which then grants twin-linked to everything else shooting at that target. Perfect anti-Death Star utility!

Initiative 2 is a real bitch.

I think this codex really has all the tools to succeed. It can certainly customize lists well enough against any army.