Author Topic: [Plainville MA] Battleground 40k Doubles Tournament - 12/3  (Read 26594 times)

Chase

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[Plainville MA] Battleground 40k Doubles Tournament - 12/3
« on: October 25, 2011, 02:06:41 AM »


Battleground Games & Hobbies - Plainville

Format: Doubles (2v2) 1250 points per person
Date: May 26th, 2011 a Saturday
Time: Please be here no later than 10:00am. Set up at 10:30. Dice roll no later than 11:00am.
Entrance Fee: $20.00 per person / $40.00 per team

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

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Contact:
The event will be capped at 30 teams (60 players).

Please contact me at ChaseLaq@gmail.com to sign up if and only if you and your partner can commit to playing on May 26th. If you need help finding a partner please POST HERE.


Registration is required to attend this event. These events fill up FAST. Please DO NOT hesitate to register your team.




**This event will be the THIRD in a series of Battleground 40k Invitational Qualifier Tournaments.  The Invitational will take place in December of 2012.**

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Battleground is supremely concerned with keeping our Doubles tournaments very fun, casual and appealing to all kinds of players and hobbyists.  With that said, we understand that by definition a tournament is competitive and we DO want that as well.  Due to the popularity of these events, we have altered the prize structure such that a larger percentage of the players involved receive prizes based on their accomplishments.  The awards are listed below.




RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 Fifth Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sisters of Battle (White Dwarf)



MODELS AND POINTS:

1. Each player must bring an army consisting of 1250 points or fewer (1200 min), in accordance with these rules. Each team will consist of two players fighting together.

The Force Organization Chart will be split up into two parts as follows:

(Each player must take)
1 HQ
0-1 Elites
2-3 Troops
0-1 Fast Attack
0-1 Heavy Support

In addition, the two players on a team share three ‘floating’ selections, one each in Elites, Fast Attack, and Heavy Support. Either player may use up to two of these floating slots, but may not use the same slot as their partner. For example, Player A takes a second Elites choice and a second Heavy Support choice. This means their partner, Player B, may take a second Fast Attack choice as the third floating slot.

An exception to this is the mandatory choices for some armies. For example: "You must take this HQ at this many points." Those choices are allowed outside of these restrictions. Ex. Space Wolves.

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Forge World Imperial Armour Apocalypse SECOND EDITION units and army lists MAY be used in this event.  Players MUST have the model or an identical WYSIWYG equivalent if they plan to include it in their list. [SUBJECT TO CHANGE: I NEED TO GET CONFIRMATION I HAVE THE CORRECT BOOK LISTED]

4. Teams are not integrated. You may not share tech (for example, using each others teleport homers, etc).

5. If a unit/wargear/ability says something to the effect of "choose a friendly unit/model" you may not select a teammates unit.

6. We will require that each player submits his army list to a Battleground Tournament Organizer on or before Monday, May 21st (roughly a week before the event). We ask that players email their lists to ChaseLaq@gmail.com as soon as they are finalized. We are going to do our best to check every list before the event begins.

7. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.


The scenarios we will be using for the event will be announced shortly.





HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.

• Each round will last 2.5 hours. Players will have 15 minutes after the pairings have been called to deploy their models before time for the round begins.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (Battle Points + other conditional point modifiers presented in each scenario) e.g., the player in first place will play the player in second place and so on.

• We will try our best not to pair teams that come to the event together in the first round.

• If a team receives a BYE they will be awarded the average of the winning teams points for the round.

• You will not play the same team twice.

• We will do our best to prevent a team from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away. We ask that each player be conscious of the time and that you play at a regular and steady pace to complete the game. Anyone found slow playing or deliberately stalling for any reason will be penalized.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.



BATTLES:

The Fifth Edition Rulebook will be in use for all games. Where appropriate, Battleground will be using the INAT FAQ to clear up any confusion. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; all players will need to finish their game immediately, and no additional time will be provided (dice down).

Players should not begin a round that they can not finish.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best Generals
Second Best Generals
Third Best Generals
Fourth Best Generals (only awarded if the turnout is large)
Fifth Best Generals (only awarded if the turnout is large)
Best Appearance - Army (individual)
Smokin' Boots - You got crushed... and you deserve an award for your epic failure.
Players Choice - The Players Choice award will go to the team that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.  **This award will be significant.**


A team may only win one award. The Best Appearance award may go to any one player participating in the event, regardless of their finish / other awards.


• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.  We will not be awarding an individual model this time around.


Please post any questions or comments here.

« Last Edit: April 23, 2012, 12:39:51 AM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Frosthydra

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #1 on: October 27, 2011, 06:20:47 PM »
Neat!  I haven't seen doubles games before really... should be fun!

I'd probably be interested, I'd need to build a list and find a partner however...

If anyone is thinking about it, I'd be bringing a Tyranid force.  It's still in the assembling process, so very flexible!
Reality is a cruel and unintuitive place with rather frustrating game-play mechanics.

Chase

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #2 on: October 27, 2011, 06:54:00 PM »
We've been absent a strong Abington contingent at our last few 40k events.  It would be great to see some of you guys come out for this one.

The prizes have been expanded, so check them out and let me know.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Torvald

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #3 on: October 27, 2011, 06:54:43 PM »
I am in. Looking for a partner.

Grimwulfe

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #4 on: October 28, 2011, 09:06:27 AM »
Chase Dark Star shall be there in force..  Please sign up

Troy/Keith
Bill/Jeff H
Hans/Mike
Josh/Jake

Thanks man.
Dark Star Founding Member
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Sir_Prometheus

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #5 on: October 28, 2011, 03:36:37 PM »
Will you be using the Command tokens as described in the missions? 

Chase

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #6 on: October 28, 2011, 03:47:35 PM »
Will you be using the Command tokens as described in the missions? 

Yes.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Wes

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #7 on: October 28, 2011, 04:14:00 PM »
I should be available on that day, anyone need a teammate?

Lykosan

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #8 on: October 28, 2011, 04:50:25 PM »
Me and Seth

Sir_Prometheus

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #9 on: October 28, 2011, 05:02:00 PM »
OK, how do the "command token points" and Commander's heads figure into the final scoring, if at all?  That wasn't clear to me. 

Chase

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #10 on: October 28, 2011, 05:36:52 PM »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

PhoenixFire

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #11 on: October 28, 2011, 05:39:56 PM »
1250 painted by December, i can do that!

Chase

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #12 on: October 28, 2011, 05:40:05 PM »
OK, how do the "command token points" and Commander's heads figure into the final scoring, if at all?  That wasn't clear to me.  

Scope out the result sheets.  It's literally a "fill in the bubble" situation.  1 point per bubble.

Kill both enemy commanders?  2 points.
Both of yours survived?  2 points.

Didn't use command tokens or both units with command tokens survived?  2 points.
Killed your enemies units bearing command tokens?  2 points.

etc.
etc.

It's identical to previous Doubles tournaments.  :)
« Last Edit: October 28, 2011, 05:43:09 PM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #13 on: October 28, 2011, 05:40:44 PM »
1250 painted by December, i can do that!

Awesome!  Now find yourself a partner and let's do this!  WOOO!
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Seth

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Re: [Plainville MA] Battleground 40k Doubles Tournament - 12/3
« Reply #14 on: October 28, 2011, 06:53:27 PM »
Chase Riley and i are going as a team.
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu