Author Topic: Annual Megabattle Rules Questions  (Read 28187 times)

General Leevous

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Re: Annual Megabattle Rules Questions
« Reply #45 on: December 31, 2008, 04:10:08 PM »
how would you word it???
Run Run Run as Fast as You Can... You Cant Catch Me Im The GINGER!!!!

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Rob S

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Re: Annual Megabattle Rules Questions
« Reply #46 on: December 31, 2008, 05:36:04 PM »
how would you word it???

thats because youre a ginger and gingers are wierd!

That's because you're a ginger and gingers are weird!
It's the throwing phase now.

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Ian Mulligan

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Re: Annual Megabattle Rules Questions
« Reply #47 on: December 31, 2008, 10:45:06 PM »
how would you word it???

thats because youre a ginger and gingers are wierd!

That's because you're a ginger and gingers are weird!

GRAMMAR'D
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General Leevous

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Re: Annual Megabattle Rules Questions
« Reply #48 on: December 31, 2008, 11:23:30 PM »
looks like i just got served a plate of humiliation in the grammar department :o
Run Run Run as Fast as You Can... You Cant Catch Me Im The GINGER!!!!

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blantyr

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Re: Annual Megabattle Rules Questions
« Reply #49 on: January 01, 2009, 03:02:39 AM »
looks like i just got served a plate of humiliation in the grammar department :o

I would also have put a comma after the first 'ginger.'

Rob S

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Re: Annual Megabattle Rules Questions
« Reply #50 on: January 01, 2009, 03:14:39 AM »
looks like i just got served a plate of humiliation in the grammar department :o

I would also have put a comma after the first 'ginger.'

Perhaps, but I felt that stating that gingers are weird was not a separate clause in itself but just furthering my reasoning connected to the fact that he was a ginger.  8)
It's the throwing phase now.

i was on the receiving end on occasion

General Leevous

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Re: Annual Megabattle Rules Questions
« Reply #51 on: January 01, 2009, 05:27:54 AM »
rob, you need to go on facebook and see the group murph sent me that i joined... youll laugh your ass off!
Run Run Run as Fast as You Can... You Cant Catch Me Im The GINGER!!!!

So sayeth the Ginger, FEAR the Ginger!

the_trooper

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Re: Annual Megabattle Rules Questions
« Reply #52 on: January 01, 2009, 11:28:10 AM »
Last year, we considered a rule where Super Heavies had to start on the table, rules permitting.  We never implemented it and some think it is a great way to balance all the baneblade variants, brass scorpions, titans, plague towers and other monstrous vehicles from flank marching and being @#$holes.

Some superheavies must come in from reserve and others have special rules permitting it.  I bring up Mike's original idea of no superheavies in reserve unless they must start there.

What say you?

General Leevous

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Re: Annual Megabattle Rules Questions
« Reply #53 on: January 01, 2009, 02:18:05 PM »
seconded!
Run Run Run as Fast as You Can... You Cant Catch Me Im The GINGER!!!!

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Chase

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Re: Annual Megabattle Rules Questions
« Reply #54 on: January 01, 2009, 05:43:58 PM »
I was a big fan of that idea last year.  I will discuss it with people at the store tonight and see how they feel.  I doubt we will end up asking people to start with them on the table unless there is something worse than flank march this time around.

Remember, the inside edge of the table is cliff / river...  I'm not sure how that will effect flank march this year.  Can anyone remember if the lava prevented it last year?
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jesterofthedark

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Re: Annual Megabattle Rules Questions
« Reply #55 on: January 01, 2009, 06:02:18 PM »
Last year Simms was allowed to flank march his warhound out of the lava.  I'm torn between the whole super heavy starting on the board.  I mean it makes sense that these game altering units would be there at the start since they are the most powerful units for some armies.  But then the arguement of the battle not ending on the board edge but rather spanning the planet comes into play.   Like the titan or baneblade the flank marches just got done rippiing apart an enemy flank and is now joining this fight to boost this front.

the_trooper

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Re: Annual Megabattle Rules Questions
« Reply #56 on: January 01, 2009, 11:01:27 PM »
Unless it is stated as impassible terrain, board edge = board edge.

It wasn't lava, it was ketchup.

Logan007

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Re: Annual Megabattle Rules Questions
« Reply #57 on: January 02, 2009, 12:12:47 AM »
Last year, Disorder wasn't allowed to flank march the edges that face the "lava" -- but Order players could freely come in from reserves from those edges -- which made advancing across the board pretty difficult.

By the way, how are objectives being handled for this battle? And are there any special rules/equipment/doohickies? I remember someone telling me that Disorder is the "attacker" again this year but how exactly is this gonna work? Any storyline?

Mike

Chase

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Re: Annual Megabattle Rules Questions
« Reply #58 on: January 02, 2009, 03:48:36 AM »
Objectives:   As far as I know, the way these are being handled is not yet decided.  Several things are complicating how we will deal with them.  We are trying to make sure the game stays as balanced as possible and at the same time make sure that the tables built-in objectives remain the focus of the battle.

Special Rules:  There will be one or two... We have at least one table with trenches on it that lead into the side of a hill via doors.  How / if these function has not been discussed in any kind of detail.  I'm not sure if the bridge will have any gimmicks at all.  As far as I know there will not be any special equipment per-say... there will obviously be terrain features that players can interact with if they choose.

There really isn’t an aggressor or defender this year like there was last year.  Objectives will be fought for from the get go and not held at the start of the battle.  They are mostly found in "No Mans Land" on each table.  Almost everything should be heavily contested from turn 1.  I'd imagine the ability to remain mobile is very important, as are actual "troop" choices, and stuff that drops big green disks on the table.

The storyline is one in a very long line of things Derek is working on.  Unfortunately... we have quite a ways to go on the tables (which look awesome so far).  Considering there's only 8 days until guns blaze, all of these very important details have been put on the back burner. 

I understand that the players require all of this info to effectively plan for the battle and also understand that thinking / talking about a game like this is a large part of the fun.  I will try to get you every piece of info I can as soon as I have it.  It seems like many of the "minds" will be at the store this Saturday.  I would love to discuss many of these issues with them at that time.

Also, if anyone has any questions regarding anything Megabattle related please post them here or email me with them.
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blantyr

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Re: Annual Megabattle Rules Questions
« Reply #59 on: January 02, 2009, 09:37:54 AM »
Last year Simms was allowed to flank march his warhound out of the lava.  I'm torn between the whole super heavy starting on the board.  I mean it makes sense that these game altering units would be there at the start since they are the most powerful units for some armies.  But then the argument of the battle not ending on the board edge but rather spanning the planet comes into play.   Like the titan or baneblade the flank marches just got done ripping apart an enemy flank and is now joining this fight to boost this front.

I personally have severe suspension of disbelief problems with an major engagement happening without any attempt to secure the rear area.  How is it that something as large as a super-heavy or titan is able to sneak up on an army's rear without being noticed and targeted?

I've some suggestions for compromises, though it is a little late in the game to come to agreement.

I'd suggest allowing anyone to flank march, but not to rear march.  Both the river and the chaos rear might be secure, but the flank table edges would be open game for flank march.

It might also be proper to allow units with infiltrate or scout special rules to come in from the rear.

I'd note that Chimera are amphibious, while Deep Dive Marine's fluff says he comes from a water world, and normally fights under water.  It might be amusing to allow a few Imperial units with the right fluff and equipment able to roll out of the river.

I'd also be disappointed if all objectives are in no man's land.  I prefer a shooting style, and am often discouraged trying to play in store whose style is driven towards assault.  A scenario where everywhere on the board we have assaults starting on turn one would be disappointing.  All this room, and were going into a scrum right off the bat?  Could we consider at least a few objectives where the assault guys have to worry about getting shot at before they are engaged?  I like the idea of big tables where the speed and range of the Eldar might possibly come into play as part of a maneuver battle.  If what we get is objectives centered in a 12 inch wide no man's land, things might turn rapidly into a rugby scrum.  Sure, I can bring all my wraith lords and wade in, but there ought to be more to the game than that.