Author Topic: Abington 40K players....do you still exist?  (Read 2430 times)

cryptoron

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Re: Abington 40K players....do you still exist?
« Reply #15 on: September 21, 2011, 07:53:26 PM »
My idea was to get things started up again.  As B. said, consistency is key.  I also don't want to have it on a Thursday because that would conflict with Plainville and there may be people wanting to play at both stores.  That being said, Saturday was traditionally the Abington day for 40K.  I just found that when I got there everyone was done, and MTG sort of 'sploded all over the place.  But a Saturday evening league, starting say around 6PM is an idea.  We can even start it with a sort of escalation thingy, starting at 500 points and working up.... Just an idea.
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Grand Master Steve

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Re: Abington 40K players....do you still exist?
« Reply #16 on: September 22, 2011, 02:37:56 AM »
Sadly I can not do Saturdays as I usually end up working

Chase

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Re: Abington 40K players....do you still exist?
« Reply #17 on: September 22, 2011, 03:09:05 AM »
a Saturday evening league, starting say around 6PM is an idea.  We can even start it with a sort of escalation thingy, starting at 500 points and working up.... Just an idea.

I will try to find something cool over the next week or so.  I like this idea.
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jfoodmaster

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Re: Abington 40K players....do you still exist?
« Reply #18 on: September 22, 2011, 07:07:42 AM »
I'm with the_trooper. FW adds a lot of flavor. I'm building a Red Scorpions army because the flavor is cool and the narrative is awesome. I don't like min/maxing. I tried it for a while and it sucks. That's why my Salamanders whpent from a wannabe tourney army to a wannabe fluffy-bunny army.

Did I make a point here? I dunno.

cryptoron

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Re: Abington 40K players....do you still exist?
« Reply #19 on: September 22, 2011, 10:44:19 AM »
Maybe we could come up with specific scenarios that require wildly different lists each week.  They could be environmental, like a planet that is so stormy that no skimmers can be used, or a planet with so much gravity that everyone on foot is considered slow and purposeful.  Or terrain so rough that no vehicles can't be used, like in a sewer, or in a space station.  Another Idea is that you ignore the basic force-org chart and points and go random, like in a warp storm and before setting up your list you are required to have only a certain number of unit choices that are chosen randomly.  I know that this might make specific games unbalanced, but then again maybe not. For instance at the beginning of the game, a roll determines how manny choices need to be filled; say D6+2 choices.   then each side rolls separately for which unit type fills each of those slots. For example, at the beginning of the game you roll a 3.  So each side has 5 "slots" to fill.  Then each player rolls separately for each slot: 1=HQ, 2=elite, 3=Troop, 4=Fast Attack, 5=Heavy Support, 6=Re-roll. The overall points of the game will have to be flexible, perhaps a range like 1850-2000. Basically to make it something other than the "practice for tournaments" that playing seems to descend into.  
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the_trooper

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Re: Abington 40K players....do you still exist?
« Reply #20 on: September 23, 2011, 08:57:52 AM »
Maybe we could come up with specific scenarios that require wildly different lists each week.  They could be environmental, like a planet that is so stormy that no skimmers can be used, or a planet with so much gravity that everyone on foot is considered slow and purposeful.  Or terrain so rough that no vehicles can't be used, like in a sewer, or in a space station.  Another Idea is that you ignore the basic force-org chart and points and go random, like in a warp storm and before setting up your list you are required to have only a certain number of unit choices that are chosen randomly.  I know that this might make specific games unbalanced, but then again maybe not. For instance at the beginning of the game, a roll determines how manny choices need to be filled; say D6+2 choices.   then each side rolls separately for which unit type fills each of those slots. For example, at the beginning of the game you roll a 3.  So each side has 5 "slots" to fill.  Then each player rolls separately for each slot: 1=HQ, 2=elite, 3=Troop, 4=Fast Attack, 5=Heavy Support, 6=Re-roll. The overall points of the game will have to be flexible, perhaps a range like 1850-2000. Basically to make it something other than the "practice for tournaments" that playing seems to descend into.  

I do like wonky scenarios that tend to alter the normal game.   I think it's a cool idea.  I wouldn't mess with the force org so much as maybe just alter what the player would want this time around.  Say for instance, the attacker just needs to recon an area but the defender needs to stop him.  The attacker would naturally choose bikes / skimmers to get there fast and out.  The attacker would bring it's biggest guns to bear to defend the marker.

Forced rolls but allow people to cater to the scenario with the usual "gentleman's" agreement that comes with 40k.

Seth

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Re: Abington 40K players....do you still exist?
« Reply #21 on: September 23, 2011, 10:55:57 AM »
like some planetstrike, in a way. Is that along the lines of what you were thinking.
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

Benjamin

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Re: Abington 40K players....do you still exist?
« Reply #22 on: September 23, 2011, 02:11:40 PM »
Say for instance, the attacker just needs to recon an area but the defender needs to stop him.
Going old school. Plenty of scenarios like that in previous edition rulebooks.

Seth

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Re: Abington 40K players....do you still exist?
« Reply #23 on: September 23, 2011, 09:56:28 PM »
steve did they use battlefleet gothic to do that or is it just warhammer 40k? If so something along the lines of a scenario per planet or per week would be nice.
those who win every battle are not really skillful- those who render others' armies helpless without fighting are the best of all.  ~Master Sun Tzu

the_trooper

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Re: Abington 40K players....do you still exist?
« Reply #24 on: September 23, 2011, 10:14:07 PM »
I played 40k on Thursday at the Abington store.  /flex

Grand Master Steve

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Re: Abington 40K players....do you still exist?
« Reply #25 on: September 24, 2011, 01:59:21 AM »
steve did they use battlefleet gothic to do that or is it just warhammer 40k? If so something along the lines of a scenario per planet or per week would be nice.


if your reffering to what I linked thats a planetary empires map campaign where sertain planets had special rules in effect.

Achillius

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Re: Abington 40K players....do you still exist?
« Reply #26 on: September 24, 2011, 02:37:39 AM »
I'd like to see an escalation league at Abington, it'd be cool especially if we can play with FW lists. There's a ton of cool stuff, and I could do with the motivation for my Elysians ;)

Cheers,
Alan
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Ed

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Re: Abington 40K players....do you still exist?
« Reply #27 on: September 24, 2011, 04:09:41 AM »
I Would all so be ok with fw stuff

Serring

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Re: Abington 40K players....do you still exist?
« Reply #28 on: September 24, 2011, 02:01:02 PM »
Ive always thought that FW stuff is awesome.

cryptoron

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Re: Abington 40K players....do you still exist?
« Reply #29 on: September 27, 2011, 01:12:31 PM »
So I had this cool idea about a league once (at least I thought it was cool).  It was basically to play the old board game of RISK, but instead of rolling dice to resolve fights over territories you would actually fight the battles (and yes I know that is just solving it with rolling even MORE dice).  Thus, tactics AND strategy would be needed.  It would be similar to the Vogen League, but instead of agreeing on point cost for the battle, the number of points you could field would depend on how many "army points" were in that area at the time.  One of the sticking points was how many points would "one army point" be.  If it was small like 100 (40K points), then you probably wouldn't be able to use a force-org chart, at least for most armies. But if you made them say 500 (40K points) the size of the armies would skyrocket to apocalypse+ levels pretty quick.   
We could limit the number of points per territory, not sure how that would work, but it could be play tested. 

Just curious if anyone else would be interested in this.
"A Thunderhawk full of Necrons...WHERE'S YOUR GOD NOW!!!!!"