Maybe we could come up with specific scenarios that require wildly different lists each week. They could be environmental, like a planet that is so stormy that no skimmers can be used, or a planet with so much gravity that everyone on foot is considered slow and purposeful. Or terrain so rough that no vehicles can't be used, like in a sewer, or in a space station. Another Idea is that you ignore the basic force-org chart and points and go random, like in a warp storm and before setting up your list you are required to have only a certain number of unit choices that are chosen randomly. I know that this might make specific games unbalanced, but then again maybe not. For instance at the beginning of the game, a roll determines how manny choices need to be filled; say D6+2 choices. then each side rolls separately for which unit type fills each of those slots. For example, at the beginning of the game you roll a 3. So each side has 5 "slots" to fill. Then each player rolls separately for each slot: 1=HQ, 2=elite, 3=Troop, 4=Fast Attack, 5=Heavy Support, 6=Re-roll. The overall points of the game will have to be flexible, perhaps a range like 1850-2000. Basically to make it something other than the "practice for tournaments" that playing seems to descend into.