Author Topic: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)  (Read 66733 times)

Bill

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #405 on: December 17, 2012, 09:17:23 PM »
What? Who would bring one of those!?!??!!!!

Benjamin

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #406 on: December 17, 2012, 09:19:29 PM »
Dan Bunker would. He whooped my ass badly in the last tournament, and I've never forgiven him for my terrible list and bad luck.

Chase

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #407 on: December 17, 2012, 11:26:50 PM »
When the Escalation League started a brand new player was SMOKING people at 500 and 750 with a Tervigon.  People couldn't handle it, let alone the ~11 dudes it craps out every round.

Beast mode!  Literally.
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- Field Marshal Erwin Rommel

andalucien

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #408 on: December 18, 2012, 11:34:23 PM »
Damn... I guess my "secret" idea for the 500-pointer isn't so secret after all....  Maybe I need to think of a secret-er idea.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Mad Dok Rob

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #409 on: December 19, 2012, 10:41:43 AM »
500 points of Grots!!!!  Nobody expects the Grot Inquisition....

125 models on the table...

except, I am not painting up that many grots....

Maybe I should buy some more.  Actually Grot Inquisition themed models would be pretty cool.

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Warhammer 40k
6,914 pts Waaagh Dakkagut (Goff Orks)
4,913 pts Dark Angels 

Warmachine   
     183 pts Protectorate of Menoth

Benjamin

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #410 on: December 19, 2012, 06:33:08 PM »
Grotquisition would be awesome.

The grot list mercilessly destroyed the initial idea last year of giving away a 500 point army. Sam's list somehow fit 144 wounds in there. That's alot of painting!

King of the Elves

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #411 on: December 19, 2012, 10:43:52 PM »
Air force list anyone? Take the 2 lowest point troops you can, and them spam them with bombers, and whatnot. If I could use the eldar flyers (and if I could afford them) that's what I would do.

Chase

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #412 on: December 21, 2012, 04:12:13 AM »
Air force list anyone? Take the 2 lowest point troops you can, and them spam them with bombers, and whatnot. If I could use the eldar flyers (and if I could afford them) that's what I would do.

But you couldn't score any objectives once the opponent wastes your troops.  ;)
"In the absence of orders, go find something and kill it."
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King of the Elves

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #413 on: December 21, 2012, 04:04:16 PM »
Air force list anyone? Take the 2 lowest point troops you can, and them spam them with bombers, and whatnot. If I could use the eldar flyers (and if I could afford them) that's what I would do.

But you couldn't score any objectives once the opponent wastes your troops.  ;)

 True, but as long as you can lay waste to all the troops before then, your all good!

Benjamin

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #414 on: December 23, 2012, 08:58:16 PM »
Three weeks later, and I'm tinkering with the Round order again. Much happier with this.

Round 1
Deployment: Hammer and Anvil
Mission: The 6th Hits the Fan
5 objectives (4 in center of table quarters, 1 in center of table), mysterious objectives.

Round 2
Deployment: Dawn of War
Mission: Church & Trench
This mission will function as The Relic (p 131), with the following exceptions. This mission will have two Relics equidistantly placed along the center line. Relics cannot be moved until Game Turn 2. Each Relic will be able to be moved at most 3" (instead of 6"). A unit can control only one Relic at a time.

-- BRACKETS --

Round 3
Deployment: Spearhead (modified), 9" circle of 'non-deployment' in middle of table
Mission: No Quarter, No Retreat
Game decided by Victory Points. For this mission only, your units with the last model killed in your deployment zone count as double Victory Points for your opponent. At the end of the game, your opponent counts your half-strength units remaining in your deployment zone as full VPs scored. A unit is in a deployment zone only if the majority of the unit's models are in the zone. If a model or unit's position is unable to be determined, it is settled by a roll-off.

Round 4
Deployment: Vanguard Strike (modified) / Diagonal. 34" in each direction from the corner of deployment.
Mission: Kill Troops!
Game decided by Victory Points. For this mission, Troops choices are worth double VPs. Troops choices at half-strength will be worth full VPs.

Round 5
Deployment: Dawn of War
Mission: 3 Objectives, 2 Armies, 1 Winner, 0 Tolerance.
Place one objective in the table center. After deployment is decided but before any models are placed, the player going first places an objective along his deployment line by each player, at least 6" from table edge. The second player then does the same on his deployment line. The winner controls more objectives than their opponent at the end of the game.


I have irons in the fire regarding the diagrams for these missions, so hopefully we'll have a professional looking packet for everyone. For now, we'll have this mess.

https://docs.google.com/open?id=0B9uaJDE7Iqy1cEFFZ0IybU9pVnM
« Last Edit: December 23, 2012, 09:10:49 PM by Benjamin »

Chase

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #415 on: December 24, 2012, 03:09:55 AM »
The napkin diagrams are way cooler than fancy stuff, in my opinion.
"In the absence of orders, go find something and kill it."
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Benjamin

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #416 on: December 25, 2012, 11:11:18 AM »
There's much less discussion on lists and list theory this time around.

What can Chaos Space Marines look like at 500 points?

Bill

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #417 on: December 25, 2012, 12:57:06 PM »
Typhus and 60 zombies. Done

Loranus

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #418 on: December 25, 2012, 12:59:49 PM »
A lot or very little they can fjt like 40 cultists and still have points left over I think. 4 choices 10 man cultists at 50 points each leaving you with 300 points left which you coould toss something super serious in with.
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steelforge

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Re: 500 Points about 500 Points (Lists, Touraments & Rules, oh my!)
« Reply #419 on: December 26, 2012, 06:38:16 PM »
Missions Feedback:
Mission 3, No, just no.  In addition to penalizing entire codices, exactly no one will score this correct
Seriously, way too complex and will lead to issues.


Mission 4, I just don't like it, but that's not constructive feedback.

But seriously, Mission 3 is too hard to keep track of.

Round 3
Deployment: Spearhead (modified), 9" circle of 'non-deployment' in middle of table
Mission: No Quarter, No Retreat
Game decided by Victory Points. For this mission only, your units with the last model killed in your deployment zone count as double Victory Points for your opponent. At the end of the game, your opponent counts your half-strength units remaining in your deployment zone as full VPs scored. A unit is in a deployment zone only if the majority of the unit's models are in the zone. If a model or unit's position is unable to be determined, it is settled by a roll-off.

Round 4
Deployment: Vanguard Strike (modified) / Diagonal. 34" in each direction from the corner of deployment.
Mission: Kill Troops!
Game decided by Victory Points. For this mission, Troops choices are worth double VPs. Troops choices at half-strength will be worth full VPs.