Looks like mid-January is our likely target date for a 500 point tournament, so time to work.
I've decided to arrange the missions this way. The first two rounds should be the more fun and wonkier missions. The competition really starts in the third round.
Round 1
Deployment: Hammer and Anvil
Mission: The 6th Has Hit the Fan
5 objectives (4 in table quarters, 1 in center), mysterious objectives. (Chart will be provided as part of mission packet)
Round 2
Deployment: Spearhead (modified), 9" circle of 'non-deployment' in middle of table
Mission: No Quarter, No Retreat
Game decided by Victory Points. Your units with the last model killed in your deployment zone count as double Victory Points for this mission. At the end of the game, your opponent counts your half-strength units remaining in your deployment zone as full VPs scored. A unit is in a deployment zone only if the majority of the unit's models are in the zone. If a unit's position is unable to be determined, it is settled by a roll-off.
Round 3
Deployment: Dawn of War
Mission: Church & Trench
This mission will function as The Relic (p 131), with the following exceptions. This mission will have two Relics equidistantly placed along the center line. Each Relic will be able to be moved at most 3". A unit can control only one Relic at a time.
Round 4
Deployment: Vanguard Strike (modified) / Diagonal. 34" in each direction from the corner of deployment.
Mission: Kill Troops!
Game decided by Victory Points. For this mission, Troops choices are worth double VPs. Troops choices at half-strength will be worth full VPs.
Round 5
Deployment: Dawn of War
Mission: 3 Objectives, 2 Armies, 1 Winner, 0 Tolerance.
One in the table center. One placed along the deployment line by each player, at least 6" from table edge. The winner controls more objectives than their opponent at the end of the game.