I revised and clarified the third mission with regard to objective-based victory points.
I already wrote that in case of a draw in any match, the decision will be made by most Victory Points scored. I should emphasize this point more if two people already missed it. I also added a "tabled = auto-lose" provision.
I'm undecided on the Mission 3 suggestion to start scoring on Turn 2, so I definitely want more people to chime in, more discussion.
Here's the illustration of the objectives in Mission 3.
So the objective on your side is on the deployment line. If you deploy within 3" of the objective, within your zone, most armies can start earning Turn 1 Victory Points reliably. Aside from Daemons, I don't know of an entire army for which coming in from Reserves is mandatory. (And until Daemons learn how to play 40k like everyone else, I'm not making exceptions for them.
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The scenario is meant to force the choice between killing the enemy or holding objectives, with a point system based on risk and reward. In that regard, I am thinking of tweaking this such that the middle objective is worth 50 points instead of 25...
By the way, not a fan of the Megabattle scoring system. It makes sense, given the complete chaos of the event. But when scoring starts on Turn 2 and the game ends on Turn 3...
As for objectives in Mission 2, placing objectives is a lost art. Mission 3 is fixed, and that's when the matches will start to count for prizes. I like fixed objectives too, but I respect the hell out of players who know how to place them.