Author Topic: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011  (Read 1548 times)

Chase

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Format: 2500 points
Date: September, 17th a Saturday
Time: Please be there no later than 10:00am, Set up at 10:30, Dice roll no later than 11:00am

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195


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THIS EVENT IS BY INVITE ONLY.

The event will be capped at 30 players.

Contact:
Please contact me at ChaseLaq@gmail.com or call the store to sign up if and only if you can commit to playing.


Players who ended up in the top three in each Preliminary round will be invited to the Semi Finals held at Battleground Games & Hobbies on September 17th. Semi Final winners will receive gift vouchers for GW's online store and the top three players will be eligible to attend in the Finals, which are held on October 22nd. At the main event, players will compete for buckets of prizes, but more importantly, they will fight for the right to call themselves 'Ard Boys!

Please email me or call the store if qualified and you wish to attend the Semi Finals. Space is limited and we will be taking players on a first-come, first-served basis.


Rules, scenarios, and other locations can be found here.
« Last Edit: September 13, 2011, 07:11:23 PM by Chase »
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canadianone

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #1 on: August 15, 2011, 11:39:18 PM »
awww, you had me excited, i though the scenarios were already up.

and i will also be there
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Benjamin

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #3 on: August 15, 2011, 11:55:28 PM »
Whatev. I didn't want to make the semis anyway.

 :D

canadianone

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #4 on: September 03, 2011, 12:48:07 PM »
Scenarios are up
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Benjamin

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #5 on: September 04, 2011, 02:43:09 PM »
Monkey-interns at work again, blindly typing harder than ever.

Scenario 1: Does the Messenger just need to make it into the enemy deployment zone, or be alive at the end of the game in the enemy deployment zone? Because in the former case with Dawn of War Top of Turn 1, put the messenger on the deployment line and step forward... And any scenario in which specific armies need to be called out (and misspelled!) probably isn't a good one.

Scenario 2: One objective, most Troop choices within 6" wins. This is the best of the three scenarios, like saying syphilis is the best STD. This would have been better with three objectives evenly spaced along the midline. For now, prepare to get your Tank Shock on!

Scenario 3: Really, random mission? Players spend two turns attacking without knowing why. These games will start slowly, and there will be games where players bemoan, "If I knew what the objective was, I would have played differently." Yeah, that's the fairest way to determine who wins a 2500 point army and who moves onto the finals.
« Last Edit: September 04, 2011, 04:16:06 PM by Benjamin »

Bill

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #6 on: September 04, 2011, 04:04:54 PM »
If the missions were fun like they used to be than I would be more inclined to play but I am honestly considering not playing in this. My friend has a birthday that day and I think I would rather drink beer and be with friends.

The missions seem extremely frustrating even though the list i am plan on bringing should excel at all of them.

canadianone

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #7 on: September 04, 2011, 06:46:34 PM »
ben, i just realized youre right about the tank shock thing, basically if the enemy goes next and is someone like guard, they dont need to get stuck in in the middle or anything, they can just shoot you from 12 inches away, and in the last 2 turns, zoom forward with a tank wall and boom, you are off the objective. Because guard really needed another advantage. sigh, but i complain too much, at least it is free.
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Bill

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #8 on: September 04, 2011, 07:00:51 PM »
You will be ok. Just remember that you only have to move the models that are in the vehicles ending location, not what is in the path of travel. If you have more than a handful of models you should be able to stay within 6" of multiple units. If the guard player has enough left to shock multiple large units off than you are probably in danger anyway.

Also keep models that you plan to death to death or glory with on the objective as only models in the path of the tank shock can death of glory. Smart guard players will come in at funky angles to avoid those pesky melta weapons lol.

Benjamin

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #9 on: September 04, 2011, 08:48:18 PM »
As a Tyranids player, Emory (canadianone) has valid concerns that other armies can work around easily. There aren't too many models to put in the way to dictate your opponent's Tank Shock line, and if somehow he ends up out of synapse, yikes.

It'll be tougher for some armies to plow through a tank wall, especially if that wall is built in V-formations with disembarked shooting troops cleverly hidden within.

canadianone

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #10 on: September 04, 2011, 09:56:44 PM »
It does kind of bug (pun'd!) me that once again ard boyz gives so much love to vehicle'd armies (ben, you know my pain) especially because they really dont need the help. But what ever, us nid players will keep soldiering on. Ill just have to make sure my hive guard are pulling double duties because sadly us tyranid players cant take anti tank weapons in broods =(
 
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keithb

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #11 on: September 08, 2011, 12:09:59 PM »
5th edition gives a huge advantage to vehicle spam... why would ard boyz be any different?

Benjamin

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #12 on: September 08, 2011, 01:15:53 PM »
5th edition gives a huge advantage to vehicle spam... why would ard boyz be any different?
I think he's just hoping for Ard Boyz missions like "Damn you, Chitty Chitty Bang Bang!: Give a vehicle to your enemy as a traitor" or "Cinderella!: Kill the enemy before your vehicles turn into pumpkins."

canadianone

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #13 on: September 16, 2011, 11:24:15 PM »
Gnight and good luck gents, lets try to bring some glory to BG plainville!
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jhobin

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Re: [Plainville MA] Warhammer 40k Ard Boyz Semi Final Round - 9/17/2011
« Reply #14 on: September 18, 2011, 08:57:45 AM »
Thanks to the BG staff for running a great event!
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