Ard Boyz Preliminary Round 3 Match
Chaos Daemons (Benjamin) vs Space Wolves (Wyatt)
Objective: Earn more victory points than your opponent. Nominate one HQ as your General, who counts as double victory points.
Deployment: Dawn of War
Battle point modifiers:
+1 if you killed all of your opponents troop choices
+1 if your General is alive at the end of the game.
+1 if you kill all of your opponents Fast Attack choices. (If your opponent doesn’t have
any fast attack choices you score this point)
I believe Wyatt chooses Logan as his General. I choose Skulltaker.
My opponent's list, or at least what was important to me.
Logan
7 Wolf Guard in power armor
Arjac Rockfist
Land Raider
Njal Stormcaller
5 Wolf Scouts
3 Wolf Guard
10 Grey Hunters, Rhino
9 Grey Hunters, Rhino
9 Grey Hunters, Rhino
8 Grey Hunters, Rhino
5 Long Fangs, 4 ML
5 Long Fangs, 4 ML
5 Long Fangs, 3 ML, 2 Lascannons
Deployment
A table with no impassible terrain is a godsend. I lose the roll, and Wyatt chooses to go first. Wyatt deploys Njal and a squad of Grey Hunters in a Rhino in the center of the board.
Turn 1
Wyatt brings in everything from the board edge, except the Wolf Scouts. Well played, sir. Njal casts Tempest's Wrath.
I realize I'm up against it. His list is solid and he knows how to play. Time for Beast mode! My hope lies in luck and maybe him not knowing as much about Daemons as I do about Space Wolves.
I roll a 1 and get my unpreferred wave. My beast mode now looks like a real donkey.
6 Fiends of Slaanesh
6 Fiends of Slaanesh
8 Bloodletters w/ Icon
8 Bloodletters
Nurglings
Soul Grinder
Screamers of Tzeentch
But when life gives you lemons, blood for the Blood God! I make risky drops. I mishap with the Nurgling squad, and Wyatt places them in my right corner. That Nurgling squad is safe... for now.
Turn 2
Wyatt uses a seldom seen tactic: the strategic retreat, and a retreat back toward symmetry (two Rhinos flanking the Land Raider). It's a solid plan. It gives him more time to kill everything of mine as I make a desperate push toward him through terrain. He kills a Bloodletter squad that fails to run into cover and one Fiend. The Soul Grinder is wrecked. I go to ground with the Bloodletter squad holding the Icon and roll well. The Space Wolves run out of steam, and the icon lives.
Turn 2 reserve rolls are often a defining moment in any Daemon game. I get Fateweaver and 2 Soul Grinders, and they arrive off the icon. The Soul Grinders and Fateweaver hit the Long Fangs hard in the Shooting phase. Important to note that Fateweaver immobilizes Njal's Rhino. On this small event, the game turned greatly.
Turn 3
When the Land Raider pivots to drive around Njal's Rhino, the Land Raider immobilizes itself on terrain! Plans change, so Njal and his group get out of the Rhino, and Logan gets out of the Raider to attach himself to that squad.
Wolf Scouts arrive on the wrong side! The only guarantee Wyatt has for them to be effective is to attack my Nurglings. This match becomes our comic relief.
Shooting goes well for Wyatt. The Brass Soul Grinder is wrecked and the blue/white one is immobilized. Fateweaver dodges Jaws of the World Wolf, but the same cannot be said of the Bloodletter Icon. Half of my Fiends on my far right are shot up by 2 Grey Hunter squads.
Logan initially is not able to make it into base contact with Fateweaver. The combat effectively is a draw.
Nurglings and Wolf Scouts trade jabs. The Wolf Scouts are tough, but there are many Nurglings.
The game goes on to Part 2!